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Ever since their introduction - which technically happened in the original Final Fantasy 7! - Limit Breaks have been a welcome addition to any game in the series that deigns to include them. Their return in Final Fantasy 7 Remake was welcome, and their continuation inFinal Fantasy 7 Rebirthis even more so.
There’s even another form of Limit Break in almost every sense, even if it’s got a different name. So, there’s a lot to parse here! Here’s your primer on how Limit Breaks (and their similar companions) function, as well as when to use them to the greatest advantage.

What Are Limit Breaks In Final Fantasy 7 Rebirth?
In short,Limit Breaks function more or less identicallyto how they do in Final Fantasy 7 Remake. In essence, at least. The biggest change is how you may now tap into certaincharacter abilities to hasten the speedat which your party members build their Limit gauge.
This is kind of a game-changer. In Remake, there were several ways to build the enemystagger bar(which is now more important than ever), but in Rebirth,you have a greater degree of control over how fast you’ll build Limits.

So, how many Limit Breaks are there, and how do you get them?Your party members each beginwith two, a ‘level one’ Limit and a ‘level two’ Limit. Thelevel one Limit requires a single ATB charge, and it’s usually pretty sweet.Level two Limits need both ATB bars charged.
Don’t make the mistake of assuming there’s no reason to use the level one Limits, likeCloud’s Cross-Slash, over their level twos, like hisAscension. Many abilities in FF7 Rebirth aresituational, including Limits. Make sure to read the label, so to speak!

There are alsolevel three Limit Breaks, which arenew to FF7 Rebirth. In Remake, there were just the two of them.You acquire these late into your Folio development, which means you will be putting in tons ofSPto advance their boards before they get there.
When To Use Limit Breaks
It might go without saying, butuse your Limit Breaks on more difficult and prolonged battles. Additionally, alwaysconsider the situation before defaulting to a Limit Break.
While there’s no penalty for ‘misusing’ them save for some lost time,there are frequently better tactics to employin a given situation, likeSynergy AbilitiesandStagger-building strikes.
Put plainly,take a moment to examine your optionsbefore you pull the trigger on that Limit Break.
Synergy Skills - The Other Limit Breaks
There’s a new kid in town. Exclusive to FF7 Rebirth,Synergy Skills combine two characters' techniques into a single attack, and they’ve got plenty of benefits that make themas alluring as Limits, if not more so.
To qualify for one’s usage, first you mustlearn the Synergy Skill on the Folio board. Then, you’ve got tohave the proper party composition, since if you’re going to use, say,Avalanche Two-Step- a Barret and Tifa skill -you can’t do so without them in your active party.
You only need to nab the Synergy Skill on one character’s Folio - each individual listing covers ground for both characters.
Synergy Skills build up toward usage differently than Limit Breaks.Look for pip-like symbols beside many character abilities, such as Focused Thrust and Dive Kick. Each pip you ‘earn’fills one bar toward the Synergy Skill, which usually costs around three to five for both participants.