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Final Fantasy 7 Rebirthtakes an already exhilarating and phenomenal combat system from its predecessor and nearly perfects it, making each encounter feel rewarding and intense. However, with such a deep and robust system, it can be easy to overlook many crucial aspects that would otherwise help you secure a victory if you had that knowledge.
Case in point, Status Effects are crucial in Rebirth, as you will constantly be getting hit by them and must use them against specific enemies to Pressure and Stagger them. And, to nobody’s surprise, there are MANY Status Effects to keep an eye out for during combat!

All Basic Battle Status Effects In Final Fantasy 7 Rebirth
Basic Battle Status Effectsrefer to the fundamentals of the overall combat system. Things such asPhysical Attacks, Ranged Attacks, Magic Attacks,and more will be found in this section. Think of it as thebase properties of your actions without any added Buffs or Debuffs.
The table below will cover allten Basic Battle Status Effectsin Final Fantasy 7 Rebirth, explaining what they are, how they work, and so on. There are many more Status Effects in the game, which we will cover in the other sections of this guide!

Items:Grenade, Armor-Piercing Grenade, and Hazardous Material.
Action deals Magic Damage to the target on contact.
Physical/Magic
Action deals Physical and Magic Damage to the target on contact.
Action is a melee-based attack, hitting its target directly.
Ranged Attack
Action is a long-range attack, hitting its target from a distance.
Fixed Damage
Action deals a guaranteed amount of damage, no matter its target’s Buffs or protections.
Proportional Damage
Action scales based on its target’s current HP. Making it useful against opponents with large amounts of HP and generally useless against ones near death.
Silenceable
This action can be Silenced by an opponent, making it risky to use against opponents who can inflict Silence.
Unblockable
Action cannot be Blocked or Guarded against, making it a guaranteed hit.
Irreversible
Status Effect cannot be purged via Consumables or Spells, remaining for a set period or the remainder of the encounter.
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All Elemental Status Effects In Final Fantasy 7 Rebirth
Next up areElemental Status Effects,which are arguably the most crucial of the bunch, asmany enemies will be weak to specific Elements,enabling you todeal mass amounts of damageto themwhen exploited and even Pressure and Staggerthem.
Final Fantasy 7 Rebirth hasfour Elementsin total, all of whichcan be casted onto your opponent via Materiaor evenlinked with Elemental Materiato make yourbasic attacks dealtheElemental Damageof its paired Materia!

All Buffs In Final Fantasy 7 Rebirth
Buffsin Final Fantasy 7 Rebirth enable you, or your opponent, toapply potent enhancements to allies currently on the field,granting them things such asstronger Physical Attacks, better Defensive or Regerative properties, and much more.
you may apply a whopping15 Buffsto yourself or your teammates or have your opponent do the same for themselves or their allies. The table below will cover each of these Buffs and the best methods of applying their effects!

Reprieve
Receiving otherwise fatal damage will leave the impacted user with 1 HP remaining.
Regen
Impacted user will have their HP Gauge slowly regenerate over time.
Auto-Life
If the impacted user’s HP is fully depleted, they will automatically be revived.
All Debuffs/Ailments In Final Fantasy 7 Rebirth
Lastly, we have theDebuffs and Ailmentsthat can make your life easier or much, much worse when used against you. Due to their ability to derail your offensive flow, this table will not only coverhow to inflict these Ailments on your enemy but also how to get rid of themif you find yourself impacted by them.
With a staggering19 Status Ailmentsin Final Fantasy 7 Rebirth, the table below will be quite extensive. Still, it will have all the information you need to deal with them appropriately when trying to use them or purge them from your party members!
Counter
Berserk
Inflicted targets will deal increased Physical Damage but have their overall Defense decreased.
Fury
Raises the impacted user’s Limit Break Gauge accumulation while also having them receive 50 percent more damage.
Sedate
Slows the impacted user’s Limit Break Gauge accumulation but enhances their overall Defense.
Venom
Impacted users have their HP deplete substantially over time, at a much greater rate than Poison.
Silence
Makes the impacted user unable to perform Spells or use any sort of Magic Attacks.
Sleep
Places impacted users in a deep sleep, making them unable to move for a set time.
Stop
Halts the impacted user’s movement and ATB Gauge build-up for a prolonged period.
Stun
Locks impacted users into place for a short period, halting their ATB build-up.
Stone
Turns impacted users into Stone, making it so one hit instantly kills them.
Petrify
Gradually, targets turn into Stone after being exposed to Petrify’s effects for long periods.