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InBanishers: Ghosts Of New Eden, Haunting cases are intricate investigations jointly undertaken by Red and Antea. These cases delve into the lives of individuals plagued by unresolved issues from their past, manifesting as haunting encounters. Each case offers a distinct narrative, featuring a diverse cast of characters, some with intricate backgrounds.
As you advance through the game, more of these haunting cases become accessible. One such case is Home Lies Where The Heart Lies, which beckons you back to the Hunter’s Camp to unravel the mystery of the ghost haunting Jane.

The decisions you make throughout a haunting case, whether between Red and Antea or interacting with individuals connected to the case, have no impact on the overall story.
The decision that truly shapes the direction of the narrative is the one you make when resolving the haunting case and bringing closure to it.

Begin The Investigation
As you initiate the Haunting case in the Hunter’s Camp, your first step is toenter Jane’s shopandengage in conversation with her.
Once you’ve completed the dialogue with both Jane and the ghost, exit the shop. The ghost will thenprompt you tocontinue the conversation outside. Take the opportunity tospeak with Squireto gather more information about the case.

Following this,proceed to investigate Jane’s quarters, which is the house adjacent to where the ghost is located.
Inside, you’ll findthree items highlightedin green that you need to inspect thoroughly to glean further insights into the case.

Open Sincere’s Safe
Your objective will be updated toopen Sincere’s Safe, located in Jane’s shop.Return to the shopwhile Jane is outside andinteract with the chest.
It will be locked, requiring you to retrieve the key to open it.

To obtain the key,look behind the counter where Jane was standing; you’ll noticea glowing spot that you can shoot with your rifle.
After shooting it,head to the right side of the shopwhere there are some barrels;you’ll find the key dropped there.

Use the key to unlock the chest andinvestigate its contentsto learn more about the case. Once you’ve retrieved what’s inside, head outside andspeak to Squire the ghostto investigate further.
After the conversation with Squire concludes, proceed to your new objective, which isnortheast of the Hunter’s Camp.

Find Jane’s Hunting Tower
Progress through the area of the quest until youspot a building resembling a watchtower to your right. The entrance will be blocked by a large tree chunk, but you canswitch to Antea and use her Outburst Manifestation to clear the path.
Once the path is clear, you need to investigate the area.

Start byinteracting with the chest to the left of the tower. After that,climb up to the towerusing the rope. Inside, you’ll find two items:a map on the tableandsome rings hanging from the structure. Be sure to inspect both items for clues as you continue your investigation.
Find The Mercenary Camp
Now that you’ve learned about the mercenary camp location,your goal is to reach the Mire Marshes.
you’re able to fast travel there using the nearby shelter, specifically tothe Old March Encampment.

From the shelter location,exit and then drop down.Follow the path ahead until youreach an open area where Antea will comment about the little birdie box.
You can alsoswitch to Antea to see the trail highlighted in greenif you prefer.

Near the birdie box,you’ll find a platform to climb up. After that,take the left sideto reach the other side of the house. From there,switch to Antea and follow the trail ahead. Eventually, you’ll encounterivy blocking the way that you’ll need to remove.
In thebuilding on the left side, climb up and thenuse Antea’s Ensnare Manifestationto reveal the heart of the ivy. Once revealed, Red can shoot the roots.
Investigate The Mercenary Camp
Once the Ivy is removed,climb up the wallandprogress to the right. After climbing up, you’ll spota wooden carriage to your left, which you’re able to reach by jumping to that side.Inspect the item on the carriageto learn more about what happened.
Next,backtrack from where you cameand head towarda broken carriage slightly to your right. There, you’ll findanother item on the groundthat you can interact with.
After interacting with the item,turn around and climb up another wooden carriage in front of you. Work your way up to reach the building you see ahead.
On top of the building,descendandinteract with the item on the tableto uncover the full story of what transpired between Jane and the ghost.
Bring Closure
Now that you have all the information you need, it’s time toconfront the two individualsand bring closure to this case.
To return to the Hunter’s camp quickly, you candestroy the wooden barrier blocking the doorand exit to open a shortcut to the shelter from which you came.
Once back at the Hunter’s camp,speak to Squireat his location. Then,head to Jane’s shopand tell her the truth about what really happened.
Now, it’s time to make a decision andbring closure to the case. You havethree choices:
Remember, all the options are valid, and there is no right or wrong decision. However,each choice will have consequences on the story and Antea’s fate, so choose carefully.