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The Sorcerer is the archetypal caster inDragon’s Dogma 2.Their mastery of magick allows them to weaponize the elements themselves, creating small blizzards or violent tornados at a moment’s notice. Sorcerers can’t take much punishment, but they dish out some serious damage. If any Vacation deserves to be called a glass cannon, it’s this one.
As strong as Sorcerers can be, they don’t start out as casters of mass destruction. Getting the most out of this class will require the right items, spells, and Vocation Augments. Fortunately, you don’t need to wait until the endgame to make your Sorcerer a powerhouse. Acquire your Vocation’s Maister skills and some good equipment, and you’ll become virtually unstoppable.

This build guide is aimed at players roughly halfway through Dragon’s Dogma 2. It uses items that can be found throughout the Vernworth province, including Maister skills. No endgame items are showcased to avoid spoilers.
Build Overview
Sorcerers harness the elements to incant powerful spells and empower themselves, creating thunderstorms and meteor showers with little more than their archstaff. We want to go all-in on this playstyle byenhancing the Sorcerer’s damage and cast speed.Through the use of certain rings and spells, you’ll be able to summon a massive tornado or flurry of lightning bolts whenever you see fit.
Of course, Sorcerers are known as glass cannons in most ARPGs, and Dragon’s Dogma 2 is no exception.The Sorcerer has few survivability tools, so you’ll need torely on the help of your allied Pawns to stay alive. Fighters, Warriors, and Mages are invaluable to a Sorcerer. Even fellow Sorcerers can prove useful thanks toAuxiliary Incanting, the ability for multiple casters to channel the same spell simultaneously.

Skills And Augments
Your choice of skills and augments will boil down to three conditions:
The last condition might seem arbitrary, but having a party of multiple Sorcerers makes it much easier to cast this Vocation’s Maister spells: Maelstrom and Meteoron. We will showcase two configurations you can use depending on your party composition and general playstyle. The Arisen build is meant for players or parties comprised of multiple Sorcerers. If you plan on having only one Sorcerer, use the Pawn build instead.
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Maelstrom
Conjures a tornado that deals massive damage to targets caught in its path. Cannot move or use Quickspell while casting.
Meteoron
Summons a meteor shower that deals immense damage. Cannot move or use Quickspell while casting.
Augural Flame
Attaches a magick orb to the target that detonates after a short duration. Damaging the orb extends its duration and increases the number of possible explosions.
High Spellhold
Activate to store the spell you’re currently casting. Once charged, use Spellhold again to immediately cast the stored spell.
Only one spell may be stored at a time. Stored spells persist indefinitely, even after resting. Can store all spell types, including Maister spells.
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Catalysis
Spells that exploit a target’s elemental weakness deal 5% more damage.
Asperity
Your skills are more likely to inflict debilitations.
If you want to become the ultimate glass cannon of your party, you can’t go wrong withMaelstromandMeteoron, the Sorcerer’s Maister spells. Maelstrom creates a powerful tornado that deals immense damage to targets caught within. It should ideally be cast inside closed spaces like buildings or caves to affect as many targets as possible.
Meteoron summons four meteors that crash into the ground shortly upon casting, obliterating just about every non-boss unit in the game. Tougher foes like chimeras and drakes will take significant damage from this attack and will usually become staggered. attempt to use this spell outdoors to give the meteors plenty of room to crash down upon your foes.
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While both spells deal absurd damage, they take an eternity to cast and leave you quite vulnerable. To remedy this, we useHigh Spellhold.This allows you to store a charged spell into your Spellhold slot, instantly casting that spell when invoked again.You can store Maister spells, so you can have a backup meteor shower or tornado ready to go for every combat encounter. If that somehow isn’t enough, throw in anAugural Flareto pump out even more damage.
If you’re in the early game and don’t have access to Maelstrom or Meteoron, feel free to use High Levin and High Salamander instead. They don’t deal as much damage, but they can be channeled much faster.
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As for your Augments, the only mandatory pick isSubtelty, which comes fromthe second rank of Thief. This greatly reduces the amount of enemy aggression (aggro for short) your spells will generate, causing most enemies to attack your Pawns instead. If one of your Pawns has the Provocation Augment from Fighter, you will almost never be targeted.
The rest of our Augments are mostly down to preference, although we highly suggest you grabApotropaismfrom Mage andmost Sorcerer Augments.Apotropaism gives you a ton of resistance to magick damage, and Constancy will make you much more resistant to knockdown effects. Sagacity, Asperity, and Catalysis are used to increase your damage output, although they’re far from mandatory; feel free to use QoL options in their place.
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High Levin
Summons lightning bolts that strike nearby targets. Has a fairly short cast time.
High Hagol
Creates a blizzard that chills targets within. This can also freeze enemies solid for a short duration.
This skill configuration focuses more on offering a mix of damage and utility to your party.Pawn AI struggles to make good use of Spellhold, so running double Maister spells tends to do more harm than good. That’s why we have dropped Meteoron forHigh Levinand Spellhold forHigh Hagolinstead. You’ll rely on Augural Flame and Maelstrom to deal good single-target damage.
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High Levin is a powerful spell for quickly wiping out a group of enemies. It channels quickly, deals great damage, and can damage airborne targets. For tougher foes, we use High Hagol and theAsperityAugment to quickly slow and freeze them. Slowing down a large enemy is surprisingly useful and makes climbing them much safer. It’s also the ultimate counter to slime enemies.
Our Augments are the same as the Arisen build. The only mandatory one isSubtlety, as this reduces the attention your Pawn will generate from casting its spells. Throw in a character with the Provocation Augment, and your Sorcerer will seldom be targeted. The rest of our Augments provide generic offensive and defensive buffs.
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Nightfall Greaves
Saurianscale Cape
No skilled Sorcerer is worth their salt without an oversized hat and a fancy archstaff. The starting equipment you get as a Sorcerer is quite lackluster and should be replaced as soon as possible.For your archstaff, we recommend buying thePlucked Heartfrom Celeste’s Smithy in the Checkpoint Rest Town.You can take an oxcart there straight from Vernworth. TheLion-Lord’s Archstaffin the Sacred Arbor is a stronger staff but far more expensive.
As for armor,Fashion’s Dogma is king;dress to impress. The Ares Morpho Robes are incredibly good and can be obtained during the Mage’s Maister skill quest, but it’s far from mandatory. If you fancy a large wizard hat, you can pick up the Arcane Hat from Grisha’s Armory in the Sacred Arbor. Every other armor slot is down to personal taste.
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Item Upgrades
For your Archstaff, you wantElven upgradesto increase its magick as much as possible. One such blacksmith may be found in the Sacred Arbor.
All armor should useVernworth upgradesto enhance your overall defenses. If you’re close to the endgame and hate getting staggered, Dwarven upgrades are also worth considering.
What isn’t as subjective is your choice of rings. Sorcerers take eons to cast their spells, so you might want to pick uptwo Rings of Articulacyfrom Grisha’s Armory. Each ring provides a noticeable bonus to your cast speed, and they stack. With two Articulacy rings equipped, your Sorcerer will feel much far responsive in combat.