Builds that can reachLast Epoch’sendgame can take advantage of the powerful Blessings system. By completing Monolith of Time boss fights, you can acquire powerful boons that permanently increase your character’s power. Blessings can increase your resistances, add HP leech to your attacks, or increase the drop rate of certain items you’re chasing.

Regardless of your build, these Blessings can prove invaluable for endgame farming in Last Epoch. Similar to Idols, they can offer small power spikes that you can chance out, albeit with slightly more friction. Read on to learn how Blessings work, how to unlock them, and what each Blessing does.

Last Epoch Choose A Blessing Prompt

What Are Blessings?

Monolith Blessings are permanent blessings that can be obtained bydefeating a Monolith of Fate’s final boss.When you achieve a high stability rating within your Monolith’s timeline, you will gain access to a series of Quest Echoes that culminate in a boss fight. Defeat that boss, and you’ll unlock a new Blessing for your build.

Each Monolith timeline in Last Epoch has its own pool of Blessings it can pull from.Defeating a boss will pick three random Blessings you can choose from.You can increase your Blessing options by defeating the boss while affected by Corruption, up to a maximum of five options per boss kill.

Last Epoch Fall of the Outcasts Blessings

Blessings may only be changed after defeating a Monolith boss. If you wish to change a particular Blessing, you’ll need to kill that timeline’s boss again.

You can only have one Blessing active per Monolith timeline, totaling a maximum of ten Blessing buffs. These buffs can be viewed at anytime by opening your inventory and selecting the “Blessings” tab. It’s also worth noting thatBlessing stat values are randomized, similar to item affixes. This encourages you to farm Monolith bosses multiple times to get perfect Blessing values.

Last Epoch The Stolen Lance Blessings

(51–100%) increased Grand Idol drop rate

Sight of the Outcasts

Last Epoch The Black Sun Blessings

(51–100%) increased Large Idol drop rate

(51–100%) increased Huge Idol drop rate

Last Epoch Blood, Frost, and Death Blessings

(51–100%) increased Ornate Idol drop rate

(51–100%) increased Adorned Idol drop rate

Last Epoch Ending The Storm Blessings

Memory of the Living

(16–25%) increased Glyph drop rate

Last Epoch Fall Of The Empire Blessings

(16–25%) increased Rune drop rate

(16–22%) increased Unique item drop rate

Last Epoch Reign Of Dragons Blessings

(7–10%) increased XP

(45–70%) increased Gold drop rate

Last Epoch The Last Ruin Blessings

(22–50%) increased Helmet drop rate

(22–50%) increased Body Armor drop rate

Last Epoch Age Of Winter Blessings

Grip of the Lance

(35–75%) increased Gloves drop rate

(35–75%) increased Boots drop rate

(35–75%) increased Off-Hand Catalyst drop rate

(35–75%) increased Shield drop rate

(30–60%) increased Relic drop rate

(35–75%) increased Ring drop rate

Vision of the Aurora

(35–75%) increased Amulet drop rate

Might of the Siege

(35–75%) increased Belt drop rate

(41–60%) increased Quiver drop rate

Shadow of the Eclipse

((2.2–3.5%) of throwing damage leeched as Health

+(65–100%) increased Void damage

+(65–100%) chance to Ignite on hit

Hunger of the Void

+(2.2–3.5%) of spell damage leeched as Health

Strength of the Mountain

(15–22) Health gained on block

+(25–50%) chance to shred Void Resistance on hit

(12–18) Ward gain on kill

+(120–200) Ward decay threshold

Thirst of the Sun

(35–50%) increased leech rate

(50–90%) increased Wand drop rate

Savior of the North

(50–90%) increased Scepter drop rate

(50–90%) increased Two-Handed Staff drop rate

Enmity of the Clans

(50–90%) increased One-Handed Sword drop rate

Ambition of the Empire

(50–90%) increased Two-Handed Sword drop rate

(50–90%) increased One-Handed Axe drop rate

Favor of the Wengari

(50–90%) increased Two-Handed Axe drop rate

(50–90%) increased One-Handed Mace drop rate

(50–90%) increased Two-Handed Mace drop rate

(50–90%) increased Two-Handed Spear drop rate

Vigilance of the Damned

(50–75%) increased Bow drop rate

(50–75%) increased Dagger drop rate

Light of the Moon

Rhythm of the Tide

(50–90%) increased Health regen

+(12–20) Health regen

(65–100%) increased Lightning damage

(65–100%) increased Cold damage

Resonance of the Sea

+(30–42) Ward per second

Mysteries of the Deep

+(25–50%) chance to shred Lightning Resistance on hit

Cruelty of the Meruna

+(65–100%) chance to Shock on hit

Weight of the Abyss

+(200–300%) Freeze rate multiplier

Crash of the Waves

(100–160%) increased Stun chance

Trance of the Sirens

(15–22%) increased Shock duration

(30–50%) chance to gain 30 Ward when hit

(80–130) Ward gained on potion use

+(160–260) Ward decay threshold

Hope of the Beginning

(15–25%) increased Prefix Shard drop rate

Safety of the Labyrinth

(22–35%) increased Amulet Shard drop rate

Remnants of the Living

(33–50%) increased Ring Shard drop rate

(40–60%) increased Two-Handed Spear Shard drop rate

Inevitability of the Void

(30–45%) increased Two-Handed Staff Shard drop rate

Rot of the World

(40–60%) increased Wand Shard drop rate

Boon of the Scarab

(40–60%) increased Bow Shard drop rate

(22–35%) increased Relic Shard drop rate

Despair of the Empire

(45–70%) increased Ailment Shard drop rate

+(13–20%) to All Resistances

(65–100%) increased Poison damage

(65–100%) increased Necrotic damage

(65–100%) increased Physical damage

+(65–100%) chance to Bleed on hit

+(65–100%) chance to Poison on hit

(4.5–7%) of melee damage leeched as Health

+(16–25%) to minion All Resistances

+(100–150%) chance to shred Poison Resistance on hit

+(65–100%) chance to Slow on hit

Temple of the Mind

(22–35%) increased Helmet Shard drop rate

Bastion of the Heart

(22–35%) increased Body Armor Shard drop rate

(32–50%) increased Belt Shard drop rate

(32–50%) increased Shield Shard drop rate

Comfort of the End

(22–35%) increased Suffix Shard drop rate

(20–30%) increased Class Specific Shard drop rate

(32–50%) increased Gloves Shard drop rate

Remnants of the Elders

(32–50%) increased Off-Hand Catalyst Shard drop rate

(22–35%) increased Skill Shard drop rate

+(65–100%) chance to apply Frostbite on hit

+(55–80%) Freeze rate per stack of Chill

+(25–50%) chance to shred Cold Resistance on hit

Fury of the North

+(25–50%) chance to shred Physical Resistance on hit

+(40–60%) chance to Chill on hit

Bulwark of the Tundra

(25–55%) increased Armor

+(11–20) spell Cold damage while channeling

Heart of the Caldera

+(40–60%) chance to apply Frailty on hit

(40–70%) increased Dodge Rating

+(25–50%) chance to shred Fire Resistance on hit

+(25–50%) chance to shred Necrotic Resistance on hit

(65–100%) increased Minion damage

(32–50%) increased Stun duration

(65–100%) increased Fire damage

+(400–650) Armor while channeling