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Chadley’s Combat Simulator is a great way to learn the basics and really feel the thrill of combat inFinal Fantasy 7 Rebirth. The rewards gained from completing these trials are also a solid boost. However, if you want even more rewards for your mastery of the combat system, you’ll need to head over to the Gold Saucer.
The Gold Saucer’s Musclehead Colosseum offers a variety of rare items and accessories that can’t be obtained anywhere else. The Combat Challenges at the Colosseum place an emphasis on creating solid party formations to take down powerful enemies.

Similar toChadley’s Combat Simulator,the Musclehead Colosseum offers a series of Combat Challengesfor your party to participate in. Unlike the Combat Simulator,up to six party members can get in on the actionat the Musclehead Colosseum.
In Six-Person Bouts, youcreate two teams of three to switch betweenas you take on powerful opponents. Meanwhile, Two-Person Bouts have youcreate only a party of two to deal with enemies.

During a Combat Challenge,you can’t use items.Equip multiple party members withCure and Raise Materia during a challengeto ensure the party’s survival.
In Chapter 8, the party will head off to the Gold Saucer.During the short Gold Saucer date, the Musclehead Colosseum will be unlocked,alongside the other minigames available here. Initially,you’ll only have access to four Combat Challengesin the Musclehead Colosseum.

Each challenge has a setlist of requirements before they can be unlocked.The easy challengesrequire you to beat the previous Combat Challengeon the list to unlock them. Advanced challenges often have multiple requirements before they’re unlocked, you need to beat other challenges or evencomplete the Classified Intel Mission in certain regions.
Returning to the Gold Saucer in Chapter 12will unlock even more Combat Challenges at the Musclehead Colosseum.Completing every main story questwill unlock the final round of challenges.

When competing at the Musclehead Colosseum,you need toadjust to each match accordinglyto achieve success. There are strong Accessories and Materia that work well in any situation, but some challenges will have you completely shifting your currently equipped gear.Always bring Assess Materia into every fight, so you can formulate a strategy for your next attempt if you fail.
Below is a list of every Easy 2-Person Bout at the Musclehead Colosseum, the general strategy for each battle, and the rewards for completing each challenge:

Rewards
The Zoomies (2-Person Bout)
The Lavalisk is weak toIce, the Velociwing is weak toWind, and the J-Unit Sweeper is weak toLightning.Each enemybecomes pressured when their elemental weakness is exploitedand they’re all very weak.
Yuffie’s Ninjutsu can easily target each weaknessand finish off the Velociwings quickly with her Windstorm ability.

x1 Grab Bag
Devil-May-Care Desperados (2-Person Bout)
The bandits in the first round areweak to Fireand can be taken out pretty easily.Pair Fire Materia with Magnify Materiato heavily damage the whole crowd at once.
The White Moussebecomes pressured after being hit with elemental attacks, but develops resistance to an element over time.Bring a variety of Spell Materiaand switch between each spell frequently to keep up the pressure.

Exemplary Exterminators (2-Person Bout)
The Junon Flametroopers are weak to Fire, but canbecome pressured by attacking the tank on their back.Anyother Flametroopers caught in the blast will also become pressured, allowing you to eliminate multiple at once.
Despite their fearsome appearance, the Quetzacoatl willbecome pressured instantly when exposed to Ice magic.
Goulish Delights (2-Person Bout)
Bring along aquick party member like Cloud, Yuffie, or Tifato dodge attacks from the Grasslands Wolves.Dodging their Spin Swipe and Throat Clamp abilitywill instantly pressure them.
Hitting the Mindflayer withSynergy Abilities will pressure it.Bring two party members who havemultiple Synergy Abilities together, like Cloud and Tifa.
Switch between each party member and build the synergy gauge andunleash those Synergy Abilities as soon as they’re ready.
Below is a list of every Advanced 2-Person Bout at the Musclehead Colosseum, the general strategy for each battle, and the rewards for completing each challenge:
Frogjutsu (2-Person Bout)
During this Combat Challenge, yourparty will be turned into frogs.The enemies in this bout are weak to Ice, butyou can’t cast magic as a frog.You’ll need toequip Elemental Materia and pair it with Ice Materia on your weaponto inflict Ice damage without having to cast any spells.
The Citripinefish and Sandhog Pie are alsoweak to Ice.Focus onblocking the Sandhog Pie’s melee attacksto briefly pressure them.Use the Leapfrog abilityto deal a ton of damage to the Citripine fish.
The Grangalans have no weaknesses, butbecome pressured after receiving enough damage.UseLeapfrog to pressure the enemiesand eventually stagger them. If you take too long to pressure a Grangalan,they’ll create a Grangalan Juniorto prolong the battle.
The Junon Flametroopers are weak to Fire, but you can alsopressure them by attacking the tank on their back.UseBubble Breath to make the troopers flinch, then sneak behind them and destroy the tank.
The Levikron isweak to Fire and Iceand will become pressured if you exploit its weakness while it is enraged. When the Levikron is holding a rock,frontal attacks will be rendered ineffective.Attacking withLeapfrog from behindwill make the Levikron drop the rock.
x1 Elixir
x140 Gold Saucer Point
Ribbit Me This (2-Person Bout)
This is another Combat Challenge where yourparty is transformed into frogs.The Junon Riot Troopers areweak to Fire, but block any attacks with their shields.Use Bubble Breath to break the trooper’s defense, allowing you to attack.
The Grasslands Wolves are weak to Ice andbecome pressured after you dodge their Spin Swipe and Throat Clamp abilities.Wait for these attacks, thenfinish them off with Leapfrog.
The Sea Terpsicolts areweak to Fire and Ice and become pressured after exploiting their weaknessor by dodging their Leech ability. When they use Deadly Discus,they will spin around the field and block all attacks.However, you caninterrupt the constant spinning with Bubble Breath and Leapfrog.
The Cactrots will becomepressured after being struck with physical ATB commands.Due to their speed, the Cactrots areonly vulnerable when they stop to use attacks.Take a moment to dodge the attack, then try toland a Leapfrog on them.
Bombs becomepressured when enough damage is dealt to them as they use their Fire breathing attack.Don’t attack them until they breathe fire or elsethey’ll grow in size and become more powerful.At low health, a Bomb will self-destruct, so you’ll need tokeep your distanceif you don’t eliminate it quickly.
x160 Gold Saucer Point
Birds of a Feather (2-Person Bout)
The Insectoid Chimera and the Chimera mimic areboth weak to Iceand become pressured when hit with powerful abilities.Equip Ice Materia and pair it with Magnify Materiato damage the whole crowd at once.
The Skeeskees areweak to Windand the Maloceros isweak to Fire.The Maloceros will become pressured afterusing certain abilities like Ground Pound and Gouge.
When their stagger gauge is high, they willuse Concentrate to restore their health.Interrupt Concentrate byhitting them with two strong abilities.
x1 X-Potion
x120 Gold Saucer Point
Disorderly Peacekeeprs (2-Person Bout)
The Slug-Rays and Scrutineyes areweak to Lightningand become pressured after exploiting their weakness. However, their speed makes it difficult to hit them with Lightning spells.Equipping Elemental Materia and pairing it with Lightning Materia on your weaponallows you to deal Lightning damage with every attack, perfect for someone with fast attacks like Barret or Tifa.
The Amphidex and Landworm areweak to Iceand become pressured after exploiting their weakness. The Landworm also becomespressured after inflicting enough damage on them when they use Swallow.Pressuring the Landworm will alsofree any party members that were swallowedby the Landworm.
Into the Woods (2-Person Bout)
The Orc isweak to Fire, while the Sea Terpsicolt isweak to Fire and Ice.When the Sea Terpsicolts start spinning,hit them with powerful abilities to make them vulnerableto attacks.
The Reapertail isweak to Iceand becomes pressured when enough damage is dealt to them with Ice magic. When they’re pressured,they’ll develop a resistance to magic attacks, so you’ll need to stick with physical damage.
Popularity Contest (2-Person Bout)
The Cactrots have no weaknesses, butbecome pressured when hit with physical ATB commands.You won’t be able to hit them as they run around, sowait for them to stop and launch their own physical attacks.Dodge their attack, then pummel them with powerful abilities.
The Great Malboro isweak to Iceand becomes pressured once its mouth is shattered. The mouth will become exposedwhenever the Great Malboro uses any of its Breath abilitiesand the Test Bite attack.Equip the Ribbon accessoryto have full immunity to any of the Great Malboro’s attacks that inflict status effects.
x180 Gold Saucer Point
Silent or Silenced (2-Person Bout)
The Frightflowers and Riot Troopers areweak to Fireand become pressured after exploiting their weakness. The Frightflowersgrow in strength the longer they’re on the field, so take care of them first. The Riot Troopers can’t be hit from the front with physical attacks, buthitting them with Fire will instantly lower their guard.
The Jabberwock isweak to Fireand becomes pressured when its weakness is exploited while Gorgon Shield is active. The Gorgon Shield ability will severely weaken physical attacks, butthe shield will break if you hit the Jabberwock with Fire.
x200 Gold Saucer Point
Sedition (2-Person Bout)
The Elite Grenadier isweak to Fire, while the Necrotic Entities have no weaknesses. To pressure Necrotic Entities,hit them with powerful attacks while they’re spellcastingor using Subastral Fury. A flurry of attacks from the Necrotic Entities can easily overwhelm your party, so be sure tohave the Steadfast Block Materia equipped.
x1 Enervation Materia Earrings
x230 Gold Saucer Point
Below is a list of every Easy 6-Person Bout at the Musclehead Colosseum, the general strategy for each battle, and the rewards for completing each challenge:
The Uncouth (6-Person Bout)
The Kyuvildun areweak to Iceand become pressured when exploiting their weakness.Use Ice Materia paired with Magnify Materiato quickly freeze the crowd.
The Bandits areweak to Fireand become pressured when exploiting their weakness.Use Fire Materia paired with Magnify Materiato pressure multiple Bandits at once. You can alsouse Cloud’s Firebolt Blade abilityto deal Fire damage without expending MP.
The Befouled (6-Person Bout)
The Sandhog Pie isweak to Iceand becomes pressured if you block their melee attacks.At low health, they’ll use Gravity spellsto lower your health significantly.Make sure at least one person in your party has Healing Materiato counter this spell.
Flans areweak to Fireand become pressured when exploiting their weakness. They’re all grouped up at the start, soFire Materia paired with Magnify Materiacan easily set them all ablaze.
Peas in a Pod (6-Person Bout)
The Saberhawk isweak to Fireand the Fleetwings areweak to Wind.These enemies become pressured when exploiting their weaknesses. UseYuffie’s Windstorm ability to easily pressure multiple Fleetwingsat once.
The Elite Security Officers areweak to Fireand the Shriekers have no weaknesses. Inflicting enough damage on both enemies is enough to pressure them. Frontal attacks are ineffective on Shriekers, butyou can use magic to pierce their protective barrier.
Scratch That (6-Person Bout)
The Experimental Varghidpolishas no weaknesses and can’t be pressured, so you need to rely on strong abilities to take them down. Once their countdown reaches zero, the Experimental Varghidpolis will use Deafening Screech to stun your party, then explode.Magic is a safe way to dispose of these enemies while doing a lot of damage, especially with Aerith and her Arcane Ward.
The Shoalopod and the Crown Lances areweak to Fire.If the Shoalopod hides in its shell, it will block any incoming damage.Hitting the Shoalopod with powerful abilitieswill force it out of the shell.
The Crown Lances have a similar way of blocking incoming damage andcan’t be hit as they float around in the air.Crown Lances areonly vulnerable when taking a moment to cast a spelland become pressured if they’re silenced while attempting to spellcast.
Match Made in Pain (6-Person Bout)
The Zu isweak to Windand the Cockatrice isweak to Fire.Both enemies can be pressured by exploiting their weakness. The Cockatrice will be pressured for even longer if youmanage to dodge Evading Swoop or Cock-a-Doodle-Kick.
The Bagnadrana isweak to Iceand becomes pressured if you inflict enough damage on it when it uses Subdue. Don’t try to attack the Bagnadrana from behind, orit will swipe you away with its tail.The Death Claws have no weaknesses, butbecome pressured if you dodge their Reaper Claws ability.
League of Reprobates (6-Person Bout)
The Deathwheel isweak to Fire, Ice, and Wind, while Burt is onlyweak to Fire.The Deathwheel is extremely difficult to hit with physical attacks, so you’ll need torely on magic to pressure this enemy.
Burt becomespressured when using abilities like Twister or Wallop.Hitting him withFire during these attacks is a quick way to stagger him.
The Tonadu isweak to Wind, but will counter with a strong attack once enough damage is dealt.Dodging this counterattackwill pressure the Tonadu.
The Barnaclaw has no weaknesses andwill eventually slip into a defensive stancewhere it blocks any frontal attacks. When the Barnaclaw is blocking,hit it with Fire to break through its defenseand pressure it. Watch out for Barnaclaw’s Bullfrog Bubble attack, asit will turn you into a frog.
Pecking Order (6-Person Bout)
The Levikrons areweak to Fire and Iceand become pressured after exploiting their elemental weakness. When a Levikron is holding a rock,frontal attacks will be useless.If you hit a Levikron with a powerful attack,it will drop its rock and become vulnerable again.
The Tornadus areweak to Windand become pressured when you dodge their counterattack, Death from Above.Yuffie’s Windstorm abilityis capable of tearing through the Tornadus in seconds. If they attempt to attack Yuffie, justuse Brumal Form to escape.
Access Denied (6-Person Bout)
The Mystic Dragons areweak to Windand become pressured after inflicting enough damage.Once pressured, the Mystic Dragons will fly high into the air, making them inaccessible to close-range attackers like Red XIII and Tifa.Use Barret, Yuffie, and Aerithto slay these dragons.
The Modded Sweepers areweak to Lightningand become pressured after exploiting their elemental weakness.Destroying their left and right arms will make them unable to perform certain abilities, allowing you to go all out on the offensive.
Below is a list of every Advanced 6-Person Bout at the Musclehead Colosseum, the general strategy for each battle, and the rewards for completing each challenge:
Harmony of Discord (6-Person Bout)
Yin and Yang areweak to Fireand become pressured after destroying one of their heads. These enemies are extremely fast, sobring Tifa, Yuffie, and Red XIIIto this battle. If you have a hard time dodging, you cantry blocking with Red XIII to build the Vengeance Gauge, then strike hard when the gauge is full.
The Adjudicator isweak to Lightning, but it will develop a resistance to the type of attack you use to pressure it.Pressuring the Adjudicator with physical attacks will make physical attacks ineffective, while pressuring it with magic attacks will make magic attacks ineffective.Keep switching up the types of attacks usedand make sure your second party hasLightning Materia equipped.
Gourmands Are We (6-Person Bout)
The Gigaworm isweak to Ice,while the Aggrevrikon isweak to Fire and Ice.Both enemies become pressured after exploiting their elemental weaknesses. The Gigaworm iscapable of eating your party members with the Swallow abilityand will only spit them up when enough damage is dealt to its stomach. When the stomach is exposed,blast away with Ice magic to free your allies.
The White Mousse and White Terrorhave no weaknesses.To pressure the White Mousse, you need tohit them with elemental attacks, until it develops a resistanceto that element.
Yuffie is your best bet for pressuring the White Mousse, since she can easily change her elemental Ninjutsu. To pressure the White Terror, you need todeplete its energy by blocking attacks and dealing damage to it.
x130 Gold Saucer Point
Primordial Protectors (6-Person Bout)
The Sahagin Warriors areweak to Iceand become pressured after exploiting their elemental weakness. The Ogre isweak to Fire, but becomes pressured after blocking attacks with their club.Blocking the Furious Blows and Fury abilitieswill make the Ogre difficult to pressure.Red XIII’s counterattacksare great for building the stagger gauge on Ogres after blocking an attack.
The Gigant Bomb isweak to Iceand the Elder Golem isweak to Wind.The Elder Golem becomespressured after their energy is exhausted from attacking or being attackedtoo frequently.
The Gigant Bomb ispressured by inflicting enough damage when it uses Inflame.When the Gigant Bomb’s health gets low,it has a chance of self-destructing, so considerequipping Revival Earrings for an instant revival.
Out of the Shadows (6-Person Bout)
The Marquis Valron isweak to Iceand becomes pressured after exploiting its elemental weakness. The Death Clawhas no weaknesses, but becomes pressured after dodging its Reaper Claws ability.Yuffie’s Brumal Form and Tifa, with full Unbridled Strength, will have no problem dodging Reaper Claws.
The Thunderclaws haveno weaknesses, but can be pressured with status effects.Hitting a Thunderclaw with any Status Effectwill be enough to leave them vulnerable to being pressured.
The Irasceros isweak to Lightningand can becomepressured after using certain attacks like Gouge and Ground Pound.Just like with the Maloceros, the Irasceros will try to recover health with Concentrate, butit can be interrupted by hitting it with two strong attacks.
x150 Gold Saucer Point
War of the Mascots (6-Person Bout)
The Citripinefish isweak to Icewhile the Gargantuarhas no weakness.The Gargantuar becomespressured when it uses Needle Rain, but this also increases the potency of their 1,000 Needles ability. When Needle Rain is active,hit the Gargantuar with abilities like Focused Thrust and Bonus Roundto quickly stagger the enemy.
The Toxirats areweak to Iceand becomes pressured after exploiting their weakness. The Gigantuarhas no weaknesses, but becomespressured when it uses Needle Rain, just like the Gargantuar. Focus on eliminating the smaller enemies first, thenput everything into destroying the Gargantuar before 1,000 Needles becomes 10,000 Needles.
The Archfiends (6-Person Bout)
Quetzacoatl isweak to Iceand the Mindflayerhas no weaknesses, but becomes pressured when hit with Synergy Abilities. At the start of this battle,focus on the Quetzacoatl and build your synergy gaugeby hitting the enemy with Ice.
You’ll also want tobring at least one ranged-attacker to hit the Quetzacoatlif it takes flight. When it’s just the Mindflayer,unload all of your Synergy Abilitiesto quickly defeat the Fiend.
The Jabberwock isweak to Fireand King Zu isweak to Lightning.Anotherranged-attacker should be brought to this fightto help deal with King Zu before Jabberwock.
When King Zu is preparing Swan Song,destroy its wings to pressure it, or it will unleash a devastating attack. To pressure the Jabberwock,hit it with Fire after it uses Gorgon Shield.
x170 Gold Saucer Point
Legendary Showdown (6-Person Bout)
Both the Great Malboro and Quetzacoatl areweak to Ice.Deal with the Great Malboro first to get those awful status effects out of the way. Considerequipping Ribbons, Malboro Orbs or Otherworldly Crystalsto fend off these status effects. To pressure the Great Malboro,shatter its mouth when it uses any of its Breath abilities.
King Zu isweak to Lightningand the Mindflayerhas no weaknesses.Attack King Zu’s wings when its preparing Swan Songto pressure it and cancel the strong attack. After your synergy gauge is built up among party members,unleash all your Synergy Abilities on the Mindflayer to pressure it.
Ululating Quartet (6-Person Bout)
The Jabberwock isweak to Fireand the Quetzacoatl isweak to Ice.Bring at leastone ranged-attacker to handle the Quetzacoatlif it takes flight.
Eliminating the Quetzacoatl takes priorityas it’s easy to pressure with Ice and can do a lot of damage to your party if left unattended. When the Jabberwock uses Gorgon Shield,hit it with Fire to immediately cancel the ability.
The Great Malboro isweak to Iceand the Mindflayer can bepressured with Synergy Abilities.Focus on destroying the Great Malboro first,the status effects it inflicts will severely hinder your party.
To combat these status effects,equip Ribbons, Malboro Orbs or Otherworldly Crystals to your party.After dealing with the Great Malboro, yoursynergy gauge should be high enough to take down the Mindflayer.
x190 Gold Saucer Point
The Boss and the Hound (6-Person Bout)
The Test 0 enemies areweak to Fire.You canpressure Test 0 by attacking it while it’s playing dead, then dodging its counterattack, Death from Above. If you’d rather not take the risk, you can always justuse ranged attacks or shoot Fire from a distance.
The Tonberry Kinghas no weaknessesand can only bepressured by dodging its attacks and inflicting enough damage.
The Tonberry Kingcan summon regular Tonberries for backup and inflict Instant Deathon party members.Equip the Safety Bit accessory to have full immunity to Instant Death attacks, so you may slash away in peace.
Four-Way Deadlock (6-Person Bout)
King Zu isweak to Lightningand the Quetzacoatl isweak to Ice.For this fight,bring Barret, Yuffie, and Aerithto deal with these flying enemies. The Quetzacoatl is the weaker of the two enemies, but you’ll need toshift your focus to King Zu if it starts preparing Swan Song.Destroy King Zu’s wings in time orSwan Song will eliminate your entire party.
The Jabberwock isweak to Fireand the Great Malboro isweak to Ice.WithCloud, Tifa, and Red XIII, take down the Great Malboro first. If the Great Malboro’s status effects are keeping you down,equip Ribbons, Malboro Orbs, and Otherworldly Crystals to combat status effects.
x210 Gold Saucer Point
Dragon Warrior (6-Person Bout)
The Suevite Disgorgon and the regular Disgorgon areweak to Ice and can be pressured by destroying their jaw.The Suevite Disgorgon’sjaw is exposed when using Petrifying Mist, while the regular Disgorgon’sjaw is exposed when it uses Poisonous Haze.EquipPoison and Quake Materia to your armor slot and pair it with Warding Materiato reduce the effects of Petrify and Poison.
The Dragons areweak to Iceand becomepressured after they use their Roar ability.Dragons will Roar after enough damage is dealt to them. After they Roar,pelt them with Ice and keep up the pressure.When Dragons Roar,their strength increases, so you’ll want to get rid of them quickly.
x2 Elixir
Riotous Feast (6-Person Bout)
The Jabberwock isweak to Fireand the Mindflayercan be pressured by attacking with Synergy Abilities.During this round,use characters that can quickly generate ATB like Cloud, Yuffie, and Tifa.
Focus on building the Synergy Gauge to take out the Mindflayer first.Make use of Yuffie’s Windstorm ability to pull the enemies closer together, allowing you to hit both of them with Synergy Abilities.
The Great Malboro isweak to IceandKing Zu is weak to Lightning.WithBarret, Red XIII, and Aerith, focus on eliminating the Great Malboro first.Equip Ribbons, Malboro Orbs, Otherworldly Crystals, and other accessories that help combat status effects. When it’s just King Zu left,save your ATB until it starts to prepare Swan Song, then destroy its wings with strong abilities.