Summary
With the launch of Into The Inklands,Disney’s Lorcanatrading card game comes a whole host of cards of every ink color and type. Characters, Items, Actions, and Songs. This Chapter is a good one for Sapphire particularly if you are a fan of using Items.
As you go out and purchase cards or build a virtual deck for play, there are some cards you should either shuffle into your pre-existing decks or use to build entirely new ones. Between synergizing with cards from previous chapters and working well with the other ink colors, these are some of the best cards to keep an eye out for.

This list focuses on the power and utility of Chapter Three’s Sapphire cards.
10Audrey Ramirez, The Engineer
Audrey costs five ink to play, and her card is inkable. She has a two in strength and five in willpower. As soon as she enters battle, she has Ward placed on her.
It’s her ability that really makes her stand out. Spare Parts activates whenever she quests and allows you to ready an Item that you have on the field. Both because of her higher willpower and Ward, this character should be able to at least ready one Item card before your opponent can take her out.

9Kit Cloudkicker, Navigator
Kit does have a cost of six but can be shifted onto a card of the same characteror onto Morph if you’re using an Emerald/Sapphire deck. Kit has a strength of two and a willpower of five, but one of their real standout features is that they can quest for three lore.
Because you can get this higher-cost card into the game early, that willpower and that amount of lore can give you an early lead while your opponent is still struggling to save up the ink to deal with it. Kit also gets Ward, so they can really stick around for a while if there isn’t a character to knock them out.

8Heart Of Te Fiti
Speaking of getting higher-costing cards onto the field early, Heart Of Te Fiti helps you do that, but with any card you want. Well, in a way.
This Item card costs three to play, and after that, you can pay two ink to put the top card of your deck into your inkwell. The only catch is that that new ink starts out exerted. This allows you to quickly gain more ink that can be used for playing cards or activating other Items and Actions.

7Gyro Gearloose, Gadget Whiz
Costing only three ink, this one strength and four willpower character can withstand a hit or two on their own. But that’s not all Gyro has up their sleeve.
While you may always have them quest for one lore, you can instead exert them and use their ability Now attempt to Keep Up. This allows you to take any item that has been discarded and place it on the top of your deck. So, if an opponent just used a resource to banish one of your items, or if it was single use, it’s not anymore.

6Huey, Savvy Nephew
The duck nephews, Huey, Louie, and Dewey are all housed under the Sapphire roof of Into The Inklands. Huey brings them all together in a fantastic way. He only costs two ink to play, is inkable himself, and has two strength and willpower.
Andalthough Support is a big part of this character, the most notable feature is his ability, Three Nephews. If you have Louie and Dewey in play as well, you draw three cards anytime Huey quests. If paired with a Bodyguard or something else that protects these young ducks, you could be drawing a lot of cards and maintaining a great deal of control over the game.

Louie is a cost four character with three strength and four willpower. Dewey is a cost three character with two strength and three willpower. Both of the nephews have Support as well, allowing them to lend their strength to a chosen character.
5The Queen, Mirror Seeker
The Evil Queen, as she’s known in some circles, costs four ink to play and has a strength of two and willpower of five. But like many of these cards, it’s less about the numbers and more about the abilities.
Calculating And Vain allows you to look at the top three cards of your deck whenever The Queen quests. You can then rearrange them into any order you’d like. This pairs so well if you havea deck that has a lot of card drawing optionsor even with an Item like Heart Of Te Fiti because you can plan on which card you will be sending to your Inkwell.

4Scrooge McDuck, Richest Duck In The World
Although this card can’t be inked, that is really the only downside of this character. Costing five ink to play and having a strength of three and a willpower of five might be enough for some cards, but not Mr. McDuck.
This character gains Evasive during your turn, but the real highlight is his ability I Didn’t Get Rich By Being Stupid. Besides having an awesome name, this lets you play an Item card for free whenever Scrooge banishes another character. And with his nephews supporting him, you may be able to banish quite a few characters rather easily.

3How Far I’ll Go
How Far I’ll Go is a Song card that costs four ink to play. However,like with all song cards, a character of the same cost can Sing it instead, allowing you to save your ink for other plays.
When this card is played, you can look at the top two cards in your deck. You’ll be able to keep one, but the other one can then be placed into your Inkwell exerted. Unlike how The Queen - Mirror Seeker gives you control of what you are drawing, this helps you fill up your Inkwell even faster, giving you such an advantage over your opponent(s).

2Gramma Tala, Spirit Of The Ocean
Hopefully, you held onto your Gramma Tala - Storyteller cards. Spirit Of The Ocean is a cost seven card but can be shifted for a cost of five instead. Along with her strength of four and her willpower of eight, you’ll have access to her ability: Do You Know Who You Are?
If you weren’t sold on putting extra cards in your Inkwell before, you will be now, as this ability gives you one lore every time you put a card there. There’s no limit. And there’s no activation for this ability; it just happens as long as Gramma Tala is on the field whenever you add ink to your inkwell. With so many options in Sapphire that allow you to add ink to your inkwell, there’s a ton of synergy between this card and the ink color.

1Lucky Dime
This Item costs seven to play. You may scoff at the very thought of that but do not underestimate this card. While this Item is on the field, you can exert it and pay two ink to gain a number of lore equal to the lore one of your characters that is capable of questing for.
That’s all you have to do. And with so many cards that reduce the cost of playing an Item, or with Scrooge McDuck making it free, you may get this Item into the game early and ruin someone’s chances of victory.