The Outlast Trialsoffers consistent trials and challenges to get you to return. While you have Program Genesis as a base experience, and Programs X and Omega for more challenges, you may want some variety. That’s where Weekly Therapy comes in, with its limited-time challenges that change the way you play.

Weekly Therapy trials offer rewards, but can you replay them, and do you still get the rewards when you fail? Since Weekly Therapy changes every week, it can be nice to try out and finish each time it’s available.

Advanced, Extreme, and Weekly Therapy available in The Outlast Trials.

What Is Weekly Therapy?

Weekly Therapy refers to aset of MK-Challenges and Trialsyou can go through each week. These are ones you may have played previously, but with a twist to make them more challenging by adding restrictions.

You canaccess Weekly Therapy by using the Terminal, choosing Select Trial, and picking Weekly Therapy.

A list including the Trial and MK-Challenges available in Weekly Therapy in The Outlast Trials.

As an example of the restrictions, the Thieves Loadoutadds more locks to the trial, gives you two inventory slots, has fewer loose items, and makes enemies stronger.

You can view them as challenge modes, making youadjust your playstyle to help you improve at the game.

A completed MK-Challenge in Weekly Therapy, with the rewards in The Outlast Trials.

How To Unlock The Other Weekly Therapy Trial

You’ll notice the last Weekly Therapy trials are locked. You mustcomplete all the other Weekly Therapy Sessions to access a locked one.

If you go into the trials andlose them all, you won’t unlock the last trial.

Completing one of the MK-Challenges for the Thieves Loadout in The Outlast Trials.

You don’t need to play Weekly Therapy perfectly. you’re able to get low rankings on all the maps, butas long as you finish them, you’ll get a locked trial.

If you don’t want to go through Weekly Therapy alone, you canopen the Group Finder and choose Select Program. This will match you with players searching for the same Program or any trial.

Weekly Therapy Rewards

Weekly Therapy offers a wide range of rewards, with yougetting some for failing, succeeding, or getting an A+.

Experience Points, Customization Item, Release Tokens

Bonus Experience Points

The Failure rewards are a small portion of the rewards a success would give you, based on how far you got into the trial. As for theA+ reward, you get that on top of the Success rewards.

You cangain additional rewards when you complete secondary tasks, such as collecting three Propaganda Posters.

Weekly Therapy rewards repeat, letting you replay the trials as long as they’re available.

Trials And MK-Challenges In Order

Hardcore

Enemies are at thehighest difficulty and deal more damage.

Kill The Snitch, Grind The Bad Apples, Cleanse The Orphans, Vindicate The Guilty

Sharp Glass

Stepping onbroken glass damages you.

Gather The Children Of God, Punish The Miscreants, Sabotage The Lockdown, Feed The Children, Vindicate The Guilty

Be Quiet

Enemies willhear you talk into the microphone.

Kill The Snitch, Cancel The Autopsy, Feed The Children, Release The Prisoners, Cleanse The Orphans

Zero Upgrades

YourPrescriptions Tier Two or higher are disabled.

Cleanse The Orphans, Vindicate The Guilty, Kill The Snitch, Grind The Bad Apples

No Meds

Youwon’t find Medicine, Antidotes, or Adrenalineduring the trial.

Open The Gates, Release The Prisoners, Foster The Orphans, Drill The Futterman, Cleanse The Orphans

No Tech Items

Youwon’t find any Batteries or Rig Rechargesin the trial.

Sabotage The Lockdown, Open The Gates, Gather The Children Of God, Release The Prisoners, Kill The Snitch

No Rigs

Rigs can’t be used.

Release The Prisoners, Drill The Futterman, Gather The Children Of God, Cleanse The Orphans, Grind The Bad Apples

One Chance

There areno Syringes in Co-Op play and no Revive Pills in Solo play. Solo players also don’t get any revives.

Cleanse The Orphans, Kill The Snitch, Grind The Bad Apples, Vindicate The Guilty

Bad Trip

YourSanity doesn’t fully recover.

Release The Prisoners, Drill The Futterman, Cancel The Autopsy, Feed The Children, Grind The Bad Apples

The Labyrinth

There aremore locked doors and rolling gates.

Release The Prisoners, Drill The Futterman, Feed The Children, Foster The Orphans, Cancel The Autopsy, Sabotage The Lockdown

Vaulted Items

Majority ofitems will be in locked containers.

Cleanse The Orphans, Feed The Children, Foster The Orphans, Gather The Children Of God, Kill The Snitch

Naked And Afraid

Youdon’t have a Rig while having one Medicine, Antidote, and Battery. There aren’t items in the trial.

Cleanse The Orphans, Grind The Bad Apples, Vindicative The Guilty, Kill The Snitch

Thieves Loadout

Start with two Lockpicks, one less inventory slot, most of the containers are locked, and you have longer Rig cooldowns.

Cancel The Autopsy, Sabotage The Lockdown, Release The Prisoners, Kill The Snitch

Stick Together

Youtake damage if you’re not close to your friends. It also limits voice chat range.

Kill the Snitch, Cancel The Autopsy, Punish The Miscreants, and Feed The Children, Cleanse The Orphans