Warcraft Rumbleis quite appealing to both Warcraft enthusiasts and those unfamiliar with its universe. The main idea of the game is to navigate through increasingly challenging and lengthy single-player campaigns with the Mini deck we possess, while also assembling a strong team for player versus player (PVP).

The game offers a significant level of strategic depth, which may seem quite complex for beginners initially. If you are looking for tips on building a good Mini deck, being effective in missions, and deploying the right Minis on the field at the right time, you are in the right place. Let’s get started!

Darkshore Zone Sigils and Sigil Screen In Warcraft Rumble

Unlock The Features By Earning Sigils

Firstly, it’s worth mentioning thatmost of the thingsyou can do in the game areinitially locked. To unlock the game’s PVP mode, the leader on your minis, guilds, dungeons, and more,you need to earn Sigils.

There are160 Sigilsin the game, and to earn them, you need to progress through the single-player campaign mode’s levels. Therefore, advancing through campaign is useful for learning the game’s aspects slowly and steadily, as well as getting to knowthe minis, their powers,andweaknesses.

Coin Pounch Representing 1200 Coins on Store Tab and Westfall Under Archligh Surge Effect

It might be a good idea tocollect at least 30 Sigilstounlockmost of thein-game mechanicsand to familiarize yourself with the game mechanics. This way, you’ll become more accustomed to the game. It’s also advisable tostay away from PVPuntil you gather a considerable amount of Sigils and powerful Minis.

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Some Buyable Minis on GRID and Common Old Murk Eye Mini

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G.R.I.D. and Free Gift

Angry Chickens Mini On Left And Hogger Mini On Right In Warcraft Rumble

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The Drake Mini breathes fire on the left, while the Vultros Boss stays on the ground on the right

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Dockmaster Mission Map On The Left And King Mukla On The Right

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Gold Vein On The Left And Treasure Chest On The Right Side

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Meeting Stone On The Left and Switch on the Right Side In Warcraft Rumble

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Sneed Leader Mini On The Left And Rend Blackhand Leader Mini On Right In Warcraft Rumble

Dungeons

After collecting 30 sigils, the game will present you withLeader and Troopchoices few times. Upon reaching50 Sigils,you canunlock the Heroic Campaign mode. Subsequently, at specific Sigil milestones, you will again makeLeader and Troop selections. Once you reach 150 Sigils, achieving the final goal, you unlock theLegendary Core.

Learn The Importance Of Coins And How To Earn Them

As you progress through the game’s campaign, you will earn thein-game currency, coins. There are, of course, alternative ways to earn coins, but accessing them initially may not be very feasible. Archlight Surge, the PVP mode, and leveling up your account by collecting Minis are among the other alternative methods to earn coins in the game.

With coins, you canunlock new Minis in the G.R.I.D. section of the game. This provides you with multiple options for synergy and diversity when building a deck. Additionally, through coins, you can repurchase existing Minis from the G.R.I.D. section, allowing them to upgrade. Also, you can alsopurchase talentsin the game after making some progress, but they are not cheap.

The PVP mode unlocks when you collect eight Sigils, while Archlight Surge opens with 22 Sigils.Archlight Surge allows you to earn extra coinson certain days of the week and within a limited time frame from regions of previously completed levels.

Of course, you don’t replay the previously completed levels in the same way. In some Archlight Surge zones, you useMinis other than your own, and in others, there are various modifiers on the maps. For each mission completed in these Archlight Surge zones,you earn 40 coins.

Archlight Surge zones spawn at specific times, and they are time-limited. Therefore, aligning your gameplay with these times will accelerate your coin earnings.

Understand The Functionality of G.R.I.D. And Coin Savings

G.R.I.D. represents the shop in Warcraft Rumble and has its unique mechanics. Knowing these mechanics will allow you to use the shop effectively, and wisely spending your gold coins here is crucial.

On G.R.I.D.,you can either buy a Mini or move it to an adjacent grid. The key point here is thatall Minis in the verticalandhorizontal directionsof a purchased Miniwill be resetafter the purchase.

If you want to save a Mini for later purchase, be surenot to keep itin the vertical and horizontal directionsof the Mini you are about to buy. Conversely, if there is a Mini in the shop that you don’t like, keep it in the vertical and horizontal directions of the Mini you are going to purchase so that it resets.

Investing inhigh-levelorrare Minis found in G.R.I.D.is agood investmentto enhance your collection.Purchasing talentsthat appear in the shop is also a great opportunity tomake your Minis more effective.

The game is quite generous in terms of experience points (EXP). Therefore,spending coins on tomes or EXP in the shop may not be a good idea. There are plenty of ways to earn EXP in the game, and spending coins on valuable items in G.R.I.D. would be more suitable for you.

Get To Know Your Minis And Learn Their Traits

One of the key aspects ofbuilding a strong deckandusing your units effectivelyis getting toknow your Minis. Each Mini is unique with its own set of traits and abilities.

We can categorize Minis into threebased on attack traits:

As a starting point, you’re able to adopt a simple rock-paper-scissors system in your mind to understand these attack types. Usingsquad units against TanksandOne-Target Melee unitsis the most effective method to deplete their HP.

For squad Minislike Angry Chickens,the most effective attack trait is AoE. This way, you can neutralize numerous Minis with area damage.

Against Minis dealing AoE damage, themost effectiveunit type is the one thatattacks in meleeandis not a squad Minis.

While the basic rock-paper-scissors principle may be helpful initially, remember that each Mini is entirely unique, and deploying a Mini that is not weak against the opponent’s units is crucial. For example,when facing squad units, you might not have a Mini dealing AoE damage in your hand. In such cases,using aspelllikeChain LightningorBlizzard can be beneficial.

Not all Minis move on the ground. Some of them have the ‘Flying’ trait. Those Minis attack from the air, so it’s essential to have units in your team that can counter them.

Certain Minis, like Footmen, have the’Armored' traitamong their traits,reducing physical damage by 50 percent. Dealing with armored units is most effectively done with elemental damage. Conversely, Minis like Fire Elementals have the’Resistant' trait, reducing elemental damage by 50 percent. In this case, using physical attacks would be more sensible.

Each Mini is unique with its traits, and they all have strengths and weaknesses. If you’re struggling with a particular mission in campaign mode, research the unit causing difficulty and add a unit to your deck that can counter it.

When deploying your Minis,strategic decisionsarecrucial. For instance, placing fragile Minis dealing ranged damage in front of a tank will result in their quick demise. Conversely, positioning ranged Minis behind the tank can allow them to inflict solid damage to opponents until the tank is defeated.

Know The Map And Use It to Your Advantage

As in history, the location of a battle has often been the sole determining factor leading to victory or defeat. In Warcraft Rumble,using the map to your advantage will increase your success rate.

If the map consists more than one lane,it may not always be logical to focus solely on one lane. You should defend your tower by sending Minis to the second lane to counter the units coming from there. Additionally, in the area where you are fighting, there may be map effects that change or additional fight effects created by the boss.

For example, when battling Morbent Fel in the Duskwood zone, he takes 75% less damage. It is crucial tobreak the shield protecting himby safeguarding the spawned Priestesses on the map.

Another important aspect of the map is the Treasure Chests and Gold Nodes. The more careful you are in collecting these,the more gold you will havefor the battle,allowing you to deploy more or stronger Minis. To capture Gold Nodes, use Kobold Miners.

Safeguarding your minerswhileobstructing the opponent’s minerswill weaken your opponent. Similarly, capturing Treasure Chests is also significant. attempt to capture Treasure Chests before your opponents.

Flying units cannot open Treasure Chests; you must use ground Minis to open them.

Capturing Meeting Stones is as important as capturing opponents' towers. Whilecapturing Meeting Stonesmay beeasy and fast, losingthemisjust as easy. Therefore, using them effectively and sending your Minis from a closer distance to boss can lead to winning the battle.

Switches are another important map element. Theydetermine the pathyourMinis will take. Sometimes, not taking the path leading to the opponent’s tower by using switches, and at other times, opening a treasure chest using switches, depends entirely on your fingertips.

Choose Your Leaders Wisely

As important as the deck you build is the choice of your leader;if you may createsynergybetween yourleader and deck,you can becomemore effectivein battles.

You will unlock your first leader after collecting two Sigils. Since you will be presented with three random leaders, choosing the best option is up to your playstyle.

Don’t neglectto look at theleader abilities of each optionpresented. For example, Rend Blackhand’s leader ability is ‘Blacken the Skies.’ While Rend is on the field, the cost of all other flying units is reduced by one, making them cost no less than two gold. In this case, having flying Minis in your team will allow you to benefit more effectively from Rend Blackhand.

Elemental

Thalnos gains 1 Level for each Spell you play, until death.

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Tank

Hogger’s movement and attack speed increase 35% each time he is played.

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Elemental, Frost

Increases the Level of your Spells by 3 while Jaina is in play.

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Stealth, Unbound

Maiev’s cost is reduced by 1 for each Unbound troop you play.

Elemental, Fast

For 5 seconds after deploying, summon a Murloc Tidehunterfor each Gold spent on other minis.

Dismounts, Elemental

Your other Flying troops cost 1 less Gold while Rend is in play (but no less than 2).

Tank, Armored, Siege Damage

Gain 2 Gold anytime a Siege Damage unit destroys a Tower, opens a Chest, or captures a meeting stone.

Haunt

All Undead and Horde Minis gain 30% movement speed near Sylvanas.