InMarvel Snap, many cards empower themselves with the ‘destroy’ keyword. What if you had a card that gained power equal to the power value of each destroyed card? If you’re curious about the answer to this question, building a Knull deck will make you happy. Thanks to its ability, it can reach high power values at the end of the game and can greatly facilitate capturing locations.

Knowing and using its ability most effectively will be to your advantage when building a deck for Knull. If you want to choose the most suitable cards for your deck, understand cards with the ‘destroy’ keyword, and know what to pay attention to while using the deck you build, you are in the right place.

Knull In Marvel Snap

Knull’s Ability Explained

Despite being a 6-energy card, Knull’s 0 power should not deceive you. Its real power undoubtedly comes from its ability. Through its ability,Knull gains the total power value of both your and your opponent’s destroyed cards.

The most important thing to know when building a Knull deck is to include all other cards that trigger its ability. The primary goal in this deck is todestroy as many cards as possible to turn it into a powerhouse.

Deathlok, Wolverine and Carnage cards in Marvel Snap

Additionally, remember that every card your opponent destroys will directly empower you. So your opponents will be compelled to be careful about destroying cards from their side. Each card they destroy will mean extra power for you.

As Knull falls under the category of Pool 4 cards, you need to reach at least level 486 to unlock it.

Yondu In Marvel Snap

Knull Deck List

This deck utilizes cards thatsupport Knull’s abilityand demonstrate synergy with it. Thanks to the abilities of the other cards in the deck, you can elevate its power to very high values by destroying as many cards as possible.

1

Armor In Marvel Snap

When this is destroyed, return it to your hand with double the Power.

2

Goose and Jean Grey In Marvel Snap

When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.

On Reveal: Destroy your other cards here. +2 Power for each destroyed.

Arnim Zola In Marvel Snap

When this is discarded or destroyed, regenerate it with +2 Power at a random location.

3

4

When this is destroyed, return it to your hand. It costs 0.

On Reveal: Destroy your other cards here. Add their Power to this card.

5

6

Ongoing: Has the combined Power of all cards destroyed this game.

8

12

Costs 1 less for each card destroyed this game.

As seen,all cards in the deck are associated with the ‘destroy’ keyword. Thus, all cards to be destroyed will contribute to further empowering Knull. The cards that will allow you to excel in terms of power in the deck are the duo of Knull and Death. Other cards will assist you in capturing locations through their power totals.

In the game, there are locations where you can destroy cards; utilizing them effectively will be to your advantage and will further empower Knull.

How To Play With The Knull Deck

In the first turn, it is possible to draw one of your three cards with 1 energy in this deck.The best choice among them to strengthen Knull is Yondu.If the card Yondu destroys at the top of the opponent’s deck is a powerful card, you are quite fortunate.

Try to destroyDeadpoolas much as possiblefrom the first turn. With every destroy, Knull will be further empowered andDeadpool’s power will double. Since your other cards have synergy with ‘destroy’ keyword, Deadpool will be a highly effective weapon for you.

Bucky Barnestransforms into Winter Soldier once destroyed, and his power dramatically increases to 6. It might be a good idea to keep him at 6 power in a location, but giving +6 power to Knull is a factor you need to decide based on the game’s progress.

Be very careful when using Carnage. Your main goal with him should be todestroy weak cards and empower Carnage by +2 for each card. While destroying powerful cards strengthens Knull, it will weaken you in Carnage’s location.

Trying to eliminate Sabretooth as much as possible will turn into extra power for Knull.After the first ‘destroy’, Sabretooth’s energy cost will drop to 0,allowing you to play and destroy it in a location every turn.

Death will becomecheaperin terms of cost since you will be destroying quite a lot of cards until the end of the game. With 12 power, Death will help you progress significantly in a location.

The most important thing to keep in mind when using this deck is definitelynot to destroy more cards than necessary. While it may sound appealing to strengthen Knull initially, you should balance destroying cards across locations to maintain power superiority in other locations. Monitor your opponent’s power in each location every turn by destroying cards in a balanced manner.

Potential Threats

If you focus solely on strengthening Knull and ignore the opponent’s deck in the game, your opponent may give you a bad time. Especially in Conquest mode,it will be beneficial to observe your opponent’s cards. Your opponent can steal Knull with certain cards, use it against you, or nullify all the power it has gained.

Cards like Alioth,Galactus, Negasonic Teenage Warhead, Spider-Man 2099 should be approached with caution. Through their abilities, they can destroy Knull. To prevent such cards,you should play Knull where the opponent completely fills the location. Alternatively, consider adding cards like Armor to your deck to prevent Knull from being destroyed.

Enchantress, Leech, Spider-Ham can disable Knull’s ability in various ways. Unfortunately, your card won’t be of much use without its ongoing ability. However, remember that Enchantress can’t do anything againstanother powerful card in your deck: Death. Also, Leech and Spider-Ham won’t be able to interfere with the cards on the field.

Some cards in the game provide location control, such as Goose andJean Grey. To deal with them, play according to the rules of these cards and maintain power superiority. On the other hand, if these cards are causing you too much trouble,consider adding Enchantress to your deck.

The worst scenario is cards that can use your power against you. Leader can copy Knull, and Super Skrull can possess its immense power. For such situations,focus on powering up cards like Wolverine and Deadpool as much as possible. This way, you create other dangerous cards for your opponent to think about.

Armoris another dangerous card for your deck because its abilitycompletely prevents card destruction in the location it’s in. In this case, ensure not to let your opponent feel that you have completely abandoned that area. By deploying cards with substantial powers like Deathlok and Sabertooth in front of Armor, you may continue to maintain power superiority in that location.

Also, if your Knull is stolen by a card, such as Mantis or Cable, or if Morph transforms into it, it’s beneficial tokeep each ‘destroy’ under control.

Alternative Cards To Substitute

In the Marvel Snap, there are other cards with the ‘destroy’ keyword.Depending on your gameplay style, you can remove some cards from your deck and include them as well.

Arnim Zola is one of the cards that can change the fate of the game. Despite having 6 energy, it has 0 power and its ability requires strategic use. Since you start with three cards in the game and draw one card each turn, there’s a possibility that Knull might not come into your hand. By including Arnim Zola in your deck;you may destroy a powerful card in its location and create a destroyed card in the other two locationsand gain power superiority.

Another noteworthy and useful card in your deck could beNico Minoru. With its powerful spells and being cost-effective with 1 energy, it can offer you the opportunity to change the course of the game. While not explicitly linked with the “destroy” keyword,Nico’s different spells can provide an advantage.

Gladiator is also a useful card due to its high power and low energy cost. It summons a card from the opponent’s deck to the location and,if its power is lower than Gladiator’s, the summoned card gets destroyed.This way, you’re able to increase Knull’s power. However, remember that if the summoned card has higher power than Gladiator, things might become a bit risky for you.

Below is a list of other cards with the ‘destroy’ keyword in the game that you can consider adding to your deck based on the situation:

When one of your cards is destroyed, this flies out of your hand or deck to replace it.

On Reveal: Discard a card from your hand to destroy a random enemy card.

After an enemy card is played here, destroy it. (once per game)

On Reveal: Destroy all enemy cards here that have 10 or more Power.

10

After each turn, destroy this if you have another card here.

On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.

On Reveal: Destroy each card here with less Power than this.

16

On Reveal: If you’re winning this location and this is your only card here, destroy all other locations.