Summary

At first glance, Pixie might seem like a card with a mostly niche use inMarvel Snap, not unlike Mister Negative. And while that might be true, Pixie’s potential goes much further, since she doesn’t sacrifice the stats of the cards in her deck to cheat out some high power.

This is because her ability shuffles the cost of all the cards still on your deck, as long as they started there to begin with. This means that you could have Hulk swap his cost with Misty Knight, letting you play 12 power for one energy; but that’s only scratching the surface of what Pixie can do.

Marvel Snap Card Mobius M Mobius

8Mobius M. Mobius

Solving The Pixie Problem

Mobius M. Mobius is alreadya great defensive card, since he prevents your opponent from benefiting from cost reductions, while protecting you from things that increase costs, like Iceman’s on reveal ability. While his role is still a defensive one with Pixie on the deck, it is a defense not for outside aggression but for Pixie’s own effect.

While the wording on the cards might be confusing, Mobius takes effect on cards transformed by Mister Negative or Pixie because all of their abilities are cost changes.

Marvel Snap Iron Lad Deck Doctor Doom standard variant

If, for example, Hulk swaps his cost with Misty Knight, you’ll have a one cost Hulk but a 12 cost Misty. If Mobius is in play, only the Hulk change takes effect, since he prevents Misty Knight from costing more than one, turning your deck into a low cost machine.

7Wasp And Yellowjacket

Only Here For Their Cost

Since you’ll be swapping costs around, having the lowest cost possible is always a good idea, and when talking about energy cost, nothing goes below zero. The only two cards (so far) that cost zero in Marvel Snap are Wasp and Yellowjacket, the prime targets for Pixie to swap costs with.

These two cards have little use beyond getting their costs swapped, but if you have the room you might as well play them on the board. While Wasp has no downsides, Yellowjacket can be troublesome, since his on reveal gives a negative point of power to all cards at his location; best to play him first, or not at all.

Marvel Snap - She-Hulk on a blurred background

6Doctor Doom

Going Wide

There are plenty of massive six cost cards that you’d be happy to play for free, but few of them are as impactful as Doctor Doom, whose Doom Bots can get into nearly any location. You don’t even need him to cost zero, as long as you can cheat him out early you can then double down on his ability with Odin or even Absorbing Man.

The best part about Doctor Doom is how reliably good he is at almost every match-up, which is important for the games where you don’t draw Pixie in time. Even in those nightmare scenarios, Doctor Doom can carry impossible games by making it into locked-down locations and spreading power everywhere.

Marvel Snap Card Sunspot

5She-Hulk

Worth It Even Without Discounts

She-Hulk might not be the biggest card you can play with Pixie, but she pairs up nicely with many cards even when she isn’t discounted herself. This can be seen in the classic pair-up of She-Hulk and The Infinaut, where you float a whole turn for a free She-Hulk and a playable Infinaut.

The same thing can be done easily with Pixie, and you don’t even need to have your big cards cost zero. If She-Hulk ends up costing four or less, it’s easy to float that amount, and have a surprising end turn with things like She-Hulk and Doctor Doom for a massive turnaround.

Moon Girl in Marvel Snap.

4Sunspot

Using The Extra Energy

Sunspot has a simple role within a Pixie deck, and that is to use the leftover energy from all those discounts. While it’s great to finish a game with a zero cost Doctor Doom and She-Hulk, it’s even better if you make use of the six energy floating around on the final turn.

Not only that, but Sunspot is also a great target for Pixie to swap costs with, since a one cost Doctor Doom is just as useful as a zero cost one. And remember that, if Mobius M. Mobius is in play, Sunspot will still cost one even after swapping costs with a six cost card, so you canadd other things like Nebulaas well.

Marvel Snap Card Professor X

3Moon Girl

Even More Value

The inclusion of Moon Girl might be a risky one, since her ability to duplicate your hand can often leave you without any cards to draw, something counterproductive when playing Pixie. Yet, if you draw the cards in the right order, you won’t need to draw too many extra things for Moon Girl to win you the game.

Usually you don’t have the energy to play multiple copies of anything, but a zero cost Doctor Doom can easily be played whenever, so if you duplicate that you’ll end up with up to 30 power to spread around the board. While this won’t happen every time, it’s still in the essence of Pixie; you snap when things go your way, and retreat if you draw too poorly.

Marvel Snap Card Hope Summers

2Professor X

Lock Locations Down

Almost all players know to expect Professor X at turn five, and they will play their power accordingly, which is even easier now that he was nerfed to only one power. Even then, locking down a location completely is a game-winning move, particularly if you can do it a few turns earlier.

Ravonna Renslayer has proventhat even a four cost Professor X can catch most players off guard, leading to early retreats. If at four cost the Professor can be a menace, imagine what you’re able to do with a zero cost Professor that gets slammed down alongside anything on turn three; nothing can really compete with that.

1Hope Summers

Getting The Needed Energy

Hope Summers works much like other energy cheating cards, except that she doesn’t come with a negative effect. You simply need to play a card at her location, and next turn you’ll end up with one additional energy point, and the more cards you play, the more energy you’ll have.

Hope Summers might seem similar to Electro or Corvus Glaive, but her ability only lasts for one turn, not for the rest of the game.

Hope is how you play your big cards when Pixie isn’t drawn, and she’s aided by the zero costs like Wasp and Yellowjacket. You can play Hope Summers on turn three with both zero cost cards, then play a six cost on turn four on top of Hope, meaning that you can play another six cost card on turn five; it’s the best kind of snowballing effect.