you may experience various playstyles inBaldur’s Gate 3, thanks to the wide variety of class choices available when it comes to character creation. If you like having a character that just tears at enemies without much thought on the battlefield, the barbarian class is a good pick.

As a barbarian, you may be a fierce fighter in battle thanks to your rage. This makes you more resistant to damage, and your rage can also give you unique buffs depending on your subclass. One subclass you can choose is to become a wild magic barbarian. This subclass enjoys wild magic when they rage, and this can grant random powerful abilities.

Baldur’s Gate 3 a fully equipped wild magic barbarian

Wild Magic Barbarian Features Overview

Barbarians are a strong addition to your team because of their ability to enter araging condition. This allows them to dealmore damagewhen usingmelee or throw attacks. This also gives theman advantage in Strength checks and saving throws.

The rage condition lasts forten turns, and the condition ends if youdon’t attack during your turn, and youare not attackeduntil your next turn.

Barbarians are all about terrorizing opponents withmelee damage, but the wild magic barbarian adds a magical twist to that with arandom spell effectthat gets cast on them, or their surroundings, when they rage.

The wild magic effects that this barbarian subclass can enjoy bringan aggressive, yet unpredictable, type of gameplaythat makes it a unique and exciting subclass to explore.

Not only that, these barbarians can alsorestore level one, two, and three spell slots of allies. This makes them useful to have alongside spellcasting party members.

Features

3

GainMagic Awareness- everyone, including enemies, within 3m of you will have theirproficiency bonus added to saving throws against spells.

GainRage: Wild Magic

When you begin to rage, you gain arandom Wild Magic effect.

6

9

GainBolstering Magic: Level 3 Spell Slot- restores alevel 3 spell slotfor you or your ally.

10

GainUnstable Backlash:You can trigger anew Wild Magic effect, replacing the current one, as a reaction to taking damage or failing a saving throw.

Best Character Creation For A Wild Magic Barbarian

Best Race For A Wild Magic Barbarian

Ahalf-orcmakes a great wild magic barbarian, thanks torace featuresthat make them powerful damage dealers and sturdy tanks.

Description

Darkvision

This allows them tosee in the dark up to 12m, preventing them from having disadvantage when attacking in the dark.

Savage Attacks

This is a passive trait that allows half-orcs todeal an extra dice of weapon damage, after landing a critical hit with a melee weapon.

Relentless Endurance

This is a passive trait that allows half-orcs tomaintain 1 hit pointif ever an attack causes them to fall to 0 hit points.

Best Starting Ability Scores For A Wild Magic Barbarian

The important abilities to keep in mind for a wild magic barbarian areStrength, Dexterity, and Constitution.

17

16

This gives youhigher initiative and armour class.

14

This increases yourmaximum hit pointsandunarmoured armour class.

Later in the game, you may find equipment that canset your ability scores to a high number. You can reset your ability score distribution through Withers' services, anddistribute the points to other abilities, should you find these valuable pieces of equipment.

Best Background For A Wild Magic Barbarian

Backgrounds are important because you cangain inspiration after performing certain featsor actions. This inspiration allows you toroll your dice again, should you fail.

Thesoldier backgroundis perfect for wild magic barbarians, because they can gain inspiration fromperforming impressive feats in battle.

Since the barbarian class is all aboutwiping out enemies, you cangain a lot of inspiration pointsif you choose this background as a wild magic barbarian.

Best Level-By-Level Build For A Wild Magic Barbarian

As you build your wild magic barbarian, you’ll need topick feats that will help you become more powerful against foes.

Subclass:wild magic

4

Feat:great weapon master

This is a powerful feat that allows you tomake another melee attack as a bonus action, if you land a critical hit or kill an enemy.

WithGreat Weapon Master: All In, using a two-handed or versatile melee weapon willincrease your damage by 10, but you’ll take a-5 to your attack rolls. This is atoggleable passive, and you should disable it when you’rehitting an enemy with low hit points, because you won’t need the extra damage by then.

8

Feat:ability improvement (+2 Strength)

you’re able to change this toDexterity or Constitutionif you find equipment that will set your Strength to a higher number.

12

Feat:mobile

This willincrease your movement speed by 3m. In addition, dashing willprevent difficult terrain from slowing you down. You alsodon’t provoke opportunity attacksfrom enemies you make melee attacks on. This is important for tanks, because their sturdiness is useless if they can’t get around to offer support to allies.

Best Gear For A Wild Magic Barbarian

There are several pieces of gear that can make your wild magic barbarianan effective tank and damage dealer. You won’t be putting on armour, so you’ll needas much increase to your armour classas you can get.

Clothes:Bloodguzzler Garb

10 armour class + Dexterity modifier

Grevious Retribution:When an enemy damages the wearer, the wearer gains Wrath for 2 turns.

Act 1: Can be looted from the Bulette in the Underdar.

Headgear:Haste Helm

Smooth Start:Gain momentum for 3 turns.

Act 1: This can be found in a chest by the Blighted Village waypoint.

Gloves:Bracers of Defence

+2 to armour classwhile not wearing armour or holding a shield.

Act 1: This can be found in a chest in the Apothecary’s Cellar found in the Blighted Village.

Footwear: Linebreaker Boots

Adrenaline Rush:When the wearer dashes or takes similar action during combat, they gain Wrath for 2 turns.

Act 1: This can be looted from Beastmaster Zurk’s body in the Worg Pens located in the Shattered Sanctum.

Amulet:Amulet of Misty Step

Grants Spell:Misty Step

Act 1: This can be purchased from Omeluum in the Underdark.

Ring 1:Crusher’s Ring

Increases movement speed by3m.

Act 1: This can be looted from Crusher’s body, or this can be taken from him using Sleight of Hand, if you choose to kiss his feet.

Ring 2:Caustic Band

This adds+2 acid damageto your weapon attacks.

Act 1: This can be purchased from Derryth Bonecloak in the Underdark.

2d6 (2~12) + Strength modifier (slashing damage)

Deal anextra 1d4 (1~4) fire damage

Act 1: This can be looted from Commander Zhalk in the Nautiloid. You can also use theCommandspell to cause him to drop it.

Optional Weapon:Jorgoral’s Greatsword

2d6 + 1 (3~13) + Strength modifier (slashing damage)

Colossal Onslaught: Strike all creatures in a line, dealing slashing damage equal to your proficiency bonus.

Act 1: This can be purchased from Corsair Greymon in Grymforge, or it can be looted from his body.

Clothes: Bonespike Garb

10 armor class + Dexterity modifier

Slabjaw Determination: You gain 15 temporary hit points whenever you Rage.

Exoskeletal Endurance:Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes piercing damage equal to the wearer’s Constitution modifier.

Act 3: This can be purchased from Exxvikyap in the Rivington General store.

Headgear: Bonespike Helmet

Fury In The Marrow:When you Rage, hostile creatures in a 3m/10ft radius must succeed a Wisdom saving throw or take 2d4 psychic damage. The targets receive half damage on a save.

+2 toIntimidation.

Menacing Attack:Usable once per turn. This ability does not consume superiority dice.

Act 3: This can be purchased from the Voiceless Penitent Bareki in the Undercity Ruins, in the Baldur’s Gate Lower City Sewers.

Gloves:Gauntlets of Hill Giant Strength

Set the wearer’sStrength score to 23. The enchantment has no effect if their Strength score is higher without it.

+1to Strength saving throws.

Act 3: This can be found on a pedestal in the Archive Room of the House of Hope.

Footwear: Helldusk Boots

Steadfast:You cannot be forcibly moved by a foe’s spells or actions, and you ignore the effects of difficult terrain.

Infernal Evasion:When you fail a saving throw, you may use your reaction to succeed instead.

Hellcrawler:Teleport to an area and deal 2d8 fire damage where you land. The impact blast spreads in a 3m/10ft zone.

Act 3: This can be found in a chest on the top floor of Wyrm’s Rock Fortress.

Amulet:Amulet of Greater Health

Set the wearer’sConstitution score to 23. The enchantment has no effect if their Constitution score is higher without it.

Advantage onConstitution saving throws.

Ring 1:Killer’s Sweetheart

Executioner:When you kill a creature, your next attack roll will be a critical hit. Refreshes after a long rest.

Act 2: This can be taken from the floor of the Self-Same Trial in the Gauntlet of Shar, after you’ve killed the avatar’s copy. You must not have activated the Cheater’s Folly condition.

Ring 2:Ring of Regeneration

Combat Regeneration:at the beginning of your turn, the ring activates and heals you for 1d4 hit points.

Act 3: This can be purchased from the Sorcerous Sundries in the Lower City of Baldur’s Gate, if Lorroakan is alive. If he is dead, you can steal it from Rolan in Ramazith’s Tower.

Weapon: Balduran’s Giantslayer

2d6 + 3 (5~15) + Strength modifier (slashing damage)

Giantslayer:On a hit, double the damage from your Strength modifier. This weapon grants you advantage on attack rolls against large, huge, or gargantuan creatures.

Giant Form:Grow to a fearsome size. Your weapons deal an additional 1d6 damage, and you gain 27 temporary hit points and advantage on Strength checks and saving throws.

Act 3: This can be looted from Ansur’s body after defeating him in The Dragon’s Sanctum.