Quick Links
The Synergy system is doubtless the single biggest evolution inFinal Fantasy 7 Rebirth’s battle system, a system which builds upon the foundation of FF7 Remake’s to take a thrilling combat suite to greater heights. Between Synergy Skills and Synergy Abilities, there’s a lot of synergizing going on.
You only have so much SP to spend on your characters' folios, however; and deciding how to spend it at Maghnata Books can be an exercise in choice paralysis. There’s no wrong way to do it, but if you want to verify your party’s prepped for early parlays, pick these first.

Counterfire
You’ll probably see theSynergy Skill Counterfirein action during the Nibelheim flashback, and you’ll want to make it yours on a permanent basis ASAP. Cloud’sPunisher character abilityis great fordefending attacks and leaving foes wide open with them.
So, why not learn Counterfire, andteam up with a partner to negate aerial attacks - and strike back in turn? FF7 Rebirth’s airborne fiends are handily some of its most insidious, especially if you don’t have a plan in place.

But you can beat those flyers at their own game with Counterfire -in fact, many aerial enemies are pressured when struck by it.
Divine Punishment
TheSynergy Ability Divine Punishment(Synergy Skills can be used infinitely; Synergy Abilities must be charged by using Character Abilities)teams Tifa with Aerithin a spectacular attack that has the excellent perk ofraising both their Limit Levels.
Divine Punishment stands out in a crowd for two key reasons. First,Tifa and Aerith will be in a locked party configurationalongside Cloud in an early dungeon, the Mythril Mine. Having this handy will be helpful while you’re there,especially against the boss fight.

Furthermore,raising Aerith’s Limit Levelduring a pivotal battle means you’ll have quicker access to herLevel 2 Limit Break, which gives the party temporary invulnerability to physical attacks. It’s as good as it sounds, believe us.
Overfang
Pardon this next one for being a bit of a repeat. TheSynergy AbilityOverfang, starring Barret and Red XIII, has the same thing going for it that Divine Punishment does.
In the same dungeon that Tifa and Aerith’s Divine Punishment is so helpful,Barret and Red are also stuck in a party together. This time, there’s no third, either - Cloud’s off with the gals! As such,having Overfang in your arsenalwhen battling the Barret/Red boss is a huge boon.

Slip And Slide
Slip and Slide, a Synergy Skill, plays perfectly into [the palm of] Tifa’s hand.Since Tifa is such a nimble and fast-paced fighter, it’s great to have something that’ll let herconsistently dodge out of harm’s waywithout breaking up your barrage of punches.
Think of Slip and Slide like something of a brake pedal forwhenenemies telegraph moves that can be evaded. Tifa taps a partner (Cloud, Aerith, Yuffie, and Cait Sith are all eliglble),dodges, and then delivers an extra hit of her ownif you nail the timing.

Bodyguard
TheSynergy Skill Bodyguardisavailable for a few characters,but for the purposes of this article, we’re thinking aboutAerith specifically.Aerith’sDefense is… lacking, that’s a nice way of putting it. She makes up for it with a sky-highMagic Attack, but yeah, total glass cannon.
While Aerith does have character abilities that help keep her alive, and we do recommend you use them, you’ll want something that canput some distance between Aerith and your foesas frequently as you need. Bodyguard yanks another party member to soak up the hit.
This doesn’t always work, mind you. It would be kind of ridiculous if it did! Enemies thatlaunch projectiles and magic attackswill probably still hit both Aerith and her, well, bodyguard. But it’s the mighty swings of claws and jaws that will really ruin Aerith’s day, and those are fair game.