Final Fantasy 7 Rebirthhad the unenviable task of bringing back the beloved Gold Saucer, a hub location from the original Final Fantasy 7 that blew everyone’s minds in 1997 with its vast array of mini-games. We say unenviable, because Square Enix knew they had to go bigger this time around - and they did.

In this guide, we’ll cover every attraction at FF7 Rebirth’s Gold Saucer, providing an overview for each, as well as some tips for what to expect and how to prepare accordingly. In future updates, we’ll flesh things out even more so, with more in-depth analysis of every mini-game.

Chocobo Square as seen on the way in Gold Saucer in FF7 Rebirth

Chocobo Square

At theChocobo Square, Cloud canrace the various chocobos the party acquires throughout the worldin competitive matches on a multitude of tracks. In classic FF7, there was a ‘short’ track and a ‘long’ track; in Rebirth,there’s far more variety.

Theaccessories that you purchase at Chocoboutiquesbecome their very own gameplay mechanic here.Each accessory has stats and a special skill, anddeciding what to have your chocobo wear is half the prep work.

Wonderment Square entrance in the Gold Saucer in FF7 Rebirth

You can tradeChocobo Feathersfor Chocoboutique accessories at anyChocobo Ranchor ranch-like area throughout Gaia.

InChapter 12, you can commit to an excellent side quest called’Gold Cup or Bust', which sees Cloud participate in some seriously tough races.

Battle Square’s Two-Person Bouts in FF7 Rebirth

Wonderment Square

Wonderment Squareplays host to several mini-games. As with most Gold Saucer squares,all the mini-games here gain further content in Chapter 12.

Estimated Time Commitment

G-Bike

A motorcycle action game modeled afterCloud’s motorcycle-bound antics near the end of Remake.

One hour(30 minutes or so in Chapter 9; 30 minutes more in Chapter 12)

Tonberry adjusts Ghost Square’s humidity levels in FF7 Rebirth

Queen’s Blood

Themed challengesfor the popular card game somewhat reminiscent of theCard Festival at Costa del Sol.

Two hours(an hour or so in each chapter, thoughit might take more or less timedepending on your skill with QB).

Portrait of Jessie Raspberry at the Event Square in the FF7 Rebirth Gold Saucer

3D Brawler

Increasingly tough3D fighting gamecentered onQTEsand reading the enemy’s moves.

One hour(it only takes a few minutes to beat each bout, including the one in Chapter 9 and the rest in Chapter 12,

butthe latter ones can take a while to acclimate to. Especially Sephiroth’s.

Galactic Saviors in FF7 Rebirth

Battle Square

TheBattle Squareis like a souped-up (and more environmentally interesting)Combat Simulator. Some fights havefirm restrictionsthat can increase their challenge factor.

Some of thetoughest battles in Final Fantasy 7 Rebirthcan be found here once it opens up more inChapter 12.

Cloud and Aerith at the Gold Saucer

What makes the Battle Square so nifty, however, is thatsome fights are ‘Two-Person Bouts’, while others are ‘Six-Person Bouts’. The former is self-explanatory;the ‘Six-Person Bouts’ involve two teams of three. It’s a cool way totest your skill with most of the partyall at once.

Ghost Square

The spookyGhost Squareis where the party crashes for the night inChapter 8, but you can return here later on.There’s not much more to see here, but if youprogress fairly far into the Queen’s Blood storyline, things will get mighty interesting for a bit.

Your opponent will becritical to the Queen’s Blood storyline. From there, things get downright wild. It makes this eerie inn all the more memorable.

Save Crystal Curio at the GP Exchange in the Gold Saucer in FF7 Rebirth

Event Square

Upon the party’sfirst visit in Chapter 8,theEvent Square will be a short and somber affair. There won’t be much of aneventto speak of at this time.

But comeChapter 12, goodness gracious, how that changes. During the fantasticdate sequence, the teamputs on a performance of Loveless. It’s almost unbelievably good stuff, andwe’ll have a guide up ASAP on how to ace it.

Speed Square

Speed Squarewas a gondola shoot-em-up in the PlayStation original FF7, and many expected a repeat of this in Rebirth. But wouldn’t you know it;Speed Square is now the home of the Galactic Saviors mini-game.

The coreshoot-em-upaspect remains intact, but nowit takes place in spacewith faster-paced ‘shmup’ goodness.Chapter 12 adds more challenging versionsto enjoy - or despair, if you’re not having a great time with Galactic Saviors.

Skywheel Square

Skywheel Squarefeatures that aforementioned gondola. (In the original game, this was called Round Square, which, weird.)You can’t ride the gondola in Chapter 8, and it willremain closed until you obtain a ticket in Chapter 12.

Skywheel Square features heavily in thedate sequencein Chapter 12. Other than that, there’s not much to say, but it earns its keep at that point.

Getting Gold Saucer Points

At the Gold Saucer,Gold Saucer Points - or ‘GP’ - is acquired for participating in mini-games throughout the amusement park. Each square has its own list of items, andevery square’s items to obtain increases in Chapter 12.

You can, however,spend GP on any square’s stock of rewards. You can do so at anyprize kiosk, so you don’t need to lug yourself back to, say, Wonderment Square to buy Wonderment Square rewards.

GP prizes includecurios to bring to Johnny for his hotelafter the completion of’The Saga of Seaside Inn’side quest, as well ashealing items, Materia, and (best of all)character manuscripts for the folio board.