No Man’s Skyjust won’t stop. Update 4.5: Omega introduces yet another expedition that has Travellers journey to the stars on yet another adventure. Prepare to unlock the mysteries of the universe as you hop from planet to planet building bases and recalling memories that aren’t your own.

With Omega, expeditions have been reworked to allow players to bring technology, materials, and even ships and multi-tools from their main saves with them on their journeys. And as with all expeditions, you’ll unlock exclusive rewards, including the Starborn Runner–a ship inspired by the classic racing game Wipeout.

No Man’s Sky Omega Expedition Wipeout Ship 3

What Phases Are In Expedition 12: Omega

Before we head out on the Omega Expedition,here are the five phasesTraveller’s will have to complete.

Repair critical starship systems

No Man’s Sky screenshot of Omega Expedition Terminal.

Establish your first base

Discover six planetary flora

No Man’s Sky Expedition 12 Omega Escape Velocity

Leave the initial star system for the first time

Find the space anomaly

No Man’s Sky Expedition 12 Omega Homecoming

Reach the first rendezvous point

Research Project 1 (optional)

No Man’s Sky Expedition 12 Omega Exobotany

Research the rendezvous world, scan three faunas

Expand your reality by witnessing a memory

No Man’s Sky Expedition 12 Omega Interstellar

Mine 55 asteroids

Decorate your base

No Man’s Sky Expedition 12 Omega Anomaly’s Heart

Enter a black hole

Reach the second rendezvous point

No Man’s Sky Expedition 12 Omega Scavenger

Research Project 2 (optional)

Research the rendezvous world

No Man’s Sky Expedition 12 Omega Rendezvous 1

Dig up three buried items

Photograph three planetary environments

No Man’s Sky Expedition 12 Omega Rendezvous 1 Research Project

Smuggle black market goods worth 120,000 units

Research and manufacture Liquid Explosive

View the second memory

Reach the third rendezvous world

Research Project 3 (optional)

Excavate an artifact from buried ruins

Locate and explore an underwater wreck

View the third memory

Reach the fourth rendezvous point

Rendezvous Project 4 (optional)

Find a fragment from another reality

Learn 16 new words

Visit a blue star system

Discover one exotic creature

View the final memory

Reach the final rendezvous point

Research Project 5 (optional)

How To Bring Items To Expedition 12: Omega

Unlike previous expeditions,Expedition 12 allows Travelers to bring some things with themfrom other non-expedition save files. Simply load up your main No Man’s Sky save and then travel to the Anomaly. There’s a new terminal there where you can launch the expedition using your main save, but also bring up toeight pieces of technologyand24 cargo items.

You can definitely complete Expedition 12 without bringing anything with you.This is merely to speed things along for some of the more labor-intensive objectives.

There is a catch;items can only be retrieved from the expedition terminal on the Anomaly. You’ll start the expedition with a few basic items, and you’ll need to scrounge up enough materials to repair your ship and progress several milestones before you can reach the Anomaly.

Technologies and upgrades can be repackagedin your inventory by selecting the item, repackaging it, and then placing the item into the expedition terminal.

Expedition 12: Omega Phase 1 Walkthrough

You’ll start on the idyllic world of Nafut Gamma. There are lots of trees, plants, minerals, and fauna to analyze here, and plenty of resources to get you off the ground. Take a few moments to familiarize yourself with your surroundings andgather some critical resourceslikeOxygen,Carbon,Ferrite,Sodium,andDi-hydrogen.

You can’t retrieve your stored items until you reach the Anomaly, so you’ll have to do some grunt work first. Sorry.

Milestone 1: Escape Velocity

Your first task is to locate your crashed ship and repair it. To do this, find the icon on your HUD and walk there (it won’t be too far away), then climb aboard to inspect the damage. To repair your ship, you’ll need:35 Oxygen,40 Copper,45 Condensed Carbon,50 Pure Ferrite,1 Di-hydrogen Jelly,1 Metal Plating, and80 Magnetised Ferrite.

You start with aPortable Refiner, whichcan help make Condensed Carbon, Pure Ferrite, and Magnetised Ferrite. The rest can be found or constructed using materials around your ship.

Once your ship is repaired,take off and head to a new planet. There are a few planets to choose from, but the only one that doesn’t have a heavy Sentinel presence is Tonda 93/P4. Head there.

Milestone 2: Homecoming

Your next task is tomake your first base. You’ll be given Base Computer Plans as a reward for the previous milestone, and after crafting theBase Computer, interact with it to be given several items to establish your base, including aRound Foundation, twoCylindrical Rooms, twoSolar Panels, twoBatteries, aHealth Station, aHazard Protection Unit, and twoStorage Containers.

Construct a base with all these itemsand thenupload your base via the Base Computerto complete the milestone.

You must use all the items provided to complete the milestone. Other base components you create yourself will not count towards this milestone.

Milestone 3: Exobotony

This milestone just requires you toscan six flora. There are plenty of plants on Tonda 93/P4; just scan six of them to complete this milestone.

Milestone 4: Interstellar

Completing this milestone will require you toconstruct a Hyperdrive and a Warp Cell. You’ll need125 Chromatic Metalfor the Hyperdrive (which can be crafted by refining Copper and Silver) andfive Microprocessors.

Unfortunately,you cannot build the Microprocessors yourselfas you don’t have plans for them. Instead, you must travel to the local Space Station and purchase them from the Galactic Terminal. This will cost137,500 Credits.

You could do a bunch of missions to earn those credits, but there’s a much faster way. Your starter starship is equipped with weapons you may use tostrafe the local wildlife while performing low-speed passes over the planet’s surface.

After just a few minutes,you’ll have gathered enough meat to sell at the stationto purchase those five Microprocessors.

Constructing the Warp Cellis just a matter of crafting anAntimatter Housing(which requires 30 Oxygen and 50 Ferrite) andAntimatter(which requires 25 Chromatic Metal and 20 Condensed Carbon).

Milestone 5: Anomaly’s Heart

This milestone simply requires you to go into space. Priest Entity Nada will contact you via your ship’s comm system and provide you with access to the Anomaly.Simply summon the Anomalyandtalk to Priest Entity Nadato complete the milestone.

Milestone 6: Scavenger

You’ll need to fullyrepair the starting Multi-Toolto complete this milestone. This will require60 Silver,50 Di-hydrogen,25 Sodium Nitrate. Use the Portable Refiner to make the Sodium Nitrate required, then fix your Multi-Tool to complete the milestone.

Milestone 7: Rendezvous 1

You’ll need to completetwo more jumpstoreach the planet Hunsloweto complete this milestone. You’ll likely need to construct or purchase more Warp Cells to complete this journey in your starter ship, but once you do, it’s just a matter of heading to the Galactic Map to jump to the rendezvous point.

Be sure tostop off at each system’s Space Stationto purchase Inventory Slot upgrades. They’ll come in handy later.

Milestone 8: Research Project 1 (Optional)

This milestone is optional, but it’shighly recommended to completeas you’ll get three Inventory Slot upgrades and 900 Quicksilver. All you need to two is scan three things on the new planet, be they flora, fauna, or minerals.Just scan three thingsand you’ll get all these goodies.

Expedition 12: Omega Phase 2 Walkthrough

Phase 2expands the expedition to include the Atlas, the mysterious all-powerful computer that controls much of what happens in No Man’s Sky. You’ll also experience your first memory, decorate your base from the earlier phase, dive through a black hole, and then proceed to the next rendezvous point.

Milestone 1: Atlas Rises

This milestone simplytasks you with going to an Atlas station. You’ll be given the coordinates and all you need to do is jump there in your ship.

The nearest Atlas station should be in the Yelobarn system just a few jumps away. You may need to make more Warp Cores to get there, but once you arrive, just head into the Atlas station andspeak to the big red ball.

Afterward,Atlas will teleport you and your ship to a new systemand the milestone will be complete.

Milestone 2: Reality Grains

Next, you’ll need to craft the Memory of Ocean. You’ll be given the plans, and all you need to do is source99 Silicate Powder,66 Tritium, and33 Salt.

TheSalt can be hard to come bynaturally.Try buying it or Chlorine from the Galactic Trade Terminal. Chlorine can be refined into Salt using the Portable Refiner. Otherwise, you may build a Medium Refiner and combine Di-hydrogen and Oxygen into Salt.

Once crafted,head into space and activate the Memory of Ocean. Thenpulse around the systemuntil you’re interrupted by a Child of Helios. The milestone will be completed following your conversation.

Milestone 3: Stardust

This is an easy milestone. Just head into an asteroid field andstart blowing up asteroidswith your ship’s weapons. There should beasteroid fields in every system, and you may have already completed this task during Phase 1.

Milestone 4: Expansion

This milestone requires you toreturn to your base(which you can easily do by using the teleporter at any system’s Space Station) andadd a few decorations. Namely, three Angled Windows, three Glass-Roof Corridors, a Bio-Dome, three Wall Screens, one Octa-Cabinet, a Desk Chair, a Hexagonal Table, and a Ceiling Light.

You’ll need some Glassto make the Bio-Dome and corridors. The easiest way to make Glass is torefine Silicate Powder in the Portable Refiner.

The only recipe you won’t have is for theCeiling Light. You’ll need toreturn to the Anomaly to learn the recipe by trading in Salvage Data. The required console will be marked on your HUD. Once learned, return to your base, place the Ceiling Light wherever you like, and the milestone will be complete.

Milestone 5: To Infinity

This is also an easy milestone; all you gotta do isfly through a Black Hole. Systems containing a Black Hole will bemarked on your Galaxy Map. Simply jump into the system and look for the Black Hole. It might be hard to spot as some Black Holes can be pretty small.

Be sure to jot down which system you’re leavingso you can easily returnto the general area of the expedition, otherwise you’ll have to spend a lot of Warp Cells to get back on track. Alternatively, you can just teleport back to your base, but then you’ll have to start over.

After warping to a random system,you’ll be attacked by pirates. Defeat the pirates and you’ll have completed the milestone.

You can alsoclaim the freighter you saved, but it’s not necessary to complete the expedition.

Milestone 6: Memento

Another easy milestone. Justbuild a Wonder Projector and place it in your baseto complete this milestone. The Wonder Projector requires 40 Chromatic Metal, 25 Magnetised Ferrite, and one Antimatter.

Milestone 7: Rendezvous 2

You’ll likely need to jump a few times to reach the next rendezvous planet.Stock up on Warp Cellsand stop off at each Space Station to expand your inventory slots by visiting the Exosuit vendor. Rendezvous Point 2 is on theplanet Spinarr Kesenin theJiyose-Aishe XIV systemrightnext to aPortal.

Milestone 8: Research Project 2

As in the previous phase, justscan three thingsto complete this objective. It’s easy and will give you900 Quicksilver,three Inventory Slots, and aCompanion Egg.

Expedition 12: Omega Phase 3 Walkthrough

Phase 3 has a few tricks up its sleevefor new Travelers, but veterans who brought a few key ingredients into the expedition won’t have too much trouble. If you didn’t bring the recommended cargo, don’t worry, you’ll still be able to progress with the expedition, it’ll just take a little longer.

Milestone 1: One Man’s Treasure

This milestonetasks you with digging up three buried chests. The chests can befound using your visor, which will direct you to the general area and then identify the buried chest once you get close enough. They’ll all be on the second rendezvous planet, so you won’t have to travel far to find them.

Milestone 2: Grand Tour

This milestone requires you totake a photo on anAirless,Scorched, andFrozen world. You’ll need toscan planets while in orbituntil you find one that matches each of these biomes. you may also check your Discovery tab to see if you’ve visited any systems with these types of planets so far.

In the system where the expedition starts, planetTonda 93/P4 is a Frozen world.Xetebor VII is a Scorched worldin the same system as the second rendezvous point. And planetUdleyoin the Kumotsog XIX systemis a nearby Lifeless planet.

Milestone 3: Life in All Its Forms

You’ll need todiscover 12 creaturesto finish this milestone. If you’ve been scanning creatures on previous planets, you’ll probably have completed this milestone already. If not, the rendezvous planets all have a number of creatures to scan.

Milestone 4: Hot Pursuit

Prepare for a little light smuggling. After completing the previous milestone, you’ll notice aTicket to Freedomitem in your Exosuit’s inventory.Activate it to receive the coordinates to a Pirate Systemwhere you can purchase contraband to smuggle into law-abiding systems.

Jump to the Pirate Systemand land at the local station, thenhead to the contraband vendornear the Exosuit Expansion tube.Purchase at least 120,000 units worth of black market goods, then return to your ship.Head to any non-Pirate Systemandsell the goods at any Galactic Terminalto complete the milestone.

You’ll need to be fastto avoid getting detected by the cops. Once you arrive in the non-Pirate System, quicklypulse your way to the local station and don’t stop for anything.

Milestone 5: Assembly Required

So long as you brought some Acid and Unstable Gel from your main save,this milestone is a cinch. If not, you’ll need to do a bit of work.

First, you’ll need totravel to the Anomaly to unlock the Liquid Explosive recipe. Thisrequires 1,000 Nanitesto unlock each recipe leading to Liquid Explosive, which you should have after completing the previous phases.

If you haveAcidandUnstable Gel, all you need to do iscraft the Liquid Explosive, and you’re done. If you don’t, you’ll need to craft these components.

Unstable Gel is made from Cactus Flesh, which can be found on desert planets.Acid requires Mordite(which can be harvested from local wildlife by killing them)and Fungal Mould, which is found on toxic planets.

Milestone 6: Unbounded

The Memory of Conquest requires99 Chromatic Metal,66 Magnetised Ferrite, and33 Sodium Nitrate. As with the Memory of Ocean, you’ll need to activate the Memory of Conquest in space. Thenpulse around until you’re interrupted by a wonderwhich will provide you with yet more memories of the Atlas.

Milestone 7: Rendezvous 3

Depending on whether you had to travel for the Liquid Explosive, you might not need to go far to reach the third rendezvous. Your destination is theOkubun-Chadr systemand theplanet Haku 57/Q1. The rendezvous point will be at anearby freighter wreck.

Milestone 8: Research Project 3

As before, justscan a few nearby plants, animals, or rocksto complete this optional milestone and get a bunch of goodies, including900 Quicksilver,three Inventory Slots, andan eggfrom a previous expedition.

Expedition 12: Omega Phase 4 Walkthrough

Phase 4 has the most variation of the Omega Expedition milestones. You’llstart digging up artifactsfrom buried ruins, andend up making delectable confectionsbefore finally making your way to the fourth rendezvous point.

Milestone 1: Relic Hunter

For this task, you’ll need todig up an ancient relic. First, head to the local Space Station andgo see the Cartographer(their location will be marked on your HUD).Purchase an Artifact Chartusing Navigation Data provided as a reward from a prior milestone, and then get the coordinates to some ruins by accessing the chart in your inventory.

The ruins will be marked on a different planet somewhere in the system.Head to the location marked on your HUD, then use your visor to locate the artifact’s location underground.

You’ll need three keysto open the crate containing the artifact. The keys will bein separate crates nearby, but they’ll also be underground.Use your visor to locate the keys, then once you have all three,open the artifact crateto complete the milestone.

Milestone 2: Fallen Giants

To complete this milestone, you’ll need to find a sunken wreck using the Nautilon Exocraft. This means finding a world with oceans–luckily,Haku 57/Q1(the same planet as Rendezvous 3)has plenty of oceansfor you to explore, and you’ll have already been rewarded with a Nautilon from the previous milestone.

Find the nearest beach andconstruct the Nautilon underwater. Then,build the Nautilon’s High-Power Sonar. You’ll need a Solar Mirror, 50 Ferrite Dust, and three Crystal Sulphide.

Crystal Sulphidecan beobtained fromthegeothermic ventsfound underwater, which can be located using your visor.

After making the High-Power Sonar,activate it to find a Sunken Wreck. The wreck’s location will appear on your HUD. It can appear quite a distance away, andit may be faster to take your ship to the wreck’s location. Once you arrive, swim to the Ship’s Log to complete the milestone.

Don’t worry about leaving the Nautilon behind–it’s not required to complete the milestone after you have the location of the wreck. you’re able to just fly there and swim the rest of the way underwater.

Milestone 3: Radiant Flight

This milestone will require you to find a Dissonant Planet torecover a crashed Sentinel Interceptor. First,use the Carrier AI Fragmentin your inventory to mark the Interceptor’s location.It will likely be in a neighboring system, so prepare touse your Hyperdrive to jumpthere.

Once you arrive,the crash site will be marked on your HUD. Simply fly there and claim the Interceptor to complete the milestone.

You don’t need to actually fly away in the Interceptorto complete the milestone. You can claim it and then immediately go back to your original ship if you prefer.

Milestone 4: Boundary Failure

This milestone requires you todestroy 25 Sentinels. You can do this relatively easily by heading to a world with Aggressive Sentinels (as seen from orbit) and picking a fight. Or you can pick a fight with non-aggressive Sentinels merely by picking up a Gravitino Ball (which can be found all over Aratae XIV or other worlds). Sentinels are also often found guarding abandoned settlements.

However you find them, simply destroying one Sentinel will cause waves of them to attack you. You’ll want toupgrade your Multitooland maybepurchase a few Exosuit Shield upgradesat a Space Stationbefore taking this fight.

Sentinel ships don’t count toward this milestone. The Sentinels destroyed must be on the ground on a planet’s surface.

Milestone 5: Palate Cleanser

After all that fighting, it’s time for a palate cleanser by making some delicious baked goods. You’ll first need to findHeptaloid WheatandSweet Rootsto make flour and sugar using the Nutrient Processor. You should also pick up any other nearby foodstuffs, like Impulse Beans or Hexaberry.

You canfind both of these on the planet Haku 57/Q1using your visor

After you’ve gathered the ingredients,construct the Nutrient Processor(using 25 Sodium Nitrate, one Hermetic Seal, and one Metal Plate) and use it torefine the raw ingredients into flour and sugar. Then, refine those together tocreate Sour Dough, and then refine the Sour Dough with Impulse Beans or Hexaberry tomake a baked goodand complete the milestone.

Milestone 6: Deep Glass

The next task is to view the Memory of Bones, the plans for which are already in your inventory. You’ll need99 Cadmium,66 Di-hydrogen, and33 Ionized Cobalt. If you didn’t bring these items with you, you’ll need to source them from nearby planets.

Cadmiumcan befound on planets around red stars, whileCobaltis typicallyfound in caves and caverns. Ionized Cobalt is made from refining regular Cobalt.

Once constructed,head to space,activate the Memory of Bones, and thenuse your Pulse Engineuntil you’re interrupted by a massive intergalactic fossil. Listen to the memory to complete the milestone.

Milestone 7: Rendezvous 4

The fourth rendezvous point is in theDovour-Jaus systemon theplanet New Wadhabie. The system will be marked on the Galaxy Map and the planet will be marked on your HUD when you arrive in system. Therendezvous point will be at a portal. Use your visor to find it.

Milestone 8: Research Project 4

As with the previous Research Projects, justscan three itemsto complete this optional milestone and get 900 Quick Silver, three Inventory Slots, and a companion egg.

Expedition 12: Omega Phase 5 Walkthrough

You’re almost done! Just a few more quick milestones and you’ll be finished the expedition.

Milestone 1: The Fallen

The first milestone starts on a somber note.Head to the Anomaly and talk to Poloto get the coordinates of a lost Traveller. The coordinates will be a location on theplanet Gamisoni(which will be marked on your HUD).

Head inside the building to talk to the lost Traveller. They’ll give you the coordinates to an Anomalous Subspace Signal, which is at a nearby location. Hop in your ship andfly to the Traveller’s grave located beneath a shrine.Talk to the Unknown Graveto complete the milestone.

Milestone 2: Astrolinguistics

This one’s easy. Justhead to the nearest Space Stationandtalk to all the alienshovering around the Galactic Terminal.Each of them can teach you one wordfrom their language if you ask them nicely. If there aren’t 16 aliens at one station, just head to another system and repeat.

There are alsoKnowledge Stoneson every planet thatwill teach you a single word, but the space station method is easily the fastest way to complete this milestone as the aliens will all be clustered together instead of spread apart over an entire planet.

Milestone 3: Blue Expanse

Another simple milestone, this one requires you to travel to a blue star system.You’ll need an Indium Driveto travel to these systems, which can be constructed using250 Emerilandfive Wiring Looms. You’ll have already received the Emeril and blueprints as a reward, so all you’ll need to do is purchase five Wiring Looms from any Galactic Trade Terminal.

Construct the Indium Drivein your ship, then head to space and bring up the Galaxy Map.Jump to any system with a blue starto complete the milestone.

You cancomplete this milestonesimply by traveling to theRendezvous 5 system of Amling.

Milestone 4: Xenophile

This one is a little more difficult. You’ll need totravel to an exotic planet to scan an exotic creature. There are a number of different exotic biomes, from shards to glitches to bubbles and beams, but the one we’re going to suggest is a Plated Planet previously discovered by a player named HeRo2u.

You’ll want to look for theHeRo2u Here system near the fifth rendezvous system of Amling. Once you find it, head to theplanet HeRo2uHere and look for a strangecreature called T. Giloagmenicawith your visor. Scan it to complete the milestone.

Milestone 5: Creation

The last memory to view in the expedition is the Memory of Void. Craft it using99 Pugneum,66 Condensed Carbon, and33 Gold. You should already have the Pugneum from the Sentinels you killed earlier, but if not, you may potentially purchase more from the Galactic Trade Terminal.

Craft the Memory of the Voidand thenhead into spaceto activate it.Pulse arounduntil you’re met by an Asteroid Larvae. The milestone will be completed after your conversation with it.

Milestone 6: Eclipse

This milestone is almost an exact repeat of the Atlas Rises milestone from the beginning of the second phase. All you need to do ishead to the nearest Atlas stationand talk to the Atlas.

Go to your Galaxy Map andjump to the nearest system with the Atlas icon. Land in the Atlas Station,speak to the Atlas, and the milestone will be complete.

Milestone 7: Rendezvous 5

Almost done! The final rendezvous point is on theplanet Boeot Primein theAmling system. Jump there, then head to the point marked on your HUD. The exactrendezvous point will be at a Glyph Portal. Once you arrive, you’ll have completed the Omega Expedition.

Milestone 8: Research Project 5

The final optional objective is just as easy to complete as the earlier ones. Simplyscan three thingson the planet to complete it and earn900 Quicksilver,three Inventory Slots, and aBiological Horror Cosmic Egg.

The Research Project milestones actually require community participation to complete. Once enough Travellers have reached the final rendezvous point and scanned the local flora and fauna, the milestone will be complete, and you may click the banner to receive your rewards.

Expedition 12 Phase Rewards

Besides the Starborn Runner ship you receive for completing the Omega Expedition, there are a number of otherrewardsyou canreceive from completing each phase. These rewards can be collected from the Expedition kiosk at the Anomaly.