Quick Links
War. War never changes. In the year 2077, the world was finally engulfed in a wave of nuclear fire, sending civilisation back to the dark ages. And now, thanks toMagic: The Gathering’sUniverses Beyond crossover withFallout, you’re able to take charge of the Mutants, raiders, scientists, and tyrannical armies as they all fight in this irradiated wasteland.
Fallout consists of four 100-card Commander decks, with plenty of brand-new cards and Fallout-themed reprints. With a deck being revealed each day this week, make sure you check back to see what exactly Universes Beyond: Fallout has to offer when it launches on March 8.

Scrappy Survivors
Go Wide With Auras, Equipment, And Token Artifacts
This red, green, and white deck uses Fallout 4’s canine companion Dogmeat to combine Auras, Equipment, and even artifact tokens in a go-wide deck.
It may seem a little bit of a scattershot theme, with each of its parts usually being enough to pad out a whole deck on its own, but the result is a deck full of powerful token synergies and Auras that can fit in all kinds of builds.

Description
Dogmeat, Ever Loyal
One red, one green, one white legendary creature - Dog - 3/3 - Mythic Rare
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.

Whenever a creature you control that’s enchanted or equipped attacks, create a Junk token.
Preston Garvey, Minuteman
Two generic, one red, one green, one white legendary creature - Human Soldier - 4/4 - Mythic Rare
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and “Enchanted land has ‘Tap: Add one mana of any color.'”

Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
One generic, one white mana enchantment - Aura - Common

Enchant creature
Enchanted creature gets +1/+1 for each each artifact and/or enchantment you control.

Brotherhood Outcast
Two generic, one white mana creature - Human Soldier - 3/2 - Uncommon
Codsworth, Handy Helper
Two generic, one white mana legendary artifact creature - Robot - 2/3 - Rare
Commanders you control have ward two generic mana.
Tap: Add two white mana. Spend this mana only to cast Aura and/or Equipment spells.
Tap: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

Commander Sofia Daguerre
Three generic, one white legendary creature - Human Pilot - 1/3 - Uncommon
Flash
Crash Landing —When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent’s controller creates a Junk token.(It’s an artifact with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
One generic, one white enchantment - Aura - Rare

Enchanted creature has “Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control.
Mantle of the Ancients

Three generic, two white mana enchantment - Aura - Rare
Enchant creature you control

When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Path to Exile
One white mana instant - Uncommon
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Pre-War Formalwear
Two generic, one white artifact - Equipment - Rare
When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Puresteel Paladin
Two white creature - Human Knight - 2/2 - Rare
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft —Equipment you control have equip: zero generic as long as you control three or more artifacts.
Single Combat
Three generic, two white mana sorcery - Rare
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can’t cast creature or planeswalker spells until the end of your next turn.
One generic, one white mana instant - Uncommon
Choose one —
Vault 101: Birthday Party
Three generic, one white enchantment - Saga - Rare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)
Two generic, one red enchantment - Aura - Uncommon
Enchanted creature gets +2/+2 and is goaded.(It attacks each combat if able and attacks a player other than you if able.)
Blasphemous Act
One red, eight generic sorcery - Rare
This spell costs one generic less to cast for each creature on the battlefield.
Chaos Warp
Two generic, one red mana instant - Rare
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
Crimson Caravaneer
Two generic, one red creature - Human Scout - 1/2 - Uncommon
Double strike, trample
Whenever Cirmson Caravaneer deals combat damage to a player, create a Junk token.(It’s an artifact with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Duchess, Wayward Tavernkeep
Three generic, one red legendary creature - Human Citizen - 4/3 - Rare
Hunters For Hire —Whenever a creature you control deals combat damage to a player, put a quest counter on it.
One generic, Remove a quest counter from a permanent you control: Create a Junk token.(It’s an artifact with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Grim Reaper’s Sprint
Four generic, one red enchantment - Aura - Rare
Morbid- This spell costs three generic less to cast if a creature died this turn.
When Grim Reaper’s Sprint enters the battlefield, untap each creature you control. If it’s your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Ian the Reckless
one generic, one red mana legendary creature - Human Warrior - 2/1 - Uncommon
Whenever Ian the Reckless attacks, if it’s modified, you may have it deal damage equal to its power to you and any target.(Equipment, Auras you control, and counters are modifications.)
Junk Jet
One generic, one red artifact - Equipment - Rare
When Junk Jet enters the battlefield, create a Junk token.(It’s an artifact with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Three generic, Sacrifice another artifact: Double equipped creature’s power until end of turn.
One red, five generic sorcery - Rare
Choose one -
One red enchantment - Aura - Uncommon
Enchanted creature has menace and “Whenever this creature deals combat damage to a player, create a Treasure token."(It can’t be blocked except by two or more creatures. The token is an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")
Vault 21: House Gambit
One generic, one red mana enchantment - Saga - Rare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Veronica, Dissident Scribe
Two generic, one red legendary creature - Human Artificer Rogue - 3/3 - Rare
Menace
Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.(It’s an artifact with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
One green mana enchantment - Aura - Common
Enchant land
Enchanted land has “Tap: Add one mana of any color.”
One generic, one green mana enchantment - Aura - Rare
Enchanted creature has “Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend.
Bighorner Rancher
Four generic, one green creature - Human Ranger - 2/5 - Uncommon
Vigilance
Tap: Add an amount of green mana equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
Break Down
Two generic, one green instant - Uncommon
Destroy target artifact or enchantment. Create a Junk token.(It’s an artifact with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
One generic, one green mana enchantment - Aura - Common
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Gunner Conscript
One generic, one green mana creature - Human Soldier - 2/2 - Uncommon
Trample
Gunner Recruit gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.
Heroic Intervention
One generic, one green instant - Rare
Permanents you control gain hexproof and indestructible until end of turn.
One green mana enchantment - Aura - Uncommon
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
One generic, two green mana enchantment - Aura - Uncommon
Enchanted land has “Tap: Create a 1/1 green Squirrel creature token.”
Two generic, one green mana enchantment - Aura - Rare
Equip abilities you activate that target enchanted creature cost three generic mana less to activate.
Aura spells you cast that target enchanted creature cost three generic mana less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Super Mutant Scavenger
Four generic, one green creature - Mutant Warrior - 5/5 - Uncommon
When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
One generic, one green enchantment - Aura - Uncommon
Enchanted creature has “Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain two life and draw a card. This ability triggers only once each turn.”
Whenever enchanted land is tapped for mana, its controller adds an additional one green mana.
Cait, Cage Brawler
One red, one green legendary creature - Human Warrior - 1/1 - Rare
As long as it’s your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards, or tied for the highest.
Almost Perfect
Four generic, one green, one white enchantment - Aura - Rare
Enchanted creature has base power and toughness 9/10 and has indestructible.
Behemoth Sledge
One generic, one green, one white mana artifact - Equipment - Uncommon
Equipped creature gets +2/+2 and has trample and lifelink.
Equip three generic mana
Armory Paladin
One generic, one red, one white creature - Human Knight - 3/3 - Rare
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Cass, Hand of Vengeance
Two generic, one red, one white mana legendary creature - Human Ranger - 4/3 - Rare
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Moira Brown, Guide Author
One generic, one red, one white mana legendary creature - Human Citizen - 2/3 - Rare
When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with “Equipped creature gets +1/+1 for each quest counter on permanents you control.” and “Equip one generic mana.”
Whenever you attack, put a quest counter on target nonland permanent you control.
One red, one white instant - Rare
Split Second
For each Aura and Equipment you control, you may attach it to a creature you control.
Three Dog, Galaxy News DJ
One generic, one red, one white legendary creature - Human Bard - 1/5 - Rare
Whenever you attack, you may pay 2 and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that’s a copy of that Aura attached to that creature.
Three generic artifact - Bobblehead - Uncommon
Tap: Add one mana of any color.
Three generic, tap: Up to X target creatures you control each gain haste until end of turn and can’t be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Arcane Signet
Two generic artifact - Uncommon
Tap: Add one mana of any color in your commander’s color identity.
One generic mana artifact - Equipment - Rare
Equipped creature has deathtouch and lifelink.
Equip two generic mana
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Brass Knuckles
Four generic mana artifact - Equipment - Uncommon
When you cast this spell, copy it.(The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip one generic mana
Three generic mana artifact - Equipment - Rare
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.(It can’t be the target of spells or abilities your opponents control.)
Explorer’s Scope
One generic mana artifact - Equipment - Common
Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip one generic mana(One generic mana: Attach to target creature you control. Equip only as a sorcery.)
Three generic mana artifact - Equipment - Uncommon
Equip: two generic mana
Masterwork of Ingenuity
One generic artifact - Equipment - Rare
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Mister Gutsy
Two generic mana artifact creature - Robot Soldier - 1/1 - Rare
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it.(They’re artifacts with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.)
Three generic, Tap: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever equipped creature attacks, choose one -
Two generic mana artifact - Equipment - Uncommon
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.(It can’t be the target of spells or abilities.)
Equip: three generic mana
One generic artifact - Uncommon
Swiftfoot Boots
Two generic artifact - Equipment - Uncommon
Equipped creature has hexproof and haste.(It can’t be the target of spells or abilities your opponents control.)
Land - Common
Tap: Add one generic.
Basic landcycling one generic (One generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Buried Ruin
Land - Uncommon
Tap: Add one generic. Two generic, tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Canopy Vista
Land - Rare
(Tap: Add green or white.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Cinder Glade
(Tap: Add red or green.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. Tap: Add red or white.
Command Tower
Evolving Wilds
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Exotic Orchard
Tap: Add one mana of any color that a land an opponent controls could produce.
Jungle Shrine
Jungle Shrine enters the battlefield tapped. Tap: Add red, green, or white.
Tap: Add one colorless mana.
Four generic, one red, Tap, Sacrifice Junktown: Create three Junk tokens.(They’re artifacts with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
One generic, tap: Add one red and one green.
Path of Ancestry enters the battlefield tapped.
Tap: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.(Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add colorless.
Two generic, tap, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Rogue’s Passage
Tap: Add one generic. Four generic, tap: Target creature can’t be blocked this turn.
Rootbound Crag
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
Tap: Add red or green.
(Tap: Add green or white.)
Cycling two generic(Two generic, Discard this card: Draw a card.)
(Tap: Add red or green.)
One generic, tap: Add one green and one white.
Sunpetal Grove
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
Tap: Add green or white.
One generic, tap: Add one red and one white.
Tap: Add one red or one green.
Tap: Add one green or one white.
Temple of the False God
Tap: Add two generic. Activate only if you control five or more lands.
Tap: Add one red or one white.
Terramorphic Expanse
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Science!
Harness Energy Counters For Big Effects
Thanks to only appearing in the Kaladesh block, energy has never really had a chance to become its own Commander deck archetype. That changes with Fallout, with this red, white, and blue deck fronted by Project Purity’s own Dr. Madison Li.
Energy counters are the name of the game here, with lots of ways to generate energy, and then spend it for profit. There’s also a massive robot with Liberty Prime, which always makes things better.
Dr. Madison Li
One blue, one red, one white legendary creature - Human Scientist - 2/3 - Mythic Rare
Whenever you cast an artifact spell, you get an energy counter.
Tap, Pay one energy counter: Target creature gets +1/+0 and gains trample and haste until end of turn.
Tap, Pay three energy counters: Draw a card.
Tap, Pay five energy counters: Return target artifact card from your graveyard to the battlefield tapped.
Liberty Prime, Recharged
Two generic, one blue, one red, one white legendary artifact creature - Robot - 8/8 - Mythic Rare
Vigilance, trample, haste
Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay two energy counters.
Two generic, Tap, Sacrifice an artifact: You get two energy counters and draw a card.
Four generic, two white sorcery - Rare
Choose two -
Automated Assembly Line
One generic, one white artifact - Rare
Whenever one or more artifact creatures you control deal combat damage to a player, you get an energy counter.
Pay three energy: Create a tapped 3/3 colorless Robot artifact creature token.
Brotherhood Scribe
One generic, one white creature - Human Artificer - 1/3 - Rare
Metalcraft- Tap: You get an energy counter. Activate only if you control three or more artifacts.
Whenever you get one or more energy counter during your turn, creatures you control get +1/+1 until end of turn.
Three generic, one white instant - Uncommon
Choose one or both -
One white instant - Uncommon
Tap target creature.
Metalcraft- If you control three or more artifacts, exile that creature.
Open the Vaults
Return all artifact and enchantment cards from all graveyard to the battlefield under their owners’ control.
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent’s turn, that player may pay one generic for each artifact they control. If they don’t, creatures can’t attack this turn.
Paladin Danse, Steel Maverick
Two generic, one white legendary artifact creature - Synth Knight - 3/3 - Uncommon
Vigilance, lifelink
Exile Paladin Danse, Steel Maverick: Each creature you control that’s an artifact or Human gains indestructible until end of turn.
Sentry Bot
Four generic, one white artifact creature - Robot - 2/5 - Rare
This spell costs one generic less to cast for each creature attacking you.
When Sentry Bot enters the battlefield, you get one energy for each creature attacking you.
At the beginning of combat on your turn, you may pay three energy. If you do, put a +1/+1 counter on each creature you control.
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
The Prydwen, Steel Flagship
Four generic, two white legendary artifact - Vehicle - 6/6 - Rare
Flying
Whenever antoehr nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with “This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn.”
Crew two
Vault 13: Dweller’s Journey
Three generic, one white enchantment - Saga
Curie, Emergent Intelligence
One generic, one blue legendary artifact creature - Robot - 1/3 - Rare
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.
One generic, one blue, Exile another nontoken artifact creature you control. Curie becomes a copy of the exiled creature, except it has “Whenever this creature deals combat damage to a player, draw cards equal to its base power.”
Three generic, one blue instant - Uncommon
James, Wandering Dad//Follow Him
James, Wandering Dad
Two generic, one blue legendary creature - Human Scientist - 2/4 - Rare
Tap: Add two generic. Spend this mana only to activate abilities.
X generic, two blue instant - Adventure
Two generic, two blue enchantment - Aura - Mythic Rare
Enchant artifact you control
At the beginning of your upkeep, create a token that’s a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Two generic, one blue enchantment - Aura - Uncommon
When Nerd Rage enters the battlefield, draw two cards.
Enchanted creature has “You have no maximum hand size” and “Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn.”
Nick Valentine, Private Eye
Two generic, one blue legendary artifact creature - Synth Detective - 2/2 - Rare
Nick Valentine, Private Eye can’t be blocked except by artifact creatures.
Whenever Nick Valentine or another artifact creature you control dies, you may investigate.(To investigate, create a Clue token. It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
One with the Machine
Three generic, one blue sorcery - Rare
Draw cards equal to the highest mana value among artifacts you control.
Robobrain War Mind
Three generic, one blue artifact creature - Robot - */5 - Uncommon
Robobrain War Mind’s power is equal to the number of cards in your hand.
When Robobrain War Mind enters the battlefield, you get an amount of energy counters equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay three energy counters. If you do, draw a card.
Synth Infiltrator
Three generic, two blue artifact creature - Synth - 0/0 - Rare
Improvise
You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it’s a Synth artifact creature in addition to its other types.
Thirst for Knowledge
Two generic, one blue instant - Uncommon
Draw three cards. Then discard two cards unless you discard an artifact cared.
Whirler Rogue
Two generic, two blue creature - Human Rogue Artificer - 2/2 - Uncommon
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can’t be blocked this turn.
Assaultron Dominator
One generic, one white artifact creature - Robot - 2/2 - Rare
When Assaultron Dominator enters the battlefield, you get two energy counters.
Whenever an artifact creature you control attacks, you may pay one energy counter. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
Bottle-Cap Blast
Four generic, one red instant - Uncommon
Improvise(Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for one generic.)
Bottle-Cap Blast deals five damage to any target. If excess damage was dealt to any permanent this way, create that many tapped Treasure tokens.
Loyal Apprentice
One generic, one red creature - Human Artificer - 2/1 - Uncommon
Haste
Lieutenant —At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get two energy counters.
Pay two energy: Choose target creature that’s blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals one damage to it.
Equip: two generic
Synth Eradicator
Two generic, one red artifact creature - Synth Soldier - 3/3 - Rare
Whenever Synth Eradicator attacks, exile the top card of your library. You may get two energy counters. If you don’t, you may play that card this turn.
The Motherlode, Excavator
Three generic, two red legendary artifact creature - Robot - 5/5 - Rare
When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of energy counters equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay four energy. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can’t block this turn.
Unexpected Windfall
Two generic, two red instant - Common
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.(They’re artifacts with “Tap, Sacrifice this artifact: Add one mana of any color.")
Arcade Gannon
Two generic, one blue legendary creature - Human Doctor - 2/3 - Rare
Tap: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne —Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
Elder Owyn Lyons
Two generic, one white, one blue mana legendary creature - Human Knight - 3/3 - Uncommon
Artifacts you control have ward one generic mana.(Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic mana.)
When Elder Owen Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.
Rex, Cyber-Hound
One generic, one white, one blue legendary artifact creature - Robot Dog - 2/2 - Rare
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get two energy counters.
Pay two energy counters: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
Red Death, Shipwrecker
One blue, one red legendary creature - Crab Mutant - 1/3 - Rare
Alluring Eyes -Tap: Goad target creature an opponent controls. That player draws a card. You add one red.
Shaun, Father of Synths
Three generic, one blue, one red legendary creature - Human Scientist - 3/4 - Rare
Whenever you attack, you may create a tapped and attacking token that’s a copy of target attacking legendary creature you control other than Shaun, except it’s not legendary and it’s a Synth artifact creature in addition to its other types.
When Shaun leaves the battlefield, exile all Synth tokens you control.
Vault 112: Sadistic Simulation
Two generic, one blue, one red enchantment - Saga - Rare
Sentinel Sarah Lyons
Three generic, one red, one white legendary creature - Human Knight - 4/4 - Rare
As long as an artifact entered the battlefield under your control this turn, creature you control get +2/+2.
Battalion- Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
Wake the Past
Five generic, one red, one white sorcery - Rare
Return all artifact card from your graveyard to the battlefield. They gain haste until end of turn.
Behemoth of Vault 0
Six generic mana artifact creature - Robot - 6/6 - Uncommon
When Behemoth of Vault 0 enters the battlefield, you get four energy counters.
When Behemoth of Vault 0 dies, you may pay an amount of energy equal to target nonland permanent’s mana value. When you do, destroy that permanent.
Three generic mana artifact - Vehicle - */4 - Rare
Brotherhood Vertibird’s power is equal to the number of artifacts you control.
Crew 2(Tap any number of creatues you control with total power 2 or greater. This Vehicle becomes an artifact creature until end of turn.)
C.A.M.P.
Three generic artifact - Fortification - Uncommon
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.(It’s an artifact with “Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Three generic mana artifact - Bobblehead - Uncommon
Three generic mana, Tap: Up to X target creatures you control get +1/+0 an gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Everflowing Chalice
Zero generic mana artifact - Uncommon
Multikicker two generic mana(You may pay an additional two generic mana any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
Tap: Add one colorless mana for each charge counter on Everflowing Chalice.
Expert-Level Safe
Two generic mana artifact - Uncommon
When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.
One generic mana, Tap: You and target opponent each secretly choose 1, 2, or 3. Then these choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
Five generic, Tap: Draw X cards, where X is the number of Bobbleheads you control.
Lightning Greaves
Equipped creature has haste and shroud.(It can’t be the target of spells or abilities.)Equip zero generic mana
Mind Stone
Tap: Add one colorless mana. One generic mana, Tap, Sacrifice Mind Stone: Draw a card.
Mystic Forge
Four generic mana artifact - Rare
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
Tap, Pay 1 life: Exile the top card of your library.
Nuka-Cola Vending Machine
Three generic artifact - Uncommon
One generic, Tap: Create a Food token.(It’s an artifact with “2, Tap, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token.(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.)
Panharmonicon
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Solemn Simulacrum
Four generic artifact creature - Golem - 2/2 - Rare
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Steel Overseer
Two generic mana artifact creature - Construct - 1/1 - Rare
Tap: Put a +1/+1 counter on each artifact creature you control.
T-45 Power Armor
Two generic artifact - Equipment - Rare
When T-45 Power Armor enters the battlefield, you get two energy counters.
Equipped creature gets +3/+3 and doesn’t untap during its controller’s untap step.
At the beginning of your upkeep, you may pay one energy counter. If you do, untap equipped creature, then put your choice of menace, trample, or lifelink counter on it.
Tap: Add one red or one white. Talisman of Indulgence deals one damage to you.
Tap: Add one blue mana or one red mana: Talisman of Creativity deals 1 damage to you.
Tap: Add one white mana or one blue mana: Talisman of Progress deals 1 damage to you.
Two generic mana artifact - Common
Wayfarer’s Bauble
One generic mana artifact - Common
Two generic mana, Tap, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
One generic, tap: Add one blue and one red.
Glacial Fortress
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
Tap: Add one white mana or one blue mana.
One generic, tap: You get one energy counter.
Three generic, tap, Pay X Energy, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
(Tap: Add one white mana or one blue mana.)
Irrigated Farmland enters the battlefield tapped.
Cycling two generic mana(Two generic mana, Discard this card: Draw a card.)
Myriad Landscape enters the battlefield tapped.
Two generic, Tap, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mystic Monastery enters the battlefield tapped.
Tap: Add one blue mana, one red mana, or one white mana.
Prairie Stream
Land - Plains Island - Rare
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Artifact land - Common
Tap: Add one red mana or one white mana.
Tap: Add one blue mana or one red mana.
Skycloud Expanse
One generic mana, Tap: Add one white mana and one blue mana.
Tap, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
Artifact land - Rare
X generic mana, X generic mana, Tap, Sacrifice Treasure Vault: Create X Treasure tokens.
Mutant Menace
Glow With Radiation, Love Lamp
The irradiated wasteland is full of all sorts of horrific mutants and monsters, and this deck brings them all together with the new rad counter mechanic. There’s likely to be plenty of proliferating, alongside a bit of a typal theme for all those mutants you’re playing.
Rad counters are put on players. At the beginning of your precombat main phase, you mill one card for each rad counter you control. Whenever you mill a nonland card through this, you then lose one life and remove a rad counter.
The Wise Mothman
One generic, one black, one green, one blue legendary creature - Insect Mutant - 3/3 - Mythic Rare
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
The Master, Transcendent
One generic, one black, one green, one blue mana legendary artifact creature - Mutant - 2/4 - Mythic Rare
When The Master, Transcendent enters the battlefield, target player gets two rad counters.
Tap: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It’s a green Mutant with base power and toughness 3/3.(It loses its other colors and creature types.)
Fraying Sanity
Two generic, one blue mana enchantment - Aura Curse - Rare
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Inexorable Tide
Three generic, two blue mana enchantment - Rare
Whenever you cast a spell, proliferate.(Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Jason Bright, Glowing Prophet
Two generic, one blue mana legendary creature - Zombie Mutant Advisor - 2/3 - Rare
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me- Two generic mana, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Mirelurk Queen
Four generic, one blue mana creature - Crab Mutant - 4/4 - Rare
When Mirelurk Queen enters the battlefield, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
Piper Wright, Publick Reporter
One generic, one blue mana legendary creature - Human Detective - 1/2 - Rare
Whenever Piper Wright dals combat damage to a player, investigate that many times.(To investigate, create a Clue token. It’s an artifact with “Two generic mana, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Radstorm
Three generic, one blue instant - Rare
Storm(When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate(Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Struggle for Project Purity
Three generic, one blue mana enchantment - Rare
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
Vexing Radgull
One generic, one blue mana creature - Bird Mutant - 1/2 - Uncommon
Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don’t have any rad counters. Otherwise, proliferate.(Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Bloatfly Swarm
Three generic, one black mana creature - Insect Mutant - 0/0 - Uncommon
Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Feral Ghoul
Two generic, one black creature - Zombie Mutant - 2/2 - Rare
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
Hancock, Ghoulish Mayor
Two generic, one black legendary creature - Zombie Mutant Advisor - 2/1 - Rare
Each other creature you control that’s a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Infesting Radroach
Two generic, one black mana creature - Insect Mutant - 2/2 - Uncommon
Infesting Radroach can’t block.
Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters.
Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.
Nuclear Fallout
X generic, two black sorcery - Rare
Each creature gets -X/-X until end of turn. Each player gets X rad counters.
Screeching Scorchbeast
Four generic, two black mana creature - Bat Mutant - 5/5 - Rare
Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
Vault 12: The Necropolis
Four generic, two black mana enchantment - Sage - Rare
Branching Evolution
Two generic, one green mana enchantment - Rare
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Cathedral Acolyte
One generic, one green mana creature - Human Cleric - 1/2 - Uncommon
Each creature you control with a counter on it has ward one generic mana.(Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic mana.)
Tap: Put a +1/+1 counter on target creature that entered the battlefield this turn.
Cultivate
Two generic, one green mana sorcery - Uncommon
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Farseek
One generic, one green mana sorcery - Common
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Glowing One
Two generic, one green mana creature - Zombie Mutant - 2/2 - Uncommon
Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
Guardian Project
Three generic, one green enchantment - Rare
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in you r graveyard, draw a card.
Hardened Scales
One green mana enchantment - Rare
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Two generic, two green mana sorcery - Uncommon
Draw three cards.
Harold and Bob, First Numens
Two generic, one green mana legendary creature - Treefolk Mutant - 3/3 - Rare
Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has “Tap: Add three mana of any one color. You get two rad counters.” Harold and Bob loses all other abilities.
Inspiring Call
Two generic, one green mana instant - Uncommon
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy them.)
Lily Bowen, Raging Grandma
Three generic, one green mana legendary creature - Mutant Warrior - 0/0 - Rare
Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Lumbering Megasloth
10 generic, two green mana creature - Sloth Mutant - 8/8 - Uncommon
This spell costs one generic mana less to cast for each counter among players and permanents.
Power Fist
One generic, one green mana artifact - Equipment - Rare
Equipped creature has trample and “Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.”
Rampaging Yao Guai
X generic, three green mana creature - Bear Mutant - 2/2 - Rare
Vigilance, trample
Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it.
When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Strong, the Brutish Thespian
Four generic, two green mana legendary creature - Mutant Berserker - 7/7 - Rare
Ward two generic mana
Enrage- Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
Tato Farmer
Two generic, one green mana creature - Zombie Mutant Peasant - 1/4 - Rare
Landfall- Whenever a land enters the battlefield under your control, you may get two rad counters.
Tap: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
Tireless Tracker
Two generic, one green mana creature - Human Scout - 3/2 - Rare
Landfall— Whenever a land enters the battlefield under your control, investigate.(Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
Watchful Radstag
Two generic, one green creature - Elk Mutant - 2/2 - Rare
Evolve
Whenever Watchful Radstag evolves, create a token that’s a copy of it.
Contaminated Drink
X generic, one blue, one black mana instant - Uncommon
Draw X cards, then you get half X rad counters, rounded up.
Nightkin Ambusher
Two generic, one blue, one black mana creature - Mutant Warrior - 4/4 - Uncommon
Ward two generic mana(Whenever this creature becomes the target of a spell or ability an oppoennt controls, counter it unless that player pays two generic mana.)
When Nightkin Ambusher enters the battlefield, target player gets four rad counters.
Nightkin Ambusher can’t be blocked as long as defending player has a rad counter.
Raul, Trouble Shooter
One generic, one blue, one black mana legendary creature - Zombie Mutant Rogue - 1/4 - Uncommon
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
Tap: Each player mills a card.(They each put the top card of their library into their graveyard.)
Agent Frank Horrigan
Five generic, one black, one green legendary creature - Mutant Warrior - 8/6 - Rare
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice.(To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Alpha Deathclaw
Four generic, two black, one green creature - Lizard Mutant - 6/6 - Rare
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
Five generic, one black, one green: Monstrosity 4.(If this creature isn’t mounstrous, put four +1/+1 counters on it and it becomes monstrous.)
Atomize
Two generic, one black, one green mana instant - Rare
Destroy target nonland permanent. Proliferate.(Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Corpsejack Menace
Two generic, one black, one green creature - Fungus - 4/4 - Rare
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Find
Two black/green hybrid mana sorcery - Rare
Return up to two target creature cards from your graveyard to your hand.
Finality
Four generic, one black, one green mana sorcery - Rare
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
One generic, one black, one green instant - Uncommon
Destroy target artifact or creature. It can’t be regenerated.
Winding Constrictor
One black, one green mana creature - Snake - 2/3 - Uncommon
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Young Deathclaws
Two generic, one black, one green mana creature - Lizard Mutant - 4/2 - Uncommon
Menace(This creature can’t be blocked except by two or more creatures.)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.(Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card’s power on target creature. Scavenge only as a sorcery.)
Biomass Mutation
X generic, two green/blue hybrid mana instant - Rare
Creatures you control have base power and toughness X/X until end of turn.
Marcus, Mutant Mayor
Three generic, one green, one blue mana legendary creature - Mutant Advisor - 4/4 - Rare
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.
Mutational Advantage
One generic, one green, one blue mana instant - Rare
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate.(Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Vault 87: Forced Evolution
Three generic, one green, one blue mana enchantment - Saga - Rare
Contagion Clasp
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
Four generic mana, Tap: Proliferate.(Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Nuka-Nuke Launcher
Two generic mana artifact - Equipment - Rare
Equipped creature gets +3/+0 and has intimidate.(It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player’s next turn, that player gets two rad counters whenever they cast a spell.
Four generic artifact - Vehicle - 4/4 - Rare
When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Three generic mana, Tap: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Tap: Add one green mana or one blue mana. Talisman of Curiosity deals 1 damage to you.
Tap: Add one blue mana or one black mana. Talisman of Dominance deals 1 damage to you.
Tap: Add one black mana or one green mana. Talisman of Resilience deals 1 damage to you.
One generic, tap: Add one blue and one black.
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or Swamp.
Tap: Add one blue or one black.
(Tap: Add one blue or one black.)
Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
Tap: Add one green or one blue.
Mariposa Military Base
You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters.
Five generic mana, Tap: Draw a card. This ability costs one generic mana less to activate foreach rad counter you have.
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
Nesting Grounds
One generic, tap: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Tap: Add one black, one green, or one blue.
One generic, tap: Add one green and one blue.
Land - Island Swamp - Rare
(Tap: Add one blue or one black)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Tap: Add one blue or one black. Activate only if you control a Swamp.
Tap: Add one black or one green. Activate only if you control a Swamp.
Tap: Add one black or one green.
One generic, tap: Add one black and one green.
Woodland Cemetary
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
Hail, Caesar
Throw Your Own Creatures To The Slaughter
Fallout might be a world of mutants, robots, and monsters, but perhaps the biggest threats in the wasteland are other people. Raiders, armies, and bandits are all represented in Hail Caesar, a white, black, and red creature token deck with a sacrificial twist.
Caesar, Legion’s Emperor
One generic, one red, one white, one black legendary creature - Human Soldier - 4/4 - Mythic Rare
Whenever you attack, you may sacrifice another creature. When you do, choose two —
Mr. House, President and CEO
One red, one white, one black legendary artifact creature - Human - 0/4 - Mythic Rare
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled a 6 or higher, instead create that token and a Treasure token.
Four generic, Tap: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
Aradesh, the Founder
Two generic, one white legendary creature - Human Soldier - 1/4 - Rare
Enlist(As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains Double Strike until end of turn. If that creature’s power is 4 or more, draw a card.
Battle of Hoover Dam
Three generic, one white enchantment - Rare
As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
Captain of the Watch
Four generic, two white mana creature - Human Soldier - 3/3 - Rare
Vigilance(Attacking doesn’t cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Entrapment Maneuver
Three generic, one white mana instant - Rare
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.
Gary Clone
One generic, one white creature - Human Citizen - 1/3 - Uncommon
Squad: two generic(As an additional cost to cast this spell, you may pay two generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Whenever a Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Hour of Reckoning
Four generic, three white sorcery - Rare
Convoke(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature’s color.)
Destroy all nontoken permanents.
Impassioned Orator
One generic, one white creature - Human Cleric - 2/2 - Common
Whenever another creature enters the battlefield under your control, you gain one life.
One generic, one white enchantment - Uncommon
Creature tokens you control get +1/+1 and have vigilance.
Keeper of the Accord
Three generic, one white mana creature - Human Soldier - 3/4 - Rare
At the beginning of each opponent’s end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent’s end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Two generic, two white mana enchantment - Rare
Multikicker one generic, one white mana
Creatures you control get +1/+1.
When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.
Martial Coup
X generic, two white mana sorcery - Rare
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Overseer of Vault 76
Two generic, one white legendary creature - Human Advisor - 3/3 - Rare
First Contact— Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from permanents you control. If you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
X generic, one white mana instant - Rare
Create X 1/1 white Warrior creature tokens.
Securitron Squadron
Squad: three generic(As an additional cost to cast this spell, you may pay three generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
Sierra, Nuka’s Biggest Fan
Three generic, one white legendary creature - Human Citizen - 3/4 - Rare
The Nuka-Cola Challenge -Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka’s Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is there number of quest counters on Sierra.
Vault 75: Middle School
Two generic, two white mana enchantment - Saga - Rare
Yes Man, Personal Securitron
Two generic, one white mana legendary artifact creature - Robot - 2/2 - Rare
Tap: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card- When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Bastion of Remembrance
Two generic, one black enchantment - Uncommon
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses one life and you gain one life.
Black Market
Three generic, two black mana enchantment - Rare
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add one black mana for each charge counter on Black Market.
Butch DeLoria, Tunnel Snake
One generic, one black mana legendary creature - Human Rogue - 2/2 - Uncommon
Tunnel Snakes Rule!- Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
One generic, one black mana: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Deadly Dispute
One generic, one black instant - Common
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
Lethal Scheme
Two generic, two black mana instant - Rare
Convoke(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic mana or one mana of that creature’s color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives.(Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Morbid Opportunist
Two generic, one black creature - Human Rogue - 1/3 - Uncommon
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Pitiless Plunderer
Three generic, one black creature - Human Pirate - 1/4 - Uncommon
Whenever another creature you control dies, create a Treasure token.
Ruthless Radrat
One generic, two black creature - Rat Mutant - 2/2 - Uncommon
V.A.T.S.
Two generic, two black instant - Rare
Split second(As long as this spell is on the stack, players can’t cast cast spells or activate abilities that aren’t mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Wasteland Raider
Two generic, two black creature - Human Mercenary - 4/3 - Rare
Squad two generic
When Wasteland Raider enters the battlefield, each player sacrifices a creature.
Mysterious Stranger
Two generic, two red mana creature - Human Rogue - 3/2 - Rare
When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
Powder Ganger
Two generic, one red creature - Human Rogue - 2/2 - Rare
When Powder Ganger enters the battlefield, destroy up to one target artifact.
Rose, Cutthroat Raider
Two generic, two red legendary artifact creature - Robot - 3/2 - Rare
First Strike
Raid —At the end of combat on your turn, if you attacked this turn, create one Junk token for each opponent you attacked.
Stolen Strategy
Four generic, one red mana enchantment - Rare
At the beginning of your upkeep, exile the top card of each opponent’s library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Thrill-Kill Disciple
Two generic, one red creature - Human Mercenary - 3/2 - Rare
Squad - one generic, discard a card.(As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Two generic, one red enchantment - Rare
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Boomer Scrapper
One generic, one black, one red creature - Human Soldier - 1/1 - Rare
Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token.
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
Kellogg, Dangerous Mind
One generic, one black, one red legendary creature - Human Mercenary - 3/2 - Rare
First strike, haste
Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
Legate Lanius, Caesar’s Ace
Two generic, one black, one red legendary creature - Human Soldier - 2/2 - Uncommon
Decimate —When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.
Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
The Nipton Lottery
Two generic, one black, one red sorcery - Rare
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
One generic, one white, one black mana instant - Rare
Exile target nonland permanent. You lose 3 life.
Colonel Autumn
One generic, one white, one black legendary creature - Human Soldier - 2/3 - Rare
Exploit
Other legendary creatures have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Elder Arthur Maxson
One generic, one white, one black mana legendary creature - Human Knight - 4/2 - Rare
Creature tokens you control have training.(Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
Blind Betrayal- Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
General’s Enforcer
One white, one black creature - Human Soldier - 2/3 - Uncommon
Legendary Humans you control have indestructible.
Two generic, one white, one black: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Vault 11: Voter’s Dilemma
Two generic, one white, one black enchantment - Saga - Rare
(As this Saga enters and after you draw step, add a lore counter. Sacrifice after III.)
- For each opponent, you create a 1/1 white Human Soldier Creature token.
2 & 3. Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
White Glove Gourmand
Two generic, one white, one black creature - Human Noble - 2/2 - Uncommon
When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier tokens.
At the beginning of your end step, if another Human died under your control this turn, create a Food token.
MacCready, Lamplight Mayor
One white, one black legendary creature - Human Advisor - 1/3 - Rare
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Assemble the Legion
Three generic, one red, one white mana enchantment - Rare
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Craig Boone, Novac Guard
One generic, one red, one white mana legendary creature - Human Soldier - 3/3 - Uncommon
Reach, lifelink
One for My Baby- Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature’s controller has Craig Boone deal that much damage to them.
Desdemona, Freedom’s Edge
Two generic, one red, one white legendary creature - Human Rogue - 3/4 - Rare
When Desdemona, Freedom’s Edge attacks, target creature card in your graveyard that’s an artifact or has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard.(You may cast it from your graveyard for its escape cost this turn.)
Heroic Reinforcements
Two generic, one red, one white sorcery - Uncommon
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.
Paladin Elizabeth Taggerdy
One generic, one red, one white mana legendary creature - Human Knight - 3/2 - Rare
Battalion- Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy’s power.
One generic, one red instant - Uncommon
Destroy target enchantment.
Fuse(You may cast one or both halves of this card from your hand.)
Fervent Charge
One generic, one red, one white, one black mana enchantment - Rare
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Two red, three white, two red sorcery - Rare
ED-E, Lonesome Eyebot
Three generic legendary artifact creature - Robot - 2/1 - Rare
ED-E My Love- Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
Two generic, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
One generic, tap: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
One generic mana artifact - Equipment - Uncommon
One generic, tap: Choose one that hasn’t been chosen -
Tap: Add one white or one black. Talisman of Indulgence deals one damage to you.
Tap: Add one black or one red. Talisman of Indulgence deals one damage to you.
(Tap: Add one black mana or one red mana.)
Canyon Slough enters the battlefield tapped.
One generic, tap: Add one white and one black.
Diamond City
Diamond City enters the battlefield with a shield counter on it.(If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Tap: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
Tap: Add one black mana or one red mana.
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
Tap: Add one white mana or one black mana.
Memorial to Glory enters the battlefield tapped.
Tap: Add one white.
Three generic, one white, tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Nomad Outpost enters the battlefield tapped.
Tap: Add one red mana, one white mana, or one black mana.
Shadowblood Ridge
One generic mana, Tap: Add one black mana and one red mana.
Land - Swamp Mountain - Rare
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Tap: Add one white mana or one black mana. Activate only if you control a Swamp.
Tap: Add one black mana or one red mana. Activate only if you control a Swamp.
Windbrisk Heights
Hideaway 4(When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
Tap: Add one white mana.
One white mana, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Collector Booster Exclusives
Vault Boy Puts In An Appearance
Exclusive to Collector boosters are a series of reprints given the Fallout art treatment. None of these cards are mechanically unique, but a perfect way to bling out your Fallout decks if you pull them.
Multiple cards in this collection destroy lands. This is a controversial play in Commander, so make sure you run it past your playgroup before dropping Ravages of War.
Assaultron Invader (Walking Ballista)
X generic mana, X generic mana artifact creature - Construct - 0/0 - Rare
Assaultron Invader enters the battlefield with X +1/+1 counters on it.
Four generic mana: Put a +1/+1 counter on Assaultron Invader.
Remove a +1/+1 counter from Assaultron Invader: It deals 1 damage to any target.
Three generic - artifact - Mythic Rare
One generic, Tap: Create a Food token.
Whenever you sacrifice a Food token, create a tapped Treasure token.
Prime Mirelurk Queen (Hullbreaker Horror)
Five generic, two blue creature - Kraken Horror - 7/8 - Rare
This spell can’t be countered.
Whenever you cast a spell, choose up to one — • Return target spell you don’t control to its owner’s hand. • Return target nonland permanent to its owner’s hand.
Centurion of the Marked (Lord of the Dead)
One generic, two black creature - Zombie - 2/2 - Rare
Other Zombies you control get +1/+1.
One black, tap: Return target Zombie card from your graveyard to your hand.
West Tek Tyrant (Grave Titan)
Four generic, two black mana creature - Giant - 6/6 - Mythic Rare
Whenever West Tek Tyrant enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Scrounging Deathclaw (Tarmogoyf)
One generic, one green creature - Lhurgoyf - /1+ - Mythic Rare
Scrounging Deathclaw’s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
One red sorcery - Uncommon
Destroy target artifact you don’t control.
Overload four generic, one red(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Three generic, one white sorcery - Mythic Rare
Destroy all lands.
Ruzka, Terror of Point Lookout (Ayula, Queen Among Bears)
One generic, one green legendary creature - Bear - 2/2 - Rare
Whenever another Bear tneters the battlefield under your control, choose one –
One generic artifact - Mythic Rare
Four generic, three green mana creature - Insect - Rare
Flying, deathtouch
When Specimen 73 enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Three generic, Tap, Pay life equal to the number of colors in your commanders' color identity: Draw a card.