The Trailers Aren't Showing Off The Most Interesting Thing About Judas
For years, all that was known about Ken Levine’s follow-up toBioShock Infinitewas that it would incorporate an idea he called “Narrative Legos.” All the way back in 2014, Levine gavea GDC talk on the concept. “The challenge lies in building non-linear, replayable (narrative) sequences,” the overview for the talk on the GDC Vault website helpfully summarizes. “By breaking narrative down to its smallest yet non-abstract elements and finding ways to combine and recombine them, one could potentially build a nearly infinite array of narrative opportunities out of these small building blocks....