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The character creation inBaldur’s Gate 3gives you the freedom to craft a unique character with its own special race, background, and even class. Various abilities can be granted to your character depending on your choices, and your class is the biggest factor in this. One of the classes you can choose is the barbarian.
Barbarians are known for being heavy damage dealers with the ability to use their rage to amplify their ferocity. As you level up in the barbarian class, you can choose to specialize in a specific subclass, and one of these subclasses is the wildheart barbarian.

Wildheart Barbarian Features Overview
Barbarians are known for using theirrageto demolish their opponents, andwildheart barbariansuse a special kind of rage that isinspired by their chosen animal.
WithBestial Heart, wildheart barbarians gain aunique ability that increases a certain skillthat’s useful in battle, as long as you’reraging.

As you level up your wildheart barbarian, you’ll be able to change your Bestial Heart. You should explore other animal options if you’re curious to try the other playstyles that the different Bestial Hearts have to offer.
Another unique feature of a wildheart barbarian is the ability to use anAnimal Aspect, which gives you useful traits that are alsoinspired by a specific animal’s abilities.
How you play your wildheart barbarian is dependent on thetype of Bestial Heart and Animal Aspectsyou choose.
Abear heartwill make you a suitabletankfor your party, while theeagle, elk, and tiger heartswill make you amobile unitthat can easily provide assistance anywhere on the battlefield. Awolf heartprovides good support because of theattack buff that allies can get.
The type of wildheart barbarian you need in your party isdependent on how your other party members are built. Pick thebear heartif you don’t have another unit withhigh armour class or constitution. Pick theelk heartif you need agood damage dealer that can get around quicklyon its every turn.
3
Gain spell:Speak with Animals
6
8
10
Gain anadditional Animal Aspect.
When picking an Animal Aspect, the best choicedepends on where you find you’re lacking. If you have no specific needs, theelk and tiger aspectsare great choices overall.
Best Character Creation For A Wildheart Barbarian
Best Races For A Wildheart Barbarian
When picking a race for a wildheart barbarian, you should maximize its tank and damage-dealing potential by prioritizing races thatgrant special racial features.
About
Half-Orc
A half-orc offers great tank potential and melee damage dealing thanks to 2 of its unique racial features:
Githyanki
The githyanki race offers a lot of racial features that grant a lot of mobility to a character:
There are also several pieces of equipment that arespecially crafted for githyanki use, and these grant unique bonuses.
Mobilityis an important part of building a wildheart barbarianas a tank. Enemies will most likely bespread apart on the battlefield, and you’ll need your wildheart barbarian to get around easily. If the race you pick is less mobile than others, you can make up for it bychoosing the right equipment, or bybuffing them with spells and potions.
Best Background For A Wildheart Barbarian
The background that works best for wildheart barbarians is thesoldierbackground. This grants you proficiency inAthletics, which is a Strength skill, andIntimidation.
Your chosen background will grant you inspirationdepending on the actions you take.Inspirationwill allow you toroll your dice againduring an event, if ever you fail. That being said, you should pick a background that willalign with the type of choices you’ll be makingthroughout your journey.
Wildheart barbarians make great soldiers because they gain inspiration fromdifferent achievements in battle, such asdefeating certain enemies.
Best Starting Ability Scores For A Wildheart Barbarian
The important ablity scores to take note of for your wildheart barbarian areStrength, Dexterity, and Constitution.
Strength willincrease the damage output of your melee weapons, and you’ll also haveimproved attack rolls.
Dexterity will grant youhigher initiative and increased armour class.
at least16
at least14
Best Level-By-Level Build For A Wildheart Barbarian
As you build your wildheart barbarian, you’ll need to pick yourBestial Heart, Animal Aspect, and featsat certain levels.
Subclass:wildheart barbarian
4
Feat: ability improvement (+2 Strength)
You’ll need an increase inStrengthin order toincrease your damage output, since you’ll primarily be dependent on your melee attacks.
Animal Aspect: Elk
This animal aspect is great overall because it grants you and your nearby allies apermanent increase of 1.5m in movement speed.
Feat: alert
This can give you an advantage in battles, thanks to a+5 in initiative. You alsocannot be surprised.
12
Feat: mobile
This is great for tanks because it’ll give anincrease in movement speed by 3m. This will alsoprevent difficult terrain from slowing you downwhen you dash. Aside from that, you canmove away from a targetyou’ve landed a melee attack onwithout worrying about them making an opportunity attack.
Best Equipment For A Wildheart Barbarian
Your wildheart barbarianwill not be using armour, so you’ll need any addition to armour class that you’re able to get.
You should also pick up equipment that will benefit from yourrage condition, and willincrease the damage you deal.
Clothing:Bloodguzzler Garb
10 Armour Class + Dexterity Modifier
Grants Grievous Retribution: When an enemy damages the wearer, they gain wrath for 2 turns.
Wrath grants a +1 to damage with melee weapons for every turn remaining for this condition.
Act 1: This can be looted from the Bulette in the Underdark.
Headwear:Haste Helm
Grants Smooth Start: wearer gains momentum for 3 turns at the start of combat.
Act 1: This can be found in a chest in the Blighted Village.
Armour Class +1
Saving throw +1
Act 2: This can be purchased from Quatermaster Talli in the Last Light Inn.
Sets Dexterity score to 18.
Attack rolls +1
Act 1: This can be purchased from A’jak’nir Jeera at Crèche Y’llek.
Footwear:Linebreaker Boots
Grants Adrenaline Rush: When the wearer dashes or takes a similar action during combat, they gain wrath for 3 turns.
Act 1: This can be looted from Beastmaster Zurk’s body in the Worg Pens.
Amulet:Amulet Of Misty Step
Grants the ability to castMisty Step.
Act 1: This can either be found in a chest behind Polma in the Defiled Temple or in Omeluum’s trading inventory.
Ring 1:Crusher’s Ring
Increases your movement speed by 3m.
Act 1: This can be taken from Crusher in the Goblin Camp by looting it off his body or by using Sleight of Hand in your conversation.
Ring 2:Caustic Band
Grants your weapon attacks an additional +2 of acid damage.
Act 1: This can be purchased from Derryth Boneclock in the Underdark.
Gain 15 temporary hit points when you rage.
Reduces all incoming damage by 2.
Attackers that deal melee damage to you will take piercing damage equal to your Constitution modifier.
Act 3: This can be purchased from Exxvikyap in Rivington General.
Headwear: Bonespike Helmet
While raging, enemies within 3m must succeed a Wisdom saving throw or take 2d4 psychic damage. On a save, enemies will still take half the damage.
Intimidation +2
Grants Menacing Attack: Deal +1d8 physical damage and possibly frighten your target.
Act 3: This can be purchased from the Voiceless Penitent Bareki in the Undercity Ruins.
Grants +1 to Strength saving throws.
Sets your Strength to 23.
Act 3: This can be looted from a pedestal in the House of Hope’s Archive room.
Footwear:Bonespike Boots
Grants +1 to armour class and saving throws while not wearing armour or using a shield.
Jump distance increases by 1.5m.
Grants Brutal Leap: Leap at a target and possibly knock it prone.
Act 3: This can be looted from a chest in a passageway located west of the South Span Checkpoint in in Rivington.
Sets your Constitution score to 23.
Gain an advantage on Constitution saving throws.
Ring 1:Killer’s Sweetheart
Grants Executioner: After a kill, your next attack roll will be a critical hit. This can be used once every long rest.
Act 2: This can be found on the ground after completing the Self-Same Trial in the Gauntlet of Shar, unless you are inflicted with the Cheater’s Folly condition.
Ring 2:Ring of Regeneration
Grants Combat Regeneration: At the beginning of your turn, you are healed for 1d4 hit points.
Act 3: This can be purchased from the Sorcerous Sundries if Lorroakan is alive. If Lorroakan is dead, this can be pickpocketed from Rolan in Ramazith’s Tower.
2d6 (2~12) + Strength modifier (slashing)
- 1d4 (1~4) fire damage
Act 1: This can be looted from Commander Zhalk’s body in the Nautiloid.
Ranged Weapon:Titanstring Bow
1d8 + 1 (2~9) + Dexterity modifier (piercing)
Grants Titan Weapon: Deal additional damage equal to your Strength modifier.
Act 1: This can be purchased from Brem in the Zhentarim Hideout after completing the Find the Missing Shipment quest.
Balduran’s Giantslayer
2d6 + 3 (5~15) + Strength modifier (slashing)
Grants Giantslayer: Doubles the damage from your Strength modifier. You also gain advantage on attack rolls against large, huge, or gargantuan creatures.
Grants Giant Form: Increase in size. Your weapons will deal +1d6 damage and you gain 27 temporary hit points. You also gain advantage on Strength checks and saving throws.
Grants Topple the Big Folk: Deal additional damage equal to your proficiency bonus. large, huge, or gargantuan creatures will take +2d6 slashing damage and will fall prone if they fail a Strength saving throw.
Act 3: This can be looted from Ansur’s body in The Dragon’s Sanctum.