Dragon’s Dogma 2featuresmultiple endings to unlock, depending on how you approach the game’s final series of events. Once you choose to enter the Unmoored World via the true ending of Dragon’s Dogma 2, you’re left in a bleak land to figure things out for yourself.

While the desolate lands and dark sky leave little room for hope, you’re not alone in this world destined for the apocalypse. Everyone you’ve met along your journey is still out in the cold world, alive and needing rescue. The first step to evacuating everyone safely is to head to the Seafloor Shrine for a conversation with Rothais.

The Arisen speaks to Sven during Regentkin’s Resolve in Dragon’s Dogma 2.

How To Start Halls Of The First Dawn

Once you’ve brieflyspoken to The Pathfinderabout your disruption of the cycle and the state of the Unmoored World, you’re advised to enjoy your last moments in this world.

You’re left alone to explore, but your first stop should beThe Seafloor Shrine, where Rothais, the founder of Vermund, awaits you.

Ser Menella admonishes citizens in Dragon’s Dogma 2.

Given the lack of water in this world, the journey to the Seafloor Shrine is a straightforward path.

Speak with Rothaisat the Seafloor Shrine, and listen to his important exposition.

Taliesin is Pleased Speaking To The Arisen In Dragon’s Dogma 2.

He then advises you to use this area as a meeting place for the evacuations to come.

From here,speak to Luz, the court oracle, while you explore the shrine.

The Couple’s House on the Volcanic Island in Dragon’s Dogma 2.

She will implore you toevacuate the peopleyou’ve met andbring them to the Seafloor Shrine.

Once you finish speaking to Luz, she will give you the following rewards to prepare you for the journey:

The Arisen follows Henrique at the Excavation Site in Dragon’s Dogma 2.

Ferrystoneswill be key in moving around the map quickly as you travel from town to town, evacuating.

This will officially begin the Halls Of The First Dawn quest, giving you the option to go andevacuate as many people as you want.

Dragon’s Dogma 2’s true endingcan be completed by:

The second and third options can be done together, andyou do not necessarily need to evacuate everyone or complete every fight.

However, to trulycomplete Halls Of The First Dawn, you mustcomplete all five of the following evacuation quests:

Each one of these quests will have you revisit the leaders of each location andconvince them to evacuate their citizens.

However, you must perform a few small tasksto convince each leader to join you on your evacuation mission at Seafloor Shrine.

Below aresummaries of each quest and the necessary steps to complete each, though you can find each guide in more detail above.

How To Evacuate Vernworth

Evacuating Vernworth features two objectivesyou must complete, but both are extremely straightforward and should take less than 20 or 30 minutes.

You mustunite Disa and Sven’s goals, thensecure cartsfor the evacuation.

How To Evacuate Bakbattahl

Much like Vernworth,Bakbattahl’s city evacuation is fairly simple, but this time you need to stop fighting among the Battahli citizens to get everyone working together toward evacuation.

How To Evacuate Sacred Arbor

Sacred Arbor’s evacuation quest is the easiest, but it requires you tocomplete The Ailing Arborheart questbefore the true ending.

Taliesin will not agree to evacuateif you don’t complete the Arborheart quest.

How To Evacuate The Agamen Volcanic Island

While you may not interact with the folks at the Volcanic Island Camp often,Ernestoand the Battahli stationed there can also be evacuated.

How To Evacuate The Excavation Site

The Excavation Site was your first stopwhen you began the game, and it may be the last place you visit to complete it.

How To Finish Halls Of The First Dawn

Once you’ve completed each of the evacuations,you’ve completed the Halls Of The First Dawnquest and saved everyone in Vermund, Battahl, and beyond.

If you wander around, The Pathfinder will have a voiceovertelling you that there’s nothing else leftfor you to do.

This message confirms that you have completed the Halls Of The First Dawn quest and can finish the game.

If you’ve had your fill of the Unmoored World, you canhead back to the Seafloor Shrine to activate the final beamandenter into new game plus.

If you do not see the beam, take an extra rest or two to trigger it.

Sometimes the finale may not trigger right away if you complete it with minimal rests.