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So, you’ve reached the Yabbashah block inPersona 3 Reload’s game-long tower, Tartarus. Congratulations! Of course, numerous Gatekeepers will attempt to put a stop to SEES' antics. The first, Ochlocratic Sand, is no pushover.
At this point, Persona 3 Reload expects players to have mastered the basics of battle. Ochlocratic Sand applies more pressure, and anticipates more thinking on your part. The good news is, you’re acquiring more ways to beat Tartarus' Gatekeepers into a pulp the higher up you go.

Affinities and Weaknesses
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Resist
You’ll be up againstthree Ochlocratic Sandenemies. The good news is thattheir attacks are fairly predictable, and there’s no discernible deviation between them, meaning the actions of one Ochlocratic Sand tend to reflect what you may expect from its peers.
The less-good news is that both of their main attacks,Fatal EndandMaragion, are pretty tough. On paper, Maragion is the bigger issue, as it dealsmedium Fire-elemental damage to all. Fatal End, which dealsmedium Strike damage to one target, can still be problematic against characters with low Endurance.
These two techniques combine to makeone party member a terrible choice: Mitsuru. Her Endurance is nothing to write home about, and she’sweak to Fireto boot.Junpei is strong to Fire, and while you won’t want to cast his Firespells- they’ll be reflected - youcanrely on hishigh physical attack power.
You won’t want to use magic attacks of any variety, really; apart from Almighty, Ochlocratic Sand is resistant at best. Theyreflects Fire,andneither Ice nor Electric harm them,
Ochlocratic Sand Battle Strategy
This fight is less about relying upon a clear ace party member, and more of a slow-and-steady path to victory. In addition toJunpei,Akihiko is a good choice, though, since his Strike damage and high Strength stat are about as much as you may ask for.
Akihiko can also useSukukajato increase evasion, which will help stop Maragion from putting the hurt on everyone at once. You will needa Persona with high Endurance, no Fire or Slash weakness,andpowerful Slash/Pierce/Strikeskillsfor Makoto.
It’s generally best toreturn to the Velvet Room and fuse something of your making,carrying over as many relevant skills as possible. Always use that teleporter before taking on the Gatekeepers!
Bring Yukarias well. Her handiness as a healer is seldom unwelcome, andshe isn’t weak to anything the Ochlocratic Sand will throw at you,either. She can spend turns she isn’t healing bycasting Sukunda on each foe to lower their Accuracy and Evasion.
The important part here is Accuracy. Again, anything that stops Maragion from hitting the entire partyis great here.
With a party of Makoto, Yukari, Junpei, and Akihiko, the Ochlocratic Sand trio should fall soon enough. Just don’t get cocky! You willsustain fairly serious damagebefore they’re down for the count, but it’s nothing Yukari can’t patch up if you’re careful.