As the true Arisen, you must unravel Disa’s Plot inDragon’s Dogma 2, as she threatens to undermine you with a false Sovran. From the moment you arrive in Vermund’s capital city of Vernworth, it becomes clear that you, the true Arisen, must fight to prove your legitimacy against the powers that be.

Your main point of contact for Disa’s Plot will be Captain Brant, an extremely important quest-giver whom you’ll speak to throughout Dragon’s Dogma 2. When you’re ready to uncover Disa’s Plot and further the story, head over to Brant.

The Arisen speaks with Brant about Disa’s Plot, Monster Culling, and The Magistrate.

How To Start Disa’s Plot

Disa’s Plotis one of the first main story quests you will receive upon your arrival in Vernworth – Vermund’s capital city.

Meet with Brant at the Stardrop Innin the evening where he has a few different topics to discuss.

The Arisen At Vernworth Castle Entrance in Dragon’s Dogma 2.

Upon speaking with Brant, select"Tell me of the queen regent"and Brant will brief you on her dealings,triggering the start of Disa’s Plot.

Unraveling Disa’s Plot At Vernworth Castle

After you’ve spoken with Brant, he’ll tell you tosneak into Vernworth Castle between midnight and dawnand infiltrate Disa’s offices to see if there’s any hint of her plans there.

Head over to the castlein the southern section of Vernworth, past the Noble Quarter.

The Arisen receives a reward from Brant for finishing Disa’s Plot in Dragon’s Dogma 2.

Outside the castle entrance, you’ll noticea bench with a red clothwhere you’re able to pass the time if you’ve arrived too early.

Alternatively, you’re able to head into the castle just before dusk,then wait in a safe location until nightfall, so you can progress with your mission. This requires some patience.

Sneaking Into Vernworth Castle

Sneakpast the guards by walking as far away from them as possible – most NPCs won’t bother you if you keep a safe distance and carry on with expanding it.

If a guard is stationed on the right side, walk on the left, then immediately hug the right side of the castle ground when you get up the first stairs.

Your target is thearchway on the right sideof the main doorway.

Enter through the archway and follow the path toward the right until you reach theVernworth Satellite Toweron the castle’s south side.

The stairs in the Satellite Tower will take you up toa small bridge, which enters the castle itself.

From here, you’ve made it inside and can begin to search for clues about Disa’s Plot in her offices, as long as it’s dark outside.

Be careful to avoid any guards inside the castle, as they won’t take kindly to your presence.

Hide & Seek Out TheTorn Letter

Once you’re inside the castle, take note of the rooms on the second floor –the door near Sven’s Chambersis where you’ll need to infiltrate.

If you’ve already completedTheOrnate Boxquest and met Sven, he will be friendly to you and allow you to hide in his room.

Once the coast is clear, run out ofSven’sroom, make aleftto head down the hall, then an immediaterightat the first opportunity.

The door to theVernworth Castle Officesshould be directly along the wall on your right. Head inside and search the room for clues.

Once you’ve found theTorn Letter, you must now escape the castle.

Retrace your stepsand hug the same castle wall on your way out (this time on your left) to escape without raising suspicion.

Once outside the walls and reunited with your Pawns,head over to Captain Brant.

What Reward Do You Get For Finishing Disa’s Plot?

After speaking with Captain Brant, you’ll befinished with Disa’s Plotand are one step closer to claiming your rightful title.

Brant will grant you the following:

AWakestonecan be used to revive yourself upon defeat in battle, or a chosen NPC at a morgue. Choose wisely.