Summary
Baldur’s Gate 3 throws the player headfirst into a massive adventure that takes them to all manner of places. With a varied and powerful party in tow, it’s easy to succumb to the call of exploration and want to see all the wondrous, terrifying, beautiful, and intriguing sights in Faerun (and the realms beyond).
Along the way, countless battles will take up your health and energy, making both short and long rests essential. Thankfully, your intrepid party is ready to make camp wherever you may be. On top of the chance for recuperation, camps are your places to easily switch out party members, trigger key conversations, increase companion relationships, and progress core story events. It’s nice to have a safe spot to make your own amid the chaos, and the game offers such a wide variety of them. Let’s check out the best campsites and where to find them.
Camps will reset placed items every act, and certain dropped chests can be camp-specific. If you’re the type to lay out your collectibles decoratively or sort your inventory using separate chests, then, keep this in mind before moving forward. If you can’t find your previous items, try checking the main player chest, as everything goes back there by default.
10Crèche Camp
Where To Find This Camp: Act 1/2 - Crèche Y’llek, Mountain Pass
The Crèche camp may not be the most glamorous spot, but it’s a solid indoor option that doesn’t trigger the ire of your Githyanki neighbors. This camp just barely edges out the Grymforge and Sharran camp for the tenth spot. While both of those options may sport more unique and memorable architectural features, this seems more comfortable than the damp, haunted recesses of Shar’s temple, or a camp that is literally situated above and around active lava flow.
You can only trigger this camp once youfind the Githyanki crèche, which will be hard to forget anyway if you have Laezel in your camp squad. It’s not free of debris or a bit of a lingering hint of menace, but Tav and the Origin characters aren’t about to be put off by those sorts of things.
9Lower City Docks
Where To Find This Camp: Act 3 - Lower City Exteriors
The Lower City features a lot of boarded-up buildings and residential structures just off the harbor. You can reach this camp by resting anywhere in the Lower City overworld, and they provide more than acceptable digs at which to revitalize your party until you gain access to the upper floor in The Elfsong Tavern.
Though it’s not quite as populated as Grey Harbour, you can see smaller ships around here and it’s nice to watch the movement of the world around you. It really gives a sense of the scale of the realm Larian Studios has created. This campsite provides enough space for everyone to have their little alcove, too, even if you obtainevery character that can join your camp. There are potential encounters here with certain rude adventurers, and the setting of damp stonework is just perfect for such a confrontation.
8The Apothecary Cellar Extension
Where To Find This Camp: Act 1 - Apothecary Cellar and Blacksmith, Blighted Village
A Blighted Village probably seems like the last place a band of adventurers would choose to stop for an extended stay. That said, there’s a nice and practical camp to be found within the Apothecary, once you look past the grim remnants of hopscotch and the ravaged houses. Throughout this camp, you can find plenty of wine racks that can be looted. The variety of sherries and wines is perfect for the party that finds itself short on camp supplies while here.
This cellar is nothing special from a visual perspective, but it makes up for that by offering the practicality of loot. Even the cupboards contain thieves’ tools you can snag. At least it’s more aesthetically pleasing than the likes of Moonrise Towers, with its broken floors and gaping holes.
7Rivington Farmlands
Where To Find This Camp: Act 3 - Rivington Exteriors and South Span Of Wyrm’s Crossing
This is potentially the first permanent camp you may stay in once you hit Act 3. It evokes a great sense of space and serenity. Surrounded by windmills, humble houses, and various crops and grain, you can’t help but feel like you can legitimately take a well-deserved rest here.
Baldur’s Gate 3 featuresa total of 16 unique campsyou can find, with an additional 17th camp as you enter Act 3. This final one, however, only serves as a temporary space until you hit a major plot progression point.
Plenty of early Act 3 cutscenes can also get triggered here, so it’s worth resting often. This seemingly abandoned farm also boasts small hay-filled barns and animal coops where Owlbear and Scratch can play and nap. It’s a little slice of peace in a world that’s often all too harrowing.
6The Chapel
Where To Find This Camp: Act 1 - Overgrown Ruins And Goblin Camp Interior
Although resting from inside the Goblin camp also triggers this camp setting, it’s safe to assume that its actual location is by the overgrown ruins you find near the beach. It shares similar architecture and features a statue that fits with the ones littered throughout the ruins.
Although the plaques on the statues have been worn over time, making their origins unclear, you might surmise that this is a variation of Jergel. There is a less ambiguous statue of the final scribe, showing a skeletal face and a quill with long parchment, but the deity has also been known to assume the form of an old, robed man with a long beard.
Despite the uneasy crypt atmosphere, there is a certain tranquility to this camp. Clerics should appreciate the presence of a small chapel on the side. Additionally, another room seems to be a library. There are several stacks and rows of books here that you can loot for some reading material (which can be sold afterwards), too, making it worth your while to visit for several different reasons.
5The Main Shadow-Cursed Camp
Where To Find This Camp: Act 2 - Shadow-Cursed Lands
Act 2 primarily takes place in the Shadow-Cursed Lands, a place that immediately fills you with wonder and dread. Exploring this part of the world feels dangerous at every turn, with eerie figures lurking no matter where you go. Ironically, or perhaps as a small grace, one of the biggest and coziest camps you can hope to use is found right here.
The multi-level camp lends a welcoming ambiance to an area that, otherwise, could scarcely be more threatening. Yes, there are other camps in these lands, such as the Last Light Inn, Moonrise Towers, andThe Gauntlet of Shar, but this remains the best one. It’s roomy, nobody has to be constantly wet (you can’t help but feel sorry for Gale), and there’s an extra house just up some stairs.
Many other camps in the game will make you wonder exactly where Durge or Tav sleep. This one, however, gives you an amply comfy-creepy space of your party’s very own, and it’s even equipped with a washboard, some desks, a couple of beds, and a fireplace.
4The Classic Wilderness Camp
Where To Find This Camp: Act 1 - Wilderness
Despite being out in the open with no unique architectural features, few camps match the beauty and simplicity of this camp. Most of your time in the outskirts of Act 1 will have you defaulting to this camp, so it’s hard not to get attached to it.
This wilderness camp is the very spot where you first start to get to grips with some of the game’s mechanics, and begin getting to know your allies and their individual stories and circumstances. In that sense, it’s one of the game’s most memorable locations, and you’ll find that you return to it for huge moments in the story, like the post-Goblin camp celebration (regardless of where your loyalties lie) and your reunion party long after the game’s events.
3The Underdark
Where To Find This Camp: Act 1 - The Underdark
The Underdark is supposed to be terrifying, but it is also eerily beautiful in its own special way. It captures that essence of adventure and bewitching artistry that so befits the game’s wider world. Naturally, then, the camp available to the party in this area has the very same aesthetic and is an eye-catching place to take a break.
This camp is illuminated by glowing gems and bulbs, with different mushrooms giving you some more environmental pop. Aside from being one of the more spacious camps you’re able to find, it just hits the spot with its cozy and natural feel.
2Rosymorn
Where To Find This Camp: Act 1 / 2 - Trielta Crags and Rosymorn Monastery
If you’re looking for a camp that actually feels like it’s a place of respite, you can’t go wrong with Rosymorn’s mountainside camp. You get a stunning view of misty mountains, distant greenery, and a waterfall. It also feels equally peaceful during the day and at night, so you may want to pick this camp for your Elminster invite.
Even the Magic Mirror is situated in a picturesque spot. Regardless of your character’s leanings, something about having the statue of Lathander in this camp also makes it feel more hopeful and safe. There areplenty of deities in Faerun, but you can’t go wrong with a camp seemingly blessed by the Morninglord. Discovering this camp just makes the Mountain Pass route even more inviting.
1The Elfsong Rental
Where To Find This Camp: Act 3 - Elfsong Tavern, Lower City
The supreme camp is the Elfsong Tavern suite, being the only one of all that was purposefully built for comfort. After three acts of typically sleeping in caves, crumbling structures, and other less-than-luxurious locales, it’s a delight to find a place where everyone gets a comfortable bed and presumably clean sheets.
The interiors are snazzier, with sun-dappled writing desks, a wardrobe area, an actual tub, and a big fireplace. Plus, who doesn’t like having their meals at the ready on demand? This is the only camp with a dumbwaiter, from which you’re able to order Supply Packs at night. It’s a real home away from home, at least by the game’s campsites' standards.
Having such luxury can come at a price, however. Unless you pass aPerception or Persuasion rollto get the whole floor for free, you have to give a one-time payment of200 GoldtoAlan Alyth. It’s still not a bad price, though, considering that you can stay indefinitely.