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When you create a character inBaldur’s Gate 3, you can customize it to your liking to suit your desired play style. One thing you can customize is your character’s class. There are classes that are strong melee attackers, effective support party members, and offensive spellcasters. One such spellcasting class is the warlock.
Those of the warlock class obtain their strength from a patron, who grants them a special kind of pact magic. There are different types of magic that a warlock can specialize in, and these are obtained from selecting a specific warlock subclass. One subclass is the fiend.

The Fiend Warlock Overview
Those of the fiend warlock subclass servedemons or devils, and are granted powers that give them theability to spread chaos and destruction.
One key ability of the fiend warlock that makes this a truly attractive choice is theDark One’s Blessing, which grants the warlocktemporary hit points equivalent to their Charisma modifier, every time theydefeat an enemy.
Features
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Dark One’s Blessing:Whenever you reduce a hostile creture to 0 hit points, this gift from your patron grants your Charisma modifier + warlock level temporary hit points.
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Dark One’s Own Luck: Call on your patron to change your fate and add a1d10 to an ability check.
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Fiendish Resilience:Choose a damage type andgain resistance to it. you may pick a new damage type with eachshort rest.
Recommended Character Creation For Fiend Warlocks
Best Race For Fiend Warlocks
When it comes to picking the best race for the fiend warlocks, you’ll want ones that cangrant you enough mobilityto get to more advantageous positions.
Thewood elf or the wood half-elfare great picks because of their Fleet of Foot feature. This gives them abase movement speed of 10.5m.
These races also enjoyFey Ancestry, which grants them anadvantage against being charmed, and makes themimmune to sleep spells.
Best Background For Fiend Warlocks
For the best background, you’ll want to capitalize on the fiend warlock’shigh charisma and dexterity.
The best backgrounds for these are theentertainer, charlatan, and criminal.
Entertainer
Acrobatics (Dexterity), Performance (Charisma)
Acrobatics is a good choice because it helps youresist being shoved. This way, you’re less likely to be pushed off an edge.
Charlatan
Deception (Charisma), Sleight of Hand (Dexterity)
Sleight of Hand is attractive for characters that will bepicking locks, picking pockets, and disarming traps.
Criminal
Deception (Charisma), Stealth (Dexterity)
Stealth is an important skill if you want toambush your enemies, or to get past watching guards.
When it comes to picking a background, you should select one that ismost aligned with how you intend to play the game. Depending on the background you choose, you’re able to earninspiration points, which will allow you toroll your dice again should you fail.
Best Starting Spells For Fiend Warlocks
The warlock class is powerful thanks to havingthe most powerful cantrip in their arsenal: eldritch blast. When you create your fiend warlock, you’ll definitely need to have this on your list of cantrips.
Best Starting Ability Scores For Fiend Warlocks
The main ability you need to prioritize isCharisma, because this is your main stat as a spellcaster. This will increase your damage output as a warlock.
Constitutionis the next ability you’ll want to prioritize because it’ll set the number of maximum hit points you’ll have. It’ll also increase your ability tomaintain your concentration on spells, such as hex.
Dexterityis the third ability you’ll need for your the fiend warlock because of theincrease in armour classit gives.
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Best Level-by-Level Build For The Fiend Warlocks
You’ll be able to select spells as you move up every level in the fiend warlock subclass.
You’ll only haveup to twelve levelsper character. That being said, you can change your choices per level by talking to Withers.
Build
2
Spell:Command- this spell is great forcausing an enemy to lose their turnand to bend to your will.
Spell:Hold Person- this is a very useful spell to have. One way to use it is tohold a powerful enemy in place, so you can deal with the weaker enemies in the meantime.
Pact Boon: Pact of the Chain- this is a great pact boon because of theability you’ll gain to summon a familiar.
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Cantrip:Blade Ward- with this spell, you’ll be able to gainresistance to most melee attacks, making your a sturdier unit on the battlefield.
Spell: Misty Step
Feat: Ability Improvement(+1 Charisma and +1 Constitution)
You’ll only gain bonuses in terms of modifiers when your abilities are aneven-numbered score.
Spell:Fireball- this is a greatalternative attack spell. This is useful if you want to set something flammable on fire, causing more damage to targets.
Eldritch Invocation: Fiendish Vigour- this is a great ability to have because you’ll be able tocastFalse Lifewithout expanding a spell slot.
Spell:Counterspell- this is an important spell to have in your arsenal because it’ll give you the ability tocounter other spellcasters. This can save you and your allies from being put at a disadvantage in battle.
Spell:Fire Shield- this will grant youresistance to fire and cold damage, and this will also protect you from melee attacks.
Eldritch Invocation: Devil’s Sight- this is an important ability to have in order to see out in the dark up to 24m.
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Spell:Blight- this is a great spell thatdeals a lot of damage. With this, you can deal8d8 necrotic damage.
Feat: War Caster- this is a great feat because it’ll help youmaintain your concentration on spells. You’ll need this specifically for your hex spell.
Spell:Cone of Cold- this is a great optional spell to have in case you come acrossenemies that are resistant to fire damage.
Eldritch Invocation: Minions of Chaos- this will allow you tosummon an elemental to fight with youon the battlefield. You can summon one right after you long rest, and it’ll ensure that you’ll have an extra ally without expending a turn.
Spell:Flame Strike- this is a good spell because it’ll allow you to inflict radiant damage on foes.
Cantrip:Friends- this is a great cantrip to have to win over people in dialogues.
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Mystic Arcanum:Circle of Death- this is a great spell that will allow you to target a whole chunk of the battlefield,dealing damage to multiple enemies.
Spell: Grant Flight- with this spell, you’ll be able tofly to spotsthat will enable you to take the most advantageous spots on the battlefield.
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Spell:Dimension Door- this is agreat teleportation spell because you’ll be able to take an ally with you. This can be lifesaving in certain situations.
Eldritch Invocation: Dreadful Word- this will allow you tocastConfusionusing a warlock spell slot. This can help you deal with several enemies at once for a few turns.
Feat: Ability Improvement (+2 Charisma)- using this spell to increase your Charisma will enable you todeal more damage using Eldritch Blast.
Recommended Gear For Fiend Warlocks
As a warlock from the subclass of the fiend, you’ll need equipment thatboosts your spell damage and spellcasting effectiveness.
Location
Headgear:Fistbreaker Helm
High Spellcasting: You gain a +1 bonus to spell save DC.
Seldom Caught Unawares: You gain a +1 bonus to initiative rolls.
Act 2: Can be purchased from Lann Tarv in Moonrise Towers.
Armour:Potent Robe
Armour Class: 10 + Dexterity modifier
Gregarious Caster:Your cantrips deal additional damage equal to your Charisma modifier.
Well-Liked and Well-Fortified: At the beginning of the wearer’s turn, the robe activates, granting them temporary hit points equal to their Charisma modifier.
Armour class +1
Act 2: Can be received as a reward by talking to Alfira after completing the Rescue the Tieflings quest.
Gloves:Daredevil Gloves
Doom Lobber: +1 bonus to spell attack rolls.
Daredevil Proximity:your ranged spell attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.
Act 1: Can be purchased from A’jak’nir Jeera at Crèche Y’llek.
Acrobatics +1
Act 2: Can be purchased from Mattis at Last Light Inn.
Amulet: Spineshudder Amulet
Crackling Resonance: When the wearer deals damage with a ranged spell attack, inflict 2 turns of reverberation on the target.
Act 2: Can be looted from a mimic’s corpse in Moonrise Towers.
Ring:Crusher’s Ring
Movement speed increased by 3m.
Act 1: This can be looted from Crusher’s body, or stolen from Crusher using Sleight of Hand.
Ring:Ring of Twilight
Treader by Twilight: You gain a +1 bonus to armour class while obscured.
Act 2: Can be looted from a chest in a tower in the Ruined Battlefield.
Shield:Sentinel Shield
Armour Class +2
Heightened Awareness:Gain a +3 bonus to initiative rolls and advantage on Perception checks,
Act 2: This can be purchased from Lann Tarv in Moonrise Towers.
One-handed: 1d6 + 1 (2~7) + Strength modifier (Bludgeoning damage)
Two-handed: 1d8 + 1 (1~8) + Strength modifier (Bludgeoning damage)
Arcane Enchantment:Gain a +1 bonus to spell save DC and spell attack rolls.
Gain spell:Melf’s Acid Arrow
Act 2: This can be purchased from Blurg in the Myconid Colony.
1d6 + 2 (3~8) + Dexterity modifier (Piercing damage)
Gainresistance to cold damage.
Gain spell:Haste
Act 2: This can be purchased from Dammon in Last Light Inn.
Shield: Ketheric’s Shield
Armour class +2
Arcane Enchantment: You gain a +1 bonus to spell save DC and spell attack rolls.
Shield Bash: When a for hits you with a melee attack, you can use your reaction to knock them prone unless they succeed a Dexterity saving throw.
Gain an advantage on Dexterity saving throws.
Act 2: This can be looted from Ketheric’s body at the end of Act 2.
Armour: Cloak of the Weave
Absorb Elements:Absorb elemental damage once per short rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
Act 3: Can be purchased from Helsik at the Devil’s Fee. You’ll first need to convince her to open her special stock.
Headgear:Hood of the Weave
Arcane Enchantment:Gain a +2 to spell save DC and spell attack rolls.
Act 3: Can be purchased from Mystic Carrion in Philgrave’s Mansion.
Gloves:Spellmight Gloves
Spellmight:When casting a spell that requires an attack roll, you’re able to take a -5 penalty to the roll to deal an additional 1d8 damage.
Act 3: Can be received from Lucretious as a reward from completing the Find Dribbles The Clown quest.
Footwear: Helldusk Boots
Steadfast:Cannot be forcibly moved by spells or actions, and ignore the effects of difficult terrain.
Infernal Evasion:When you fail a saving throw, you may use a reaction to succeed instead.
Hellcrawler:Teleport to an area and deal 2d8 fire damage where you land in a 3m radius.
Act 3: This can be found in a chest on the top floor of Wyrm’s Rock Fortress.
Amulet: Amulet of the Devout
High Spellcasting: You gain a +2 bonus to spell save DC.
Godswill:You gain an additional use of channel divinity charge. Once used, it is restored upon taking a long rest.
Act 3: Can be looted from a chest in the basement of Stormshore Tabernacle.
Ring:Ring of Regeneration
Combat Regeneration:Heal for 1d4 hit points at the beginning of your turn.
Act 3: This can be purchased from Sorcerous Sundries, or stolen from Rolan’s inventory in Ramazith’s Tower.
Ring:Killer’s Sweetheart
Executioner:When you kill a creature, your next attack roll will be a critical hit.
Act 3: Can be looted from the ground after killing the avatar’s copy in the Self-Self Trial. The Cheater’s Folly condition must not be triggered.
One-handed: 1d6 + 2 (3~8) + Strength modifier (bludgeoning damage)
Two-handed: 1d8 + 2 (3~10) + Strength modifier (bludgeoning damage)
Arcane Enchantment:You gain a +1 bonus to spell save dc and spell attack rolls.
Arcane Battery:Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn’t cost a spell slot.
Spell: Kereska’s Favour
Act 3: This can be looted from a chest inside a globe of invulnerability in Ramazith’s Tower.
Ranged Weapon: Hellfire Hand Crossbow
Hellstalker: Chance to inflict the burning condition on targets while hiding or invisible.
Gain Spell:Scorching Ray
Act 2: This can be looted from Yurgir’s body in the Gauntlet of Shar.