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Final Fantasy 7 Rebirthis certainly not lacking for side content. Every chapter unveils a new batch, and at the tail end of Chapter 7, one such side quest, ‘Of Robed Men and Ransoms’, becomes available. Dr. Sheiran has received a letter, and he really needs your help to get to the bottom of this.
Follow our guide (just as you will follow Red XIII) to uncover the mystery. You will be tracking a scent, exploring a dark cave, and clashing with a few tough adversaries. Find every treasure while you are in that cave, and come out on top against those Death Claws.

Of Red Scents And Landworms
To begin ‘Of Robed Men and Ransoms’,either consult the Community Board in North Corel, or skip the middle step and simply arrive in Doc Sheiran’s tent.
He will inform the party ofa ransom note that he has received.It is up to us to sleuth things out, or, more precisely, it is up to Red XII to sleuth things out.

When you are ready to proceed,start to follow Red XIII, and he will lead everyone outside the town. Not long into your escapade,you will encounter an enemy called a Landworm.(Quite possibly for the first time.)
The Landworm is a dangerous foe. It can swallow up a party member, much like the Chapter 2 boss, Midgardsormer. Stagger it with Blizzara, and dodge the swallow attack as best you can.

Of Smoked Meat And Flashlights
The trail that Red is following will eventually lead us tosome delicious smoked meat.This is not exactly what we were looking for, but it sure does make Red happy, and after all, isn’t that what truly counts in life?
Helpfully, the owner of the meat will provide further directions thatlead to a chocobo carriage and then a cave.Inside the cave, Cloud will automatically whip out a flashlight. Not just any flashlight, buta flashlight that can detect UVs.

Our goal is tofollow the tracks that it detects,of course, but in classic RPG dungeon fashion,you should venture off course at every opportunityto acquire some cash as well as breakable boxes filled with moogle metals and consumables.
Once the tracks lead to a wide open area, look around until you find anL2 prompt to utilize the grappling hook.The grappling hook will beour means of traversing this area.
Without it, we would not be able toopen the shuttersthat the party will comment on when you attempt to interact with them near the start of the zone.
Make sure tofollow the rather winding Grappling Hook route to the Binding Materiaat the center of the room. If you don’t have one already,consider equipping it now,as it should come in handy in the fights to come.
There’s a real chanceyou can’t get to the Binding Materia until you’ve pulled the lever at the end of the initial Grappling Hook route;we can’t say for certain, as we didn’t aim for it until then, but it seems probable!
Of Grappling And Deathclaws
Your biggest challenge here is not finding the right course. It is dealing with the enemies within.The Deathclaws move quickly and strike physicallyfor high damage. Alas,the only way to stagger them is to evade their attacks.
If you are having a tough time with it, then try not to worry about staggering, andconcern yourself more with staying alive.The Deathclaws haveno notable weaknesses,but they are just as susceptible to beinggradually whittled downas most enemies.
If a fight should last for long enough, do not hesitate to pull out the big guns, likeSynergy Abilities and summons.Evade their strikes, and it will very likely not reach that point, but still.
Locatethe lever necessary for opening the shuttersat the end of the Grappling Hook route, which will also open up some more gripping grappling opportunities.
Of Dark Claws And Robbers
Hopefully, you didn’t have a ton of trouble with the Deathclaws, because when you continue from the shutter opening sequence, and after a cutscene rather reminiscent of a famous duo of robbers,you will contend with Of Robed Men and Ransoms’ very own boss fightagainst (wait for it) aDark Claw.
The Dark Claw is in essencethe Fiend Intel version of a Deathclaw. Not literally, but it is, as MAI would say, a rare variant. A rare variant that comes with all the perks of beingmore powerful and having more HP.
you’re able to stagger it in the same fashion,but whether this comes easily for you or not, you should alsodeploy some status ailments.The Dark Claw is, for a mercy,susceptible to most of them.
Maintain your distanceas often as possible, and don’t forget that whileBarret is best at long range, and Yuffie is not far behind,Cloud does have somelong-range sword-based attacksof his own.
This time, thoseSynergy Abilities and summon opportunitiesare ever likelier to arise. Since there isn’t really any particular summon whose element will aid you against the Dark Claw,might we suggest Phoenix? Flames of Rebirthcertainly can come in handy as alast-ditch healing device.
With the Dark Claw dead and the kidnappers rightly frustrated by the party’s heroics,return to Doc Sheiranfor your reward.EXP,both of the character and the party persuasions,as well as gilwill be yours.
But better than all that,Red XIII will receive a new manuscriptto award him with some more of that ever elusive SP.