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As you drive through the empty roads inPacific Drive, you may notice your car begin to act strangely, especially after an Anomaly encounter. Maybe your car door opens randomly while you’re driving or your radio seemingly turns on by itself. If this and more is happening with your car, it’s likely it has a Quirk affecting it.
As a Remnant, your car’s just as strange as the Anomalies in the Zone, and sometimes this manifests in strange – and sometimes annoying – ways. Your car having a Quirk is a lot like a person being sick. If you want it gone, you’ll need to diagnose and fix it.

What Are Quirks?
Quirks are strangeattributes your car randomly acquires,and they can affect almost any car part, such as theHeadlights, Doors, Shifter, orFuel Dial on your car’s dashboard.
Your car canacquire a Quick any time it takes damageor even afterbeing in the Zonefor a while, but you’ll most often end up with a Quirk after your car has been affected by anAnomaly.

Anomalies thatdisrupt your car’s electronicsand your ability to control it,such as Left-Right, are slightlymore likely to give your car a Quirkthan a regular damaging Anomaly,
For example, your car may get a Quirk where,anytime you shift into drive, theback right door openswhile you’re driving, or thespeedometer failswhen youturn on the radio.

If you doend up with a Quirk, you’ll have todeal with ituntil you get back to the Auto Shop and canget to the Tinker Station.
How To Use The Tinker Station
The Tinker Station is a small computernext to the Charging Station, and it getsunlocked after your first few drivesout into the Zone.
Use Interactto activate the Tinker Station, and you’ll bebrought to a computer screenwithfour different columnsthat you can navigate and select options within.

All four of thesecolumns need to be filledwith an answer before you canattempt to diagnose the Quirk.
You start with a total offive guesses to correctly diagnosethe Quirk, and gettingfour out of four columns correctwill let youmove on to fixing it. Once yourguesses run out, you’ll need togo on another runto the Zone torestore them.
You canlook at the Fixes taband see a list ofhow many Quirks your car has.
Initially, you’ll have toguess the cause and effectsof your car’s Quirks based onwhat you seehappening andtesting out your own theories.
Later on you canunlock two upgradesfor the Tinker Station: theInvestigation Moduleand theAnalysis Module, which will help youdiagnose Quirks quicker and more accurately.
Installing boththe Investigation Module and the Analysis Modulegives you additional guesses, up to amaximum of ten.
1 kLIM Stable Energy
Adds the ability tospend Anchor Energyto scan the car andgive you hints.
1 kLIM Unstable Energy
Adds the ability topartially diagnose any Quirkwhen scanning.
How To Fix Quirks
Once you’vegot the Quick diagnosed, you’ll need tostay inside the Tinker Stationin order to fix it. Swap to theFixes tab, and you’ll see alist of all the Quirksyour car currently has,bothundiagnosed and diagnosed.
If the Quirk has been diagnosed,select it on the menu, and the Tinker Stationwilltell you what you’ll needto fix it. Quirks mostoften requireacombination of car maintenance kitsto fix them, such as one Electrician’s Kit and one Mechanic’s Kit.
Thekits needed are somewhat random, but generally,car part-related Quirkswill usuallyneed a Mechanic or Sealing Kit.
Quirks involving any lightor a part like the Shifter will usually need anElectrician’s Kit or a Light Replacement Kit.
Once thefix is confirmed, the Tinker Station will automaticallypull the needed kits from your inventory or storage, and theQuirk will be fixed.