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Builds that can reachLast Epoch’sendgame can take advantage of the powerful Blessings system. By completing Monolith of Time boss fights, you can acquire powerful boons that permanently increase your character’s power. Blessings can increase your resistances, add HP leech to your attacks, or increase the drop rate of certain items you’re chasing.
Regardless of your build, these Blessings can prove invaluable for endgame farming in Last Epoch. Similar to Idols, they can offer small power spikes that you can chance out, albeit with slightly more friction. Read on to learn how Blessings work, how to unlock them, and what each Blessing does.

What Are Blessings?
Monolith Blessings are permanent blessings that can be obtained bydefeating a Monolith of Fate’s final boss.When you achieve a high stability rating within your Monolith’s timeline, you will gain access to a series of Quest Echoes that culminate in a boss fight. Defeat that boss, and you’ll unlock a new Blessing for your build.
Each Monolith timeline in Last Epoch has its own pool of Blessings it can pull from.Defeating a boss will pick three random Blessings you can choose from.You can increase your Blessing options by defeating the boss while affected by Corruption, up to a maximum of five options per boss kill.

Blessings may only be changed after defeating a Monolith boss. If you wish to change a particular Blessing, you’ll need to kill that timeline’s boss again.
You can only have one Blessing active per Monolith timeline, totaling a maximum of ten Blessing buffs. These buffs can be viewed at anytime by opening your inventory and selecting the “Blessings” tab. It’s also worth noting thatBlessing stat values are randomized, similar to item affixes. This encourages you to farm Monolith bosses multiple times to get perfect Blessing values.

(51–100%) increased Grand Idol drop rate
Sight of the Outcasts

(51–100%) increased Large Idol drop rate
(51–100%) increased Huge Idol drop rate

(51–100%) increased Ornate Idol drop rate
(51–100%) increased Adorned Idol drop rate

Memory of the Living
(16–25%) increased Glyph drop rate

(16–25%) increased Rune drop rate
(16–22%) increased Unique item drop rate

(7–10%) increased XP
(45–70%) increased Gold drop rate

(22–50%) increased Helmet drop rate
(22–50%) increased Body Armor drop rate

Grip of the Lance
(35–75%) increased Gloves drop rate
(35–75%) increased Boots drop rate
(35–75%) increased Off-Hand Catalyst drop rate
(35–75%) increased Shield drop rate
(30–60%) increased Relic drop rate
(35–75%) increased Ring drop rate
Vision of the Aurora
(35–75%) increased Amulet drop rate
Might of the Siege
(35–75%) increased Belt drop rate
(41–60%) increased Quiver drop rate
Shadow of the Eclipse
((2.2–3.5%) of throwing damage leeched as Health
+(65–100%) increased Void damage
+(65–100%) chance to Ignite on hit
Hunger of the Void
+(2.2–3.5%) of spell damage leeched as Health
Strength of the Mountain
(15–22) Health gained on block
+(25–50%) chance to shred Void Resistance on hit
(12–18) Ward gain on kill
+(120–200) Ward decay threshold
Thirst of the Sun
(35–50%) increased leech rate
(50–90%) increased Wand drop rate
Savior of the North
(50–90%) increased Scepter drop rate
(50–90%) increased Two-Handed Staff drop rate
Enmity of the Clans
(50–90%) increased One-Handed Sword drop rate
Ambition of the Empire
(50–90%) increased Two-Handed Sword drop rate
(50–90%) increased One-Handed Axe drop rate
Favor of the Wengari
(50–90%) increased Two-Handed Axe drop rate
(50–90%) increased One-Handed Mace drop rate
(50–90%) increased Two-Handed Mace drop rate
(50–90%) increased Two-Handed Spear drop rate
Vigilance of the Damned
(50–75%) increased Bow drop rate
(50–75%) increased Dagger drop rate
Light of the Moon
Rhythm of the Tide
(50–90%) increased Health regen
+(12–20) Health regen
(65–100%) increased Lightning damage
(65–100%) increased Cold damage
Resonance of the Sea
+(30–42) Ward per second
Mysteries of the Deep
+(25–50%) chance to shred Lightning Resistance on hit
Cruelty of the Meruna
+(65–100%) chance to Shock on hit
Weight of the Abyss
+(200–300%) Freeze rate multiplier
Crash of the Waves
(100–160%) increased Stun chance
Trance of the Sirens
(15–22%) increased Shock duration
(30–50%) chance to gain 30 Ward when hit
(80–130) Ward gained on potion use
+(160–260) Ward decay threshold
Hope of the Beginning
(15–25%) increased Prefix Shard drop rate
Safety of the Labyrinth
(22–35%) increased Amulet Shard drop rate
Remnants of the Living
(33–50%) increased Ring Shard drop rate
(40–60%) increased Two-Handed Spear Shard drop rate
Inevitability of the Void
(30–45%) increased Two-Handed Staff Shard drop rate
Rot of the World
(40–60%) increased Wand Shard drop rate
Boon of the Scarab
(40–60%) increased Bow Shard drop rate
(22–35%) increased Relic Shard drop rate
Despair of the Empire
(45–70%) increased Ailment Shard drop rate
+(13–20%) to All Resistances
(65–100%) increased Poison damage
(65–100%) increased Necrotic damage
(65–100%) increased Physical damage
+(65–100%) chance to Bleed on hit
+(65–100%) chance to Poison on hit
(4.5–7%) of melee damage leeched as Health
+(16–25%) to minion All Resistances
+(100–150%) chance to shred Poison Resistance on hit
+(65–100%) chance to Slow on hit
Temple of the Mind
(22–35%) increased Helmet Shard drop rate
Bastion of the Heart
(22–35%) increased Body Armor Shard drop rate
(32–50%) increased Belt Shard drop rate
(32–50%) increased Shield Shard drop rate
Comfort of the End
(22–35%) increased Suffix Shard drop rate
(20–30%) increased Class Specific Shard drop rate
(32–50%) increased Gloves Shard drop rate
Remnants of the Elders
(32–50%) increased Off-Hand Catalyst Shard drop rate
(22–35%) increased Skill Shard drop rate
+(65–100%) chance to apply Frostbite on hit
+(55–80%) Freeze rate per stack of Chill
+(25–50%) chance to shred Cold Resistance on hit
Fury of the North
+(25–50%) chance to shred Physical Resistance on hit
+(40–60%) chance to Chill on hit
Bulwark of the Tundra
(25–55%) increased Armor
+(11–20) spell Cold damage while channeling
Heart of the Caldera
+(40–60%) chance to apply Frailty on hit
(40–70%) increased Dodge Rating
+(25–50%) chance to shred Fire Resistance on hit
+(25–50%) chance to shred Necrotic Resistance on hit
(65–100%) increased Minion damage
(32–50%) increased Stun duration
(65–100%) increased Fire damage
+(400–650) Armor while channeling