Summary
Outlaws Of Thunder Junction is aMagic: The Gatheringset that brings a ton of villains from all throughout Magic’s history together to the plane of Thunder Junction. The set features many familiar faces, with most of the legendaries being returning characters and only a handful of brand-new characters.
There are many unique and powerful commanders in Outlaws Of Thunder Junction. Some have more wide open strategies and a lot of different ways to build them, while others are more specific in their effects but make for unique decks that pay off strategies that previously had no commanders that complemented them.

10Eriette, The Beguiler
Enchant And Steal Permanents
Eritte, the Beguiler is an Esper (white/blue/black) commander thathas the potential of stealing all of your opponent’s permanents. There are many Auras in Esper colors that only cost a little mana to cast, allowing you to steal many low-mana permanents.
Even stat-boosting Aurasare worth enchanting onto your opponents' creatures (and encouraged) since you can steal that creature for yourself. Eriette, the Beguiler can struggle to steal stronger creatures, but with more expensive Auras, you have the potential to steal your opponent’s commanders to cut them off from using it.

9Doc Aurlock, Grizzled Genius
Bear Wtih Discounts
If you like playing cards from places that aren’t your hand, Doc Aurlock, Grizzled Genius is the perfect command for you. The style of deck you can play with the bear is very spread out, since the discount applies to spells from the graveyard or exile, and many types of spell can be cast there.
Doc Aurlock, Grizzled Genius pairs well with plot cards, a mechanic introduced in Outlaws Of Thunder Junction that lets you cast spells for free the next turn. Thanks to the plotting discount, it becomes much easier to plot multiple cards in one turn to cast a ton of free spells the next.

8Geralf, The Fleshwright
Fling Spells And Zombies
Many spellslinger decks lean more towards storm or triggering effects of multiple creatures. Geralf, The Fleshwright is unique in that it wants you to be casting multiple spells a turn after your first. Luckily, blue is the color of cheap one-mana spells that make it trivial to amass an army of Zombie tokens.
Geralf encourages casting a ton of spells in one turn since it makes the Zombie token stronger the more spells you cast.Blue has many cantrips - one mana spells that draw a card, letting you cast a bunch of spells while keeping your hand fresh with cards.

7Vraska, The Silencer
Vraska’s First Commander Card
One of the many desparked planeswalkers turning into regular legendary creatures, Vraska, The Silencer is one of the best commanders available in Outlaws Of Thunder Junction. Vraska is more of a control commander, turning creatures that die on your opponents' fields into Treasure tokens.
Vraska, The Silencer lets you ramp when creatures die, and is especially strong after a board wipe to gain a ton of Treasures at once. It’s a mixture of ramp and control, helping you to always be able to cast a spell thanks to the excess mana it generates.

6The Gitrog, Ravenous Ride
Mount The Gitrog
If you are interested in playing with the saddle mechanic introduced in Outlaws Of Thunder Junction, The Gitrog, Ravenous Ride is the best commander to take advantage of that ability.It is a ramp commander,getting you multiple lands onto the battlefieldif you pick a creature to saddle it with a high mana value that you won’t miss as you have to sacrifice it.
The Gitrog, Ravenous Ride constantly keeps your hand refreshed, all while having solid keywords that let you take advantage of it right away. Its stats also deter blockers as it is likely to beat over any creature and connect for damage thanks to trample.

5Laughing Jasper Flint
Laugh And Steal
Laughing Jasper Flint wants you to be playing your opponents' creatures and turning them into outlaws by making them Mercenaries along with their usual types.The more outlaws you have, the more cards you may cast from your opponents' library.
You want a lot of ramp in Laughing Jasper Flint decks as you can ensure you cast any spells you exile from your opponents' libraries, especially since you can’t play lands from them. Laughing Jasper Flint only costs three mana, so you can start utilizing its effects as early as turn two.

4Roxanne, Starfall Savant
Multiply Rocks With Roxanne
There are many artifact tokens that tap for mana, the mostnotable of which are Treasure tokens.Roxanne, Starfall Savant doubles up all mana generated from artifact tokens, and there are a handful of ways to create token copies of mana rocks so you have an excess of mana.
When Roxanne, Starfall Savant enters the battlefield, it’ll act as a burn spell and give you a token artifact to utilize Roxanne’s effect. Roxanne is best built as a ramp deck, using token copies of artifacts rather than traditional ramp cards.

3Riku Of Many Paths
Many Paths, Many Modes
A modal spell refers to a spell that lets you choose between one or more options for an effect.Riku Of Many Paths gives you a payoff for playing a ton of modal spells, getting various effects based on how many modes you chose for that spell to use.
Riku Of Many Paths only costs three mana, so you may get it onto the battlefield early before you start casting modal spells. There are a lot ofmodal spells available in Temur(green/blue/red) colors, giving you a big range of spells you can include in your deck.

2Kellan, The Kid
Kellan And Value
Kellan, the Kid is a Bant (green/white/blue) commanderwith a ton of different ways to play it.You can use it to cast extra spells for free, or to ramp. It wants you to play cards from anywhere other than your hand to cast spells from your hand for free.
Thanks to how many options there are to play spells outside of the hand in Bant colors, there are a lot of routes you can go with Kellan, The Kid. Flashback, adventure, plot, and foretell are all some of the many ways to play Kellan, The Kid, all equally as strong as the other.

1Obeka, Splitter Of Seconds
Tons Of Upkeeps
Obeka, Splitter Of Seconds can give you a ton of upkeep steps if it ever connects for damage. It’s good to give stat boosts to Obeka, as this will give you more upkeep steps rather than only two extra as a base level.
There are a ton of cards that care about the upkeep, so triggering these effects multiple times a turn can be game-winning with the right effects to repeat. Since Obeka, Splitter Of Seconds is so easy to cast and has menace,it can connect for damage before your opponents set up defenses to get effects triggering early in the game.