InMarvel Snap, most cards have different abilities. Therefore, it is not always easy to build a deck by selecting good cards with synergy from such a large pool of cards. Especially, some cards are not as effective as others in terms of their abilities. Thus, it would be accurate to say that building a deck by focusing on seemingly less effective cards can be confusing.

In the game, the effects of cards are generally oriented around On Reveal or Ongoing. Some cards do not even have these keywords. How about building a deck around a card whose effect becomes apparent towards the end of the game? If your answer is yes, then let’s build a deck for Martyr and learn how to use it effectively.

Martyr In Marvel Snap

Martyr Ability Explained

Martyr falls into the category of cheap cards with 1 energy. In addition, having 5 power makes it quite valuable stat-wise. If we set aside Demon, a 1 energy card with 6 power, brought to the field indirectly by The Hood or Nico Minoru,Martyr comes as the second most powerful in terms of the power stat among 1 energy cards, after Ebony Maw.

Contrary to her attractive stats, Martyr’s ability is a bit peculiar, confusing, and not always favorable. Her ability allows it tomove to a location you lose at the end of the game.

Thanos, Hit-Monkey and Black Swan In Marvel Snap

For example, let’s say at the end of the game, your opponent has 17 power in the left location, and you are winning with 20 power. One of your cards in the left location is Martyr, but on the right location things turn against you, and you’re losing with 20 power against 0 power; in this case, at the end of the game Martyr moves to the right location, and thanks to this strange move, you end up losing both the left and right locations.

Now, what should be done in this situation? Among the things you should do,filling up locations to prevent Martyr from movingat the end of the game is a good option. Another option is tonullify this risky ability with other cards likeZero, but the last option is tobuild a deck specifically tailored to the risky nature of this ability.

Black Swan In Marvel Snap

As Martyr falls under the category of Pool 4 cards, you need to reach at least level 486 to unlock her.

Immobile Martyr Deck

The aim of this deck, as can be understood from its name, is to immobilize Martyr at the end of the game, and to achieve this,you need to fill all locations as much as possible. Of course, merely filling the locations is not enough, and it’s also crucial to empower our cards on the locations as much as possible.

By keeping Martyr in one location as an inexpensive and effective card,we ensure that we avoid an unpleasant surprise caused by her movement at the end of the game.

Human Torch, Kraven and Vulture In Marvel Snap

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Hecules In Marvel Snap

Ongoing: If your side of this location is full, +3 Power.

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Debrii and Kingpin In Marvel Snap

At the end of the game, move to a location that LOSES you the game. (if possible)

Ongoing: +2 Power for each location that’s full on your side.

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After you play a card that fills this location, give it +2 Power.

On Reveal: Until the end of next turn, your 1-Cost cards cost 0.

On Reveal: Gain +2 Power for each other card you played this turn.

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you may only play this where you have a 1-Cost card.

Ongoing: Your other cards have +1 Power

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At the start of the game, shuffle the six Infinity Stones into your deck.

In our deck, there are plenty of cards that canfill locations cheaply and effectivelyand one of these names isSquirrel Girl, who adds two squirrels to the other two locations where she is not present. Next, Shanna and her ability add a 1 energy card to all locations, and thanks to the mad titanThanos, we will have six 1 energy Infinity Stones in our deck.

Filling every location with these inexpensive cards will help you tocreate an environment where Martyr cannot move.

Additionally, we have a few names in our deck that benefit from filled locations; Ant-Man gains +3 power in a full location, then Dazzler, due to receiving +2 power per filled location, can easily reach 8 power. Last,Elsa Bloodstonewill give +2 power to the last card filling the location, not only numerically but also in terms of power, making you superior in this card crowd.

Don’t forget that you have Black Swan in your deck to deploy your 1 energy cards more easily;when you use Black Swan, the cost of all your 1-energy cards will be reduced to 0 energy until the end of the next turn.It’s also worth mentioning thatInfinity Stones added to your deck by Thanos also benefit from this effect.

Additionally, playing Hit Monkey while under the effect of Black Swan and having plenty of cards reduced to 0 energy in your hand will be advantageous. This way, sinceHit Monkey gains +2 power for each card you play,it will become a considerable card in terms of power.

Finally, Ka-Zar giving +1 power to all your 1 energy cards will make your cards more effective, andsince Blue Marvel also provides +1 power for all other cards, the power of the crowd in locations will become more appealing.

There are names not in the deck but can work with this deck, like Nico Minoru, a cheap and effective card that can make things easier for you early on, or Beast, which you can place in the location where your 1 energy cards are, and then retrieve it at 0 energy.

Moving And Hunting Deck

In this deck, the goal is not to prevent Martyr’s movement buttocreate a completely mobile deck. Thus, by taking advantage of the benefits of moving cards, you will strengthen some cards, especially Kraven and Vulture, as much as possible.

On Reveal: After you play your next card, move it one location to the left.

When this moves to a location, +3 Power for each enemy card there.

On Reveal: Next turn, both players can move cards to this location.

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The first time another card moves here each turn, move it to another location.

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The first time this moves to any location, destroy an enemy card there.

On Reveal: Move your other cards one location to the left.

Firstly, it is beneficial toknow the cards that allow us to move other cards, and Ghost-Spider, Iron Fist, Doctor Strange, Cloak, and Heimdall are quite good at this task. These cards will serve as catalysts for our moving cards, and at the same time, themore strategically you use the movement opportunities they provide, the better for you.

Herculesis a great card to further increase the movements, since any card that comes next to Hercules moves once more to other locations. Of course, to prevent this feature from leading to unwanted results, it makes sense tomove the cards that only gain power when moving next to Hercules.

In your deck, some cards gain power by moving; one of them is theHuman Torch, whose power doubles every time he moves, and another one isthe Vulture, who gains +5 power every time he moves.ThenKraven works a bit differently than the others, gaining +2 power for each card that comes to its location,which makes it agood card for controlling the opponent’s movements.

Dagger also is a card that gains power by moving, but her way of gaining power is different, asevery time she moves, she gains +3 power for each enemy at the location she goes.If Dagger moves to a completely filled location,she has the potential to gain +12 power in a single move.

If you place Heimdall on the right side at the last turn, you have the potential toreach considerable power levels in the other two locations,but if he doesn’t fit your playstyle, you might consider choosing another card instead.

Possible Threats

Depending on the type of your deck, there are some cards that could be dangerous, andif you don’t take precautions against them, a challenging encounter might await you.

If you’ve built a deck centered around movement,Kingpincan be a daunting opponent, since any card moving to the location where an early-played Kingpin resides loses -2 power. Counteracting Kingpin is not easy since it lacks On Reveal or Ongoing abilities, so the best method to counter Kingpin is tocompletely fill the location where he is present; this way, your cards won’t be able to move to his location and won’t lose power.

Additionally,Fisk Tower is a perilous location for a movement-focused deck,since cards moving there lose -4 power. Some preventive measures might be necessary, andRhino or Scarlet Witch could be good alternatives to blocking the effects of this location.

If you’ve built a deck to prevent Martyr’s movement and aim to quickly fill the field, certain cards can be troublesome for you, like Killmonger and Lady Deathstrike.

Shadow King can also pull your movement-empowered cards down to their base stats, butsince you’re constantly moving, encountering it in the early game won’t be a problem.Still, if he appears in the late game,Cosmo can be an effective countermeasure.

Debrii and Black Widow, due to their abilities, canlimit your movements and prevent you from placing crucial cards in specific locations.In such cases,Beast can easily remove the rock added by Debrii or the Widow’s Bite forced onto you by Black Widow.