Summary

One of the biggest animes in history has been taking over the trading card world with the popularDragon Ball Super Card Game. With every set that releases, you get to take the intense and epic battles from the anime and bring them to the tabletop.

With the release of the Perfect Combination set, the sixth expansion of the Zenkai Series, we get access to a brand new God Rare, some of the most valuable cards in the game, and a bunch of Leaders, Battles, and Extra cards designed around Future Trunks and his time travel adventures. If you’re hunting after the most expensive cards in the set, you’re going to want to check out these cards.

SS Trunks, Self-Taught Traditional Technique Dragon Ball Z Card

Updated June 12, 2025 by Ryan Hay:The Dragon Ball Super: Masters card game is going strong, with the Perfect Combination set still holding values pretty darn well despite being released for several months. There are plenty of powerful cards in the set, and a few have shifted around in value while a couple were bucked off entirely. SS Trunks, Self-Taught Traditional Technique joins the list as a solidly valuable card, though Goku’s God Rare still takes the top billing.

10SS Trunks, Self-Taught Traditional Technique

Special Rare Foil - $6.43

Coming from the Android Cell Saga, we have SS Trunks, Self-Taught Traditional Technique, and a red card that works best with a Son Gohan: Future or a Gohanks: Xeno leader.

If one of those two cards is your leader, you can play SS Trunks earlier than its 12 energy commitment if your leader is either Son Gohan: Future or Gohans: Xeno, all you need is four energy to do so. Once in play, SS Trunks is a great way to remove your opponent’s cards, including those with Barrier, since it gets around that ability.

Ultra Instinct Son Goku, Divine Technique

9Ultra Instinct Son Goku, Divine Technique

Special Rare Foil - $6.45

The peak form in the Dragon Ball Super universe, as far as we know, is back in the Dragon Ball Super Card Game with the release of Ultra Instinct Son Goku, Divine Technique. Ultra Instinct Son Goku has a rather unique ability, letting you target one of your opponent’s Battle Cards and switch it to rest mode, completely ignoring the Barrier ability if it has it.

You can power up to this card earlier than its energy cost with its Activate ability. If your Leader is a yellow Universe 7 Son Goku and you have at least three energy and three Z-Energy, you get to put this card into play and draw a card, making it a powerful attacker early in the game.

SS2 Trunks, Path to the Future

8SS2 Trunks, Path To The Future

Special Rare Foil - $6.83

Future Trunks takes center stage through much of Perfect Combination, so it makes sense that there will be a few cool cards based around the time-traveling hero. Despite normally costing a massive eight energy to play, SS2 Trunks, Path to the Future can be played for just two green energy if your leader is green and you have three or more energy thanks to its first activate ability.

Once it is in play, you get a beefy 30,000 power card that has an effective secondary Activate ability. By resting three of your Earthling Tokens and if you have four or more energy, you can give SS2 Trunks a bonus 5,000 power and give it the powerful Triple Strike ability for the turn.

SS Son Gohan, Self-Taught Truth

7SS Son Gohan, Self-Taught Truth

Special Rare Foil - $6.93

From thealternate timeline of the Future Trunks saga, we get a card for his mentor, SS Son Gohan, Self-Taught Truth. This red card is all about providing value and hitting your opponents as hard as you can.

SS Son Gohan’s first Activate ability has a few stipulations but lets you draw a card and then put this card from your hand into play if you can meet the conditions. Then, Son Gohan’s second Activate ability lets you switch him to Active mode and give him Double Strike for the turn, making him a beast on the battlefield. You also get to pick one of your opponent’s Battle or Unison cards and give it a huge decrease of power, -20,000 for the turn.

Son Goku, Multiple Awakenings

6Son Goku, Multiple Awakenings

Special Rare Foil - $7.18

Even though the Perfect Combination set is based heavily on the adventures of Future Trunks, there’s some powerful cards from the Tournament of Power arc from Dragon Ball Super as well. One of those cards is Son Goku, Multiple Awakenings, which has as many abilities as you’d expect Goku would.

Not only does this Son Goku help burn through your opponent’s life by defeating your opponent’s Battle cards, but comes with a multi-stage Activate ability that lets you play Son Goku for just one yellow energy, with a few other requirements. When you do, you get to Rest an opponent’s Battle cards, KO it, and even let you switch Son Goku back to Active mode at the cost of three Z-Energy.

Explosive Dance

5Explosive Dance

Super Rare Foil - $17.65

The only Extra card to top the charts of value from Perfect Combination, the Explosive Dance card comes from the Future Trunks timeline and helps to keep you alive longer and get you back in the game.

With Explosive Dance you get to negate an attack, which can be the difference between life and death especially if you’re facing down a card with double or triple strike. If you have four or less life and have a Z-Extra card in your Battle Area, you get to reduce the total value of their Z-Energy cards to match the power of the non-Leader card that’s attacking you.

Super Shenron, Wish-Granting Dragon

4Super Shenron, Wish-Granting Dragon

Secret Rare Foil - $33.01

An immensely powerful card, Super Shenron, Wish-Granting Dragon is an ultimate card, one so powerful that you may only have one card with the keyword in your deck. It is also unique in that it is a Battle card that cannot attack despite having an impressive 40,000 power.

Instead, if your leader is green, you get to pick one of three abilities to happen. You either get to gain control of a Battle or Unison card, give another of your Battle cards indestructible for the turn, or play Universe Battle cards from your opponent’s Drop to your side of the field. All these abilities are game-breaking, and can easily turn the game in your favor, just as long as you can get to eight energy in time.

SS Trunks, Complete Elimination

3SS Trunks, Complete Elimination

Secret Rare Foil - $45.50

Another Ultimate card but this time one of our precious time traveler, SS Trunks, Complete Elimination is powerful card at a staggering nine energy, but thankfully comes with an alternate way to play him.

The power behind this SS Trunks comes in his second Activate ability, where once per turn, you can pay two energy to move him to Active Mode and then give all your opponent’s Battle Cards -35,000 power, which is huge, and it also gets around the Barrier ability, which is even better.

Ultra Instinct Son Goku, State of the Gods

2Ultra Instinct Son Goku, State Of The Gods

Secret Rare Foil - $108.87

Goku makes a return to the list, but this time it’s the Ultra Instinct Son Goku, State of the Gods version of him, an Ultimate card that comes with the immensely powerful Victory Strike ability, which is a one-hit KO if this card manages to deal damage to your opponent’s life.

As if that wasn’t enough, your opponents can’t do much against this Son Goku since it isn’t affected by the skills of cards other than Battle cards, making it difficult to remove despite the absolute need to get rid of it.

Ultra Instinct Son Goku, State of the Gods God Rare

1Ultra Instinct Son Goku, State Of The Gods

God Rare Foil - $1,285.53

Pulling a God Rare card is the rarest thing to happen to you while cracking packs of the Dragon Ball Super Card Game. The latest iteration of this exclusive rarity is a variant of the Ultra Instinct Son Goku, State of the Gods, which depicts an eerily cold-looking Goku wrapped in the golden glow of energy.

Pulling one of these cards is an exceptionally rare occurrence, which leads to its much higher price point compared to even the secret rare version of the card. If you want to go chasing a copy of Ultra Instinct Son Goku, you’ll likely have to open a lot of packs, since the drop rate seems to be one copy for every three to ten cases, not even boxes, but cases. It might just be easier to find the Dragon Balls that that point.