Helldivers 2gives munitions and plasma-based weapons to the elite soldiers of Super Earth. Both gun types have pros and cons, but the munitions one can fire longer bursts and potentially give you a longer kill streak.
If you manage to kill over ten enemies in a single burst, you may complete a challenge and unlock the ‘Get Some!’ trophy or achievement. While most guns do not have a higher magazine, machine guns are perfect for this challenge. This guide mentions all the steps you need to take to get this trophy or achievement in the game.

How To Get The ‘Get Some!’ Trophy/Achievement
Tounlock the ‘Get Some!’ trophy or achievement, you mustkill at least ten enemies in one continuous burst,firing 150 rounds or more. This may seem like an easy feat, but killing the required number of foes in a single burst makes the unlocking process challenging.
Theeasiest way to get the ‘Get Some!‘trophy or achievement is touse the Stalwart machine gun. This support stratagem becomesavailable to purchase at Level 2 for 3,500 Requisition Slips, which is very early in the game.
The next step is toreduce the rate of fire of the Stalwart machine gunso that recoil can be managed and bullets do not go to waste. This action can be done byholding the reload button and then switching to the lowest rate of fire.
After that,ensure your magazine is full, andstart firing the gun whenever you see a bug breach.Target the smaller bugsfirst, followed by Hunters and Warriors. All these bugs will melt instantly, and you just need tokill at least ten bugs before letting go of the trigger.
After defeating multiple targets back to back, you will see the kill count on the screen. When you kill the required number of foes, reload the Stalwart machine gun, and you will unlock the ‘Get Some!’ trophy or achievement.
Unlocking this trophy or achievement is easier against Terminids than Automatons. That is becausebots attack you from a distance, whereasbugs charge at you to deal melee damage. Targeting foes using the fast-rate-of-fire Stalwart machine gun becomes easier when foes are at point-blank range.