The medium build inThe Finalsis the all-around build. This class can be very easy to play, but at the same time, be lethally efficient. It is the most diverse of the three builds and has infinite potential. The main reason for picking this build is that it can be played similarly in different game modes.

You can use the same medium build whether you are a Cashout or Bank It fan. However, the various gadgets and Specializations make the medium quite popular. The medium build can be played in three different ways, all quite useful.

The Finals Winning Scene With One Medium Build, One Heavy Build, and One Light Build

The Medium Build Overview

The medium build is the best to start your The Finals journey with. It can act as the assault, recon, and medic member for the team,and that is why the class is known as the all-around build.

The Medium Build Equipment

The medium buildfreebies are the Healing Beam specialization, the AKM, and the R. 357 weapons.For the gadgets, you have the extremely useful and powerful Defibrillator, Jump Pad, Flashbang, Frag Grenade, Gas Mine, Good Grenade, Pyro Grenade, and Sonar Grenade.

It is recommended tounlock the Guardian Turret first, then go for the fantastic FCAR assault rifle.Then, head to the gadgets section andhave yourself the APS Turret and the Tracking Dart.

Medium Build Holding FCAR, Protecting Cash Out Using Guardian Turret Specialization, Teammate Also Using Guardian Turret

After unlocking all these valuable items, it is time forthe Recon Senses specialization, the Model 1887 shotgun, and the Zipline gadget.These are all the essential ingredients for some mighty classes.

The Guardian Turret is one of the easiest specializations to use and can help you and your teammates a lot as it neutralizes or weakens enemies with almost no effort.The FCAR, on the other hand, is more effective than the AKM because of its scope and higher damage.

The Finals' Two Medium Build Characters (One Male, One Female) Standing in Grey Background Holding Guns

Unlocking the APS Turret lets you act as a supportive teammate, while the Tracking Dart lets you strengthen your individual performance.

The next specialization to unlock, the Recon Senses, boosts your information gathering and makes you a vital asset to the team. The Model 1887 shotgun is the best medium build weapon if you are tired of assault rifles. The Zipline gadget is introduced as the final gadget to unlock for this build, and it is very effective in the late stages of the game when every building collapses.

The Finals Medium Build Depositing Cash, Blocking Pathway Using Goo Grenade

Unlock items for other classes after having all the unlockables mentioned above.

Medium Build Specializations

The medium build specializations are the features that make this build more versatile than the two other builds.

Cost (VRs)

The Finals Medium Build Standing in Grey Background Holding Gun With The Loadout (Specialization: Healing Beam, Weapon: AKM, Gadgets: Defibrillator, Goo Grenade, APS Turret)

Unlocked by default

800

Medium Build Using Healing Beam Specialization to Heal Teammate with White Outfit

Medium Build Weapons

Like all the other classes in this game, you have assault rifles, a pistol, a shotgun, a grenade launcher, and a not-very popular riot shield.

Medium Build Gadgets

The free gadgets for the medium build can grant you some mighty power, and just by unlocking the APS Turret and the Tracking Dart, you will have all the ingredients for the announced classes below.

1,000

Medium Build Using Defibrillator Gadget to Revive Teammate

The Medium Build Medic Class

The medic class for the medium build is the most popular among this build’s different classes.This is because no other builds can play as a medic.

Remember, with this class, you are expected to be in the heat of the battle and get close and personal with the opponents.

The Finals Female Medium Build Standing in Grey Background Holding Gun With The Loadout (Specialization: Guardian Turret, Weapon: FCAR, Gadgets: Defibrillator, Jump Pad, Frag Grenade)

Specialization

As your team’s medic, you go for the Healing Beam without a doubt.This specialization is used to heal teammates, especially those closer to the opponents and the objectives, or after a tough battle.

While you use this class and this specialization, you want to be mostly close to the heavy or the assault members of your team.The Healing Beam grants your teammates 25 health points per second.This specialization heals teammates non-stop for 35 seconds before recharging.

Medium Build Reloading FCAR Weapon, Dealing Damage to Enemy Using Guardian Turret Specialization

Light build teammates with less than ten health points will be fully healed in six seconds; the medium build teammates with less than ten health points within ten seconds; and the heavy build teammates with less than ten health points within 14 seconds.

Weapon

As you are close to the enemies in this class, the best gun to use is the AKM.This assault rifle has a 36-round magazine but has a relatively high recoil. It suffers a high vertical recoil, and lack of scope can make it a little hard to use.

This gun has 31 health point headshot damage and 20 health point body damage,which compensates for its high vertical recoil. In fact, using its vertical recoil can help you aim at opponents' heads more easily than other guns.

Medium Build Holding FCAR Weapon, Laid Jump Pad Gadget on the Ground

Gadgets

The Defibrillator isyour first choice.You need this gadget to revive your downed teammates in the blink of an eye.

The Defibrillator revives your teammates with half their health points. So, it is best when combined with the Healing Beam Specialization, which can make your teammates immortal.

For your second gadget, it is recommended that you go for the APS Turret.This gadget neutralizes opponents’ projectiles in midair and lets you revive and heal your teammates with fewer explosions or toxins.

For the last gadget, the Good Grenade is recommended.This gadget builds foamy walls and blinds opponents’ line of sight. As reviving and healing processes can be lengthy, you need time and calmness to be more effective.

Reserves

For the weapon section, take a look at the Model 1887 Shotgun.This shotgun hosts only six shells, meaning missing a shell can make your fight quite hard.But Model 1887 deals 125 health point damage and can neutralize heavy build opponents using only three successful shots.It has a 15-meter range though, so you need to get very close to opponents.

The Medium Build Assault Class

The medium build assault class is fun and easy to play with, so if you are new to The Finals,consider use it as your starting class.

Despite neutralizing opponents, you have almost no other team-oriented objective, so it lets you watch and learn the basics from teammates and opponents.

The Guardian Turret is one of the most potent devices, damage-wise, in the whole game.you may use this turret to protect objectives and critical pathways without even being there. This Specialization is a nightmare, especially for light and medium build opponents.

You can choose AKM or FCAR for this section based on your playstyle.The AKM is useful in close-range battles, while the FCAR is better for mid-range fighting.Both guns are fast and potent, but of course, your playstyle means a lot when choosing one of these two.

FCAR assault rifle has a 20-round magazine, and each bullet deals 26 health point damage.This gun is special because of its accurate scope and low recoil, which can be easily managed.

There is noneed to say, “Pick the Defibrillator”.As the assault member of your team, you are on the frontline, just like the medic and heavy build members. So, it is best to be the medic’s helping hand while slaying the opponents.

As your second gadget,it is recommended that you choose the Jump Pad.Once you are the assault member of the team, you need to be agile and in the middle of the fights, and the Jump Pad precisely grants this power.

The medium build has 250 health points, which can cause you trouble against heavy build enemies. It would be best if you had the upper hand, and thefrag grenade or any other explosive could be handy for the medium build assault class.

You can also go for the Model 1887 for the weapon, but remember that it contains only six shells, so you need to be precise when using it.This gun deals 125 damage per shot.

Any other lethal gadgets like the Pyro Grenade, Explosive Mine, or Gas Grenade can be used for the gadgets.

The Medium Build Recon Class

If you tend to play the medium build as the recon, it is recommended to fight the battles from mid-range, some step behind the heavy build or the medium assault build of your team.

Here is a quick look at the medium build recon class.

The Recon Senses Specialization is, of course, the best of the three for your recon class. This Specialization allows you to see enemies from far distances and even behind the walls. It somehow works as a wall hack cheat, but in a completely legal way.

You can use it to inform your heavy or medium assault builds of the situation and have the element of surprise when the other teams approach your team or the objectives.

For the weapon section, it is best to choose the FCAR assault rifle. It has a 20-round small magazine, but each shot deals 26 health point damage. The neat parts are the scope and its controllable recoil, making this gun a beast in mid- and long-range battles.

Its small magazine means you have to reload every once in a while, and that is why it is recommended not to get close to the opponents wielding this weapon and recon class in general.

The Defibrillator is a no-brainer. Acting as the recon class means you are not on the frontline, but there will be situations when your teammates on the frontline need reviving.

The Tracking Dart is one of the most underrated gadgets in The Finals. It is one of the most used gadgets among pro players. As you hit opponents with this gadget, you may track the hit enemies and their health state for a short time, giving you the upper hand.

Last but not least,pick the Sonar Grenade. This gadget pulses four times and detects enemies within range when thrown. It is best when light build opponents use the Cloaking Device.

Your second choice in the weapon section is the AKM. This assault rifle might not be the most robust gun in the game, especially in ranged battles, but it is free of charge and has a 36-round magazine. Do not forget that the vertical recoil of this gun is relatively high and can cause trouble in mid-range battles.

The Jump Pad is quite popular for gadgets, which might not be helpful for you as you are not usually in the frontline, but as a team player, your teammates will always appreciate this gadget.