Such is the pedigree ofDisney Lorcana’s subject matter that pretty much any card in any set could be classified as ‘legendary’ by normal standards. In terms ofactualLegendary cards, however, the game’s designers are a little more selective, with only 12 cards making the coveted cut in Into the Inklands.

There’s a nice mix of familiar faces and lesser-known heroes in this lineup, with some fun throwbacks and bold Floodborn reimaginings thrown in for good measure. But beyond aesthetic appeal, which will do the most work in the upcoming Into the Inklands metagame? We’ve ranked all of them below, to give you a solid starting point for your future deckbuilding endeavors.

Disney Lorcana: Lucky Dime card

12Lucky Dime

Too Little, Too Late

If there’s one thing you don’t want to be doing in a game of Lorcana, it’s spending seven Ink on an Item that, more than likely, will do absolutely nothing the turn it comes into play. That’s what Lucky Dime offers you: a big up-front investment that promises to pay off later in the form of extra Lore generated by its effect.

Said effect is dependent on your board to function, however, and even if it just added three Lore every time it would probably still be too slow for the current meta.Item-focused deckswill likely find more success with cheaper options than this lumbering coin.

Disney Lorcana: Mickey Mouse, Trumpeter (Untranslated) card

11Mickey Mouse, Trumpeter

The Herald Of Much Better Cards

This incarnation of Mickey Mouse looks like an incredible deal at first glance. I get to play any character I want for just two Ink every turn? Sign me up! The problem comes with the fact you need to play Trumpeter himself in the first place, investing a hefty four Ink into a mere 0/1.

Not only is Mickey comically easy to remove, but he also absorbs much of the cost of an expensive character in his own initial cost anyway. This means you’re very unlikely to make any kind of Ink profit when playing him.

Disney Lorcana: Gramma Tala, Spirit of the Ocean card

10Gramma Tala, Spirit Of The Ocean

As Slow As The Shifting Of The Seas

The later into a game of Lorcana you go, the less likely you are to pour your limited cards into your Inkwell. This makes Gramma Tala’s ability, which rewards you with Lore for doing so, feel particularly strange on such an expensive card.

Even if you Shift her out on turn five, you’re still probably only adding three or four more cards to your Inkwell after that, making the output of her ability underwhelming. Her saving grace is her very solid stats, especially when shifted, but otherwise Tala is nothing to write home about.

Disney Lorcana: Perdita, Devoted Mother card

9Perdita, Devoted Mother

Lacking In Both Bark And Bite

Perdita is a great option for reanimation, thanks to her ability to pull banished characters out of your discard pile and immediately back out into play.

There are certainly ways to cheat cheap characters into your discard pile, too, such as Ransack and The Queen, Disguised Peddler. However, she is a tricky sell too, as an uninkable 1/6 in your deck that relies on specific synergies isn’t the most useful. Despite her cute synergy with the new Dalmatian Puppy card, you’ll probably want to pass on Perdita.

Disney Lorcana: Kida, Protector of Atlantis card

8Kida, Protector Of Atlantis

Keep Your Allies Safe From Harm

Time is a resource that rarely gets discussed in regards to card games, but it’s actually one of the most important aspects to consider. In many cases, just one more turn can be all you need to push forward into a win.

Kida’s ability, in a sense, gives you that one more turn. By powering down all characters in play, she makes it very hard for your opponents to remove your board via challenging, which in turn makes it likely they’ll all live to quest again the following turn. Throw in solid stats and Shift potential, and Kida is a powerful Legendary indeed.

Maleficent, Mistress of All Evil-1

7Maleficent, Mistress Of Evil

A Mix Of Meddlesome Magic

Some cards need to be paired up with specific others to unlock their true potential, while others feature self-sufficient synergies that stand alone. This new Maleficent is the latter, capable of not only drawing you cards, but also rewarding you for doing so.

Both of her abilities are excellent, and can let you mess with the board in a significant way each turn, but they’re let down by her low stats for her five Ink cost. The ability to Shift this card out could’ve made a difference, but as it stands it’s middle of the road at best.

Hydra, Deadly Serpent-1

6Hydra, Deadly Serpent

A Bite For Me, A Bite For You

Sometimes you just need a chunky pile of stats that cancontrol the boardand apply pressure. Hydra is the epitome of this archetype, presenting very solid stats for its cost and an ability that all but ensures you get some value out of it.

Reflecting damage dealt at enemy characters is incredibly powerful, making damage-based removal and challenging poor options for taking this menace out. And with two Lore, your opponent will need to do so sooner rather than later, lest they go from Hero to Zero real quick.

Disney Lorcana: Jafar, Striking Illusionist card

5Jafar, Striking Illusionist

The Best Combo Finisher You Could Wish For

We’ve seen a few Jafar cards so far in Lorcana, but Striking Illusionist may just be the most exciting yet. Having a lot of potential versions to Shift onto means you can reliably drop him for five Ink, at which point he’s an absolutely incredible deal.

Jafar has great stats, is hard to remove thanks to evasive, and lets you rack up Lore by drawing cards: something every deck wants to be doing anyway. Having him sing A Whole New World is an easy seven-Lore combo, and flavorfully twisted to boot.

Disney Lorcana: Jim Hawkins, Space Traveler card

4Jim Hawkins, Space Traveler

Location, Location, Location

New card types are always tricky to evaluate in advance, but ifLorcana’s Locations end up working, it’ll almost certainly have something to do with Jim Hawkins here. The Ink you save by playing and moving Jim to a Location for free will cover his five Ink cost alone, so the Location benefits and his solid stats are really just a free bonus.

He pairs perfectly with RLS Legacy, of course, but Fang and The Queen’s Castle are also great options. You’ll be able to move your other characters over for next to no Ink too, which may open up the door to resilient go-wide strategies in Ruby.

Disney Lorcana: Milo Thatch, King of Atlantis card

3Milo Thatch, King Of Atlantis

A Vexing Conundrum For Your Opponent

While this version of Milo feels underwhelming at seven Ink, if you can Shift him in for four he may just be the best character in the game. 4/4 stats and three Lore are incredible so early on, and his ability to bounce your opponent’s entire board makes removing him a painful decision indeed.

There are decent Milo cards at both one and two Ink to Shift this card onto, not to mentionMorph, Space Goo, who will likely be in your Emerald deck regardless. For this reason, the card will likely see a lot of play going forward, as one of Lorcana’s premiere Emerald threats.